Author Topic: ctf_Steel  (Read 4269 times)

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Offline Suowarrior

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ctf_Steel
« on: January 05, 2010, 08:51:42 pm »
Original



Steel got buggy medics



To keep the existence of medics the same, we might need to add another medic in base next to other medic.

So fix it or continue with buggy medics?

Medikit fixed version: Download
« Last Edit: June 10, 2010, 10:49:49 am by Suowarrior »

Offline Biggles

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Re: ctf_Steel
« Reply #1 on: January 05, 2010, 09:27:01 pm »
well fix it!

DarkCrusade

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Re: ctf_Steel
« Reply #2 on: January 06, 2010, 03:33:43 am »

Offline numgun

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Re: ctf_Steel
« Reply #3 on: January 15, 2010, 10:17:22 am »
Can we cheer this map with a brighter bg/polygons or some extra sceneries? Every time this map comes to play, its go horribly grim and uninspiring.

Offline Horve

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Re: ctf_Steel
« Reply #4 on: January 15, 2010, 10:19:38 am »
was supposed to scenerise it initially, lol... but there was a lack of industrial scenery.

DarkCrusade

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Re: ctf_Steel
« Reply #5 on: January 15, 2010, 10:20:43 am »
It doesn´t feel all that empty if you have imagination, but since not everyone has that I suggest adding more scenery as numgun suggested.

Offline Shard

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Re: ctf_Steel
« Reply #6 on: January 17, 2010, 09:18:24 am »
Can we cheer this map with a brighter bg/polygons or some extra sceneries? Every time this map comes to play, its go horribly grim and uninspiring.
Brighten up? Are you serious? Almost every map is bright, why can't we have some darker ones. I admit its a little sparse and some scenery would be nice though.

Offline L[0ne]R

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Re: ctf_Steel
« Reply #7 on: January 17, 2010, 06:04:42 pm »
The original map is fine. Shading is nice and smooth, colors are nice, the few sceneries that are there don't distract but at the same time make the map a bit more interesting.
However a little extra bit of atmosphere is always good, just don't overdo it.
One more thing: Maybe left side should have more blue color in it?

Offline As de Espada

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Re: ctf_Steel
« Reply #8 on: January 17, 2010, 09:56:26 pm »
I found that the upper space has some scenerys with 2% opacity... that's sad
there's the blood "inside" the polys, but almost nothing under (ceil) or above them.
Right now I can't see any other scenery that could be putted in this map.
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me making a map on youtube: ctf_FastMade

Offline Eagles_Arrows

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Re: ctf_Steel
« Reply #9 on: January 17, 2010, 11:34:49 pm »
I think the true visual appeal of this map would be its polygons/shading, but in-game it's not very noticeable.

More ropes, maybe a line of camonets above the player spawns would do the trick, but frankly, I like how it looks now.

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Offline smiluu

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Re: ctf_Steel
« Reply #10 on: January 18, 2010, 02:54:41 am »
One more thing: Maybe left side should have more blue color in it?
To me it appeals like the whole map is red expect the blue base. Maybe make the "neutral colors" less red? You can also
try putting more red to the red base and ruin the color combinations completely.
« Last Edit: January 18, 2010, 02:56:31 am by smiluu »

Offline SOoly

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Re: ctf_Steel
« Reply #11 on: May 29, 2010, 04:15:20 pm »
REMAKE THIS MAP

http://www.youtube.com/watch?v=kknDwa9ejOo

 & THIS WILL NEVER HAPPEN AGAIN
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Offline Swompie

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Re: ctf_Steel
« Reply #12 on: May 29, 2010, 05:34:33 pm »
I need to agree that you can M79/Nade poly-offmap, but you had really bad luck there xD

Btw. Steel is just fine, fixing the med-bug ok, but don't change any other shit in this map, it's just perfect.