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I agree. It needs a tad bit more jet fuel.
Yea more colliders are needed. If you put a sniper in the route above the flag, bravo has a huge advantage because red doesn't have anything to prone/crouch behind.
There's something to fix. The boxes and sandbags don't have colliders but only bullet collide polygons, and one boxs thing got even normal polygon (which I could swear that original creator forgot to change bullet collide).Also I'm pretty sure that original creator meant colliders in boxes there, but he just didn't know how to create collider in mapmaker/polyworks.I'll make version to fix that, if someone got some good reason why not to fix it, speak now.
You will eventually learn to avoid those, deal with it.
Quote from: L[0ne]R on January 23, 2010, 07:00:20 pmI did learn and do deal with it. But unlike you, I also think about newbs. Also, those bits of polygons don't have any significant (good) effect on gameplay, so there's no reason for them to collide with players.Newbs aren't in charge of what is awesome and what isn't.
I did learn and do deal with it. But unlike you, I also think about newbs. Also, those bits of polygons don't have any significant (good) effect on gameplay, so there's no reason for them to collide with players.
i think those stickers are made to prevent much barret camping ricochets
You are abusing the map by adding eye candy and removing tactical means of cover...
Fixed version: Download- Box scenery deleted in front of normal polygon at top left in building- Invisible polygon walls on sides made hurting, area behind walls deadly