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Like I mentioned previously, its important to consider pubs when deciding which infiltration maps should be default. While a 3v3 with clan players might make this map balanced (Because they can strategize and develop good tactics), in pubs it is simply WAY TOO EASY to cap on this map. I don't think this is a good default for that reason.
Quote from: Poop on January 05, 2010, 01:39:43 pmLike I mentioned previously, its important to consider pubs when deciding which infiltration maps should be default. While a 3v3 with clan players might make this map balanced (Because they can strategize and develop good tactics), in pubs it is simply WAY TOO EASY to cap on this map. I don't think this is a good default for that reason.A teams lack of teamwork isn't imho really a reason to discard a map. Also all those big default infiltration maps where a good bravo team tend to always win is imho the prime reason for infiltration being unpopular. what infiltration needs are fast action paced maps that require teamwork. so what me and suow are visioning for infiltration are smaller 3vs3 maps that you can play gather/cws on ie maps like this one.
Quote from: zakath on January 05, 2010, 02:21:00 pmQuote from: Poop on January 05, 2010, 01:39:43 pmLike I mentioned previously, its important to consider pubs when deciding which infiltration maps should be default. While a 3v3 with clan players might make this map balanced (Because they can strategize and develop good tactics), in pubs it is simply WAY TOO EASY to cap on this map. I don't think this is a good default for that reason.A teams lack of teamwork isn't imho really a reason to discard a map. Also all those big default infiltration maps where a good bravo team tend to always win is imho the prime reason for infiltration being unpopular. what infiltration needs are fast action paced maps that require teamwork. so what me and suow are visioning for infiltration are smaller 3vs3 maps that you can play gather/cws on ie maps like this one.Just because its fast paced does not mean it will be popular amongst the clan scene. If that were true than you would see clanplayers playing TDM and DM. I can assure you with 100% guarantee that fast paced infiltration maps will not make infiltration any more popular for clanplayers. Nobody is going to play infiltration clanwars. And besides, I think this logic is a bit foolish, I would rather be making the maps based on what the situation is currently, not what I anticipate the situation will be if we make changes A B and C (And it seems that this anticipated situation is what you would prefer it to be).Infiltration maps should be suited towards public servers, because that is where all the infiltration action takes place. This map is quite simply bad for the infiltration scene.And to be honest, I don't think you really play infiltration too much just reading your last few posts, because whenever I am playing I never saw bravo winning all the time. Infact, the last soldat event I ran which involved infiltration had a pretty even mix of alpha and bravo winning (And this was with clanplayers in 4v4 situation).
dm/tdm isn't as popular because there are no other objective other then just plain killing each other(however tdm is apparently popular in brazil)