Author Topic: 15+3  (Read 1805 times)

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Offline Horve

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15+3
« on: January 20, 2010, 08:13:32 am »
List of suggestions, if you find stuff that could/should be implemented sooner or later, ejaculate and compose a reply.

*Default maps be of different text colour in the list.
*Spawnable gosteks (scripting) - can be used for: extra gore (gosteks are the stuff soldiers are made of), meat shields, boomer style explosions with body parts and guts flying all over the place, Meat constructs, floors filled with limbs. (mostly relevant for some mysterious scripting plans)
*Gostek collisions with other objects/players e.g. a decapitated head would collide with a player as well as with the ground.
*Spawnable colliders - ability to spawn colliders with script.
*Separated - and + bink. E.g. a steyr has -# bink, meaning that when you shoot the gun, the crosshair eventually increases in size, when a barrett has + bink= when the player is hit, his crosshair gets bigger. Separate them so that you could make a weapon have both, - and + bink.
*1 shot ammo addition to weapons.ini- 1 shot ammo = how many bullets of # type are shot when a bullet is released (spas has 7 pellets, deagles have 2 bullets). Total ammo = the standard thing in weapons.ini = how many of such bullets do you have.
*Bot teleportation (scripts) - Wish to be able to move bots from one position to another via scripting without having to /kill + /addbot them.
*Spawnable extra effects (scripting) - piss, flames of the flame bow (in case you have misplaced your brains, I DO NOT MEAN BULLET FLAMES), jets, blood splatters, debris particles (emitted when smth explodes), smoke from explosions...
*Ability for bots to perform commands - /pwn, /mercy (with the blood effect), /takeoff, /tabac, /piss, /smoke, /victory.
*Fix Raycast
*Sliding - hold left and right simultaneously to slide along the ground into the direction you are moving (won't work if standing; when sliding, movement velocity decreases until full stop, just as if on ice) Useful for tricking someone who expects you to go into a specific area or tries to guess your moves; slide-flag grabbing, sliding off ledges and not falling too far away (think reverse-rolling off ledges).
*Separate respawn times for alpha/bravo
*Separate allowed weapons for different teams - e.g. bravo can use all weapons, alpha can use only saws and rugers.
*Setting individual bot stupidity - I'm not sure how the bot stupidity thing works, but it would be more interesting if different bots could have different set stupidity levels within one game (some would run onto grenades, some would not etc.)
*Disable selfkill messages in the kill log - when bots just run into death pits, the kill log gets uberspammed.
*Ammo from Byte to Integer - Byte has max ammo 255, integer > 255
*GiveBonus None - Overrides Predator, Flame God and Berserker modes, cancelling their effects.
*Barzoom - You barrett zooms in as soon as you become ready to shoot.

Don't forget to argument your opinion, if you have one, that is.
will add more later.

Others' suggestions:


*Two flag scoring sfx's. You could mod it with vocals such as; "Alpha team scores", "Bravo team scores".

* Firing modes:

Semi-Automatic (1 shot per click, ruger for example)
Automatic (As long as you hold the mouse it will keep fireing)
Burst (3 shots in one click)

*a bullet type not affected by gravity (for energy-bolt types of guns).

« Last Edit: December 21, 2010, 04:26:06 pm by Horve »

DarkCrusade

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Re: Random suggestions
« Reply #1 on: January 20, 2010, 08:16:49 am »
F12 for adding more weapons.ini modding possibility in general. F11 for the additional gore.

Offline Norbo

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Re: *Random suggestions*
« Reply #2 on: January 20, 2010, 03:53:57 pm »
bots can teleport using scripting already as far as i am aware, so can players, and u can spawn flames aswell
f11 for everything apart from the colour of def maps in the list and fixing raycast

Offline Neosano

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Re: *Random suggestions*
« Reply #3 on: January 22, 2010, 09:02:47 am »
spawnable gosteks F11. You mean these ragdoll bodies? They're client side. Even if Enesce add this - it'll be different on every screen. It's nice, but not possible to add this.
gostek collision F12 ONLY if it can be disabled. Also I don't think that Enesce has brains to improve the physics in any way.
Bink - what? Why? Well, F12, maybe someone will need this.
Shot ammo, and how this should be realised? Where bullets must be spawned on shot, if there's for example 5 bullets per shot for ak? DEagles shot bullets with same velocity but with different starting position. Spas pellets fly from one position, but with different velocity angle.
Bot Teleport - f12, but Enesce can't do it. Guess why ;)
Sliding - it's not N or Fancy Panties, it's soldat. And as I said - Enesce can't do it.
Separate allowed weapons for different teams can be done with scripting.

Other suggestions are fine.
KAWAAAAAAAIIIIIIIIII

Offline Grimbad

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Re: bananis
« Reply #4 on: January 29, 2010, 08:10:57 pm »
I would looooove to see a bot do /pwn after killing someone.
+- Bink is good. I'd also like a bink cap option, where you could set a maximum amount, which would be useful for making some weapons always inaccurate to a certain degree.
Multiple shots in one could be used to make burst mode weapons, so yes.
!@#$%

Offline D4NG3R NL

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Re: bananis
« Reply #5 on: January 30, 2010, 04:52:40 pm »
Great little list :D

Sliding would be awesome if you like Jumped and then land.. if you HOLD the crouch button you will slide.. if you push it just before you land you will roll. ;)

My thing:
What I like to see to the weapon.ini

Fireing modes:

Semi-Automatic (1 shot per click, ruger for example)
Automatic (As long as you hold the mouse it will keep fireing)
Burst (3 shots in one click)

Number for each type:
1 - Semi
2 - Auto
3 - Burst

Like:
[Ruger 77]
Damage=246
FireInterval=40
Ammo=4
ReloadTime=90
Speed=330
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=3
Recoil=0
FireMode=1
FireMode2=1*

*And prehaps In-game switching of firemodes :O Like the MP5 can have Automatic and Semi automatic.. and you can switch with the flick of a button! (Semi-automatic is a bit more accurate than Automatic ;)) This can be changed with FireMode2.

« Last Edit: January 30, 2010, 04:56:58 pm by D4NG3R NL »
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Offline biohazard

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Re: bananis
« Reply #6 on: January 30, 2010, 05:04:20 pm »
about bink, when you wear a barret and got binked, and change weapon, you already got that bink cursor, is it supposed to be like that?

Offline Shard

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Re: bananis
« Reply #7 on: January 31, 2010, 03:26:10 pm »
Anything that improves the crap weapon modding ability, F12.

Separate allowed weapons for different teams - e.g. bravo can use all weapons, alpha can use only saws and rugers. >>>Scripts, bit in built would be handy, maybe allow individual weapon stas per player aswell.

FIX RAYCAST NAO

Offline Grimbad

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Re: bananis
« Reply #8 on: January 31, 2010, 10:46:03 pm »
For that matter, weapons gfx/txt by teams as gosteks are. So you can have two different weapons sets to match two gosteks.
Also, a bullet type not affected by gravity (for energy-bolt types of guns).
!@#$%