Author Topic: ctf_Guardian  (Read 2776 times)

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Offline Suowarrior

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ctf_Guardian
« on: January 05, 2010, 08:39:41 pm »
Fixed version



Polybug & background fix
- Changed background color less colorful/flashy so that it's not too bright when you don't render the bg scenery
- Updated the first post with this ver. overview
« Last Edit: January 06, 2010, 06:30:34 am by Suowarrior »

DarkCrusade

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Re: ctf_Guardian
« Reply #1 on: January 06, 2010, 03:33:00 am »
Great map, great visuals, nothing bugging me, no discussion needed.

Offline biohazard

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Re: ctf_Guardian
« Reply #2 on: January 06, 2010, 06:04:50 am »
Isnt that cloud bg a png file?

Offline Suowarrior

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Re: ctf_Guardian
« Reply #3 on: January 06, 2010, 06:33:24 am »
In 1.5 it's png file. However we changed filetype into bmp.

Polybug & background fix
- Changed background color less colorful/flashy so that it's not too bright when you don't render the bg scenery
- Changed bg png scenery to bmp format
- Updated the first post with this ver. overview

Offline Biggles

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Re: ctf_Guardian
« Reply #4 on: January 06, 2010, 09:06:23 am »
There is a bug behind the flag somewhere, sometimes the flag get's stuck in the polys and you cant reach it.

Offline Shard

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Re: ctf_Guardian
« Reply #5 on: January 16, 2010, 03:16:29 pm »
I wonder, I like this map, but would it be possbile, to make a modified version, with same far left and right, but add some more meat to up/middle/down, like various routes leading to spawns. Not to replace Guar, I just think Guar is a good template for a map like that.

Gj on the map btw,