Author Topic: ctf_Raspberry  (Read 10977 times)

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Offline Suowarrior

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ctf_Raspberry
« on: January 05, 2010, 08:49:38 pm »
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Offline nosejj

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Re: ctf_Raspberry
« Reply #1 on: July 26, 2010, 11:58:31 pm »
Awful map... should really be taken off. ;L

Offline Centurion

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Re: ctf_Raspberry
« Reply #2 on: July 27, 2010, 04:17:48 am »
Awful map... should really be taken off. ;L

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Re: ctf_Raspberry
« Reply #3 on: July 27, 2010, 05:34:12 am »
It works great for 4v4 and 5v5, but it's just awful for a normal 2v2 battle. There is not much you can do about it, so I say leave it as it is and just don't play it in CWs.

Offline darDar

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Re: ctf_Raspberry
« Reply #4 on: July 27, 2010, 07:15:31 am »
like DarkCrusade said, its a really nice map for 4v4 - 5v5, but for serious CWs.. this map is simply useless
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Offline logicaltheorist912

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Re: ctf_Raspberry
« Reply #5 on: July 27, 2010, 04:16:05 pm »
Plenty of other maps are bad choices for clanwars.  This one is no exception.  However, it shouldn't be removed simply for that reason.  It's a great map for public matches.

Offline Suowarrior

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Re: ctf_Raspberry
« Reply #6 on: September 06, 2010, 01:48:03 am »
Been watching discuss about the new tiebreaker map at SCTFL forum, there's been some wishes about modifying Raspberry's top route. I agree that something could be done for it.

honestly raspberry's a good map, but the only problem that i have with it and i think it would seriously improve it, is fixing up the top route. something about the top of raspberry just seperates it, it seems like a completely different thing

so this one really goes out to the mapmakers

Offline Wraithlike

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Re: ctf_Raspberry
« Reply #7 on: September 06, 2010, 10:23:08 pm »
What do you think would best be done to improve it? I don't really have any ideas.

Offline duz

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Re: ctf_Raspberry
« Reply #8 on: September 07, 2010, 05:50:22 am »
Ideas  ;)
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DarkCrusade

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Re: ctf_Raspberry
« Reply #9 on: September 07, 2010, 06:20:49 am »
Don't touch Raspberry's bottom route and the bases. I think gameplay would be enhanced by moving the top route down..

My suggestion is attached

Offline jerich

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Re: ctf_Raspberry
« Reply #10 on: September 07, 2010, 08:47:26 am »
I think the remedy would be condensing the size of the top route to like the top route of Cobra or even snakebite. Also, the top is too evened out, making it somewhat assymmetrical would be cool I think. Cutting the edges of each side so it dips in and flows right where the flag is would make top route really useful too.
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Offline duz

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Re: ctf_Raspberry
« Reply #11 on: September 07, 2010, 09:02:11 am »
Hmm :-[

Post updated:
« Last Edit: September 07, 2010, 09:09:14 am by duz »
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Offline Suowarrior

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Re: ctf_Raspberry
« Reply #12 on: September 07, 2010, 11:42:42 am »
I think the remedy would be condensing the size of the top route to like the top route of Cobra or even snakebite. Also, the top is too evened out, making it somewhat assymmetrical would be cool I think. Cutting the edges of each side so it dips in and flows right where the flag is would make top route really useful too.
Good suggestion.

Could look something like this.



Also added new idea next to flag. One thing that sucks in Raspberry is that defending flag is pretty hard, which continually leads to situation where both teams got flags. So my idea is there to help defending a bit.
« Last Edit: September 07, 2010, 11:45:13 am by Suowarrior »

Offline Wraithlike

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Re: ctf_Raspberry
« Reply #13 on: September 07, 2010, 01:27:04 pm »
Oh, I like that suow. I will spend some time experimenting with different layouts and see what comes about.

Offline h1n1

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Re: ctf_Raspberry
« Reply #14 on: January 20, 2011, 10:36:46 pm »
Oh, I like that suow. I will spend some time experimenting with different layouts and see what comes about.
So, you can show us what you have done?

Offline Bistoufly

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Re: ctf_Raspberry
« Reply #15 on: January 21, 2011, 06:57:50 am »
Raspberry top route is fine as it is IMO.

You wouldn't believe all the tricks we found on it in hide and seek.
For example you can kick on the slope, make a reverse backflip and boost yourself with the roof to make a cool "u-turn" trick and gain height.


Cannonballing from the base to the high route is a little bit tricky tho.
And it would be more fluid if it was lowered a little bit like in DarkCrusade proposal.

Other than that I would let the map as it is.
It's a very fun map to play. You can also run very fast on it.



Offline Mexer

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Re: ctf_Raspberry
« Reply #16 on: February 15, 2011, 08:46:40 am »
Maybe this?

don't hit me.
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Re: ctf_Raspberry
« Reply #17 on: February 15, 2011, 09:13:01 am »
*hits Mexer*

Middle route is too open and too slow. The whole purpose of it was to have the fastest way to the flag > the direct way. As a FC you'd have cover so it was the standard route. The FC would rather take the top route now, but since you flattened the flagbase entrance that gets a lot slower. The bridge in the middle looks totally out of place and unuseful.

I'm still for my suggested changes (dragging the roof down while removing the middle part of it).

Offline Mexer

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Re: ctf_Raspberry
« Reply #18 on: February 23, 2011, 08:38:20 am »
Soldat devs and community: We want this game to be successful and have new players and make it popular!

Soldat devs and community: But we want the oldskool graphics and bugs and errors to be left alone! Soldat shall never change!!!

Offline thegrandmaster

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Re: ctf_Raspberry
« Reply #19 on: February 23, 2011, 08:48:03 am »
(only because you say 'dont hit me' after every message!!)

For this map, in my opinion, I'd lower the top section, slightly raise the lower sections and make the middle route slope higher in the middle.
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