Author Topic: ctf_scraper  (Read 4376 times)

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Offline Viral

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ctf_scraper
« on: January 22, 2010, 09:16:48 am »
New screen (31.10.2010):


Thanks to everybody who helped me with my noobish map!
« Last Edit: January 31, 2010, 01:21:46 pm by Viral »

Offline biohazard

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Re: ctf_scraper
« Reply #1 on: January 22, 2010, 09:33:17 am »
Complex and biggest for CTF. Might fit well INF.

Offline As de Espada

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Re: ctf_scraper
« Reply #2 on: January 22, 2010, 01:21:58 pm »
there's no reason for someone go lower route. Flags are far from the entrance of it. The entrance itself is really slow.
This map has a lot of usable parts, but you used them all. maybe if you just removed an island of each side in the middle it would be fine
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Offline Viral

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Re: ctf_scraper
« Reply #3 on: January 22, 2010, 01:47:42 pm »
Ok i'll edit it, but u are talking about this  one island under this camping spot?
Ok, I edited lower route..
« Last Edit: January 22, 2010, 02:16:09 pm by Viral »

Offline As de Espada

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Re: ctf_scraper
« Reply #4 on: January 22, 2010, 10:57:57 pm »
nice, but about the delete thing, is something like that:
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Offline Viral

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Re: ctf_scraper
« Reply #5 on: January 23, 2010, 04:40:57 am »
Ok, thx for help, I'll remade it :)

*Mini-update
-less poly bugs
-added 1 collider
« Last Edit: January 23, 2010, 06:22:28 am by Viral »

Offline As de Espada

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Re: ctf_scraper
« Reply #6 on: January 23, 2010, 11:36:40 am »
you got the idea.
aren't those (team) spawns on top too far away from battle? I would switch them with the (DM) player spawn
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Offline Viral

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Re: ctf_scraper
« Reply #7 on: January 23, 2010, 12:16:49 pm »
 
Quote
those (team) spawns
U mean these delta spawns? I can move them here:

Offline smiluu

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Re: ctf_scraper
« Reply #8 on: January 23, 2010, 12:35:48 pm »

huashas
« Last Edit: January 23, 2010, 12:37:58 pm by smiluu »

Offline Viral

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Re: ctf_scraper
« Reply #9 on: January 23, 2010, 12:59:45 pm »
Lawl, edit..
Sorry, but i don't understand this second image (shark, wtf? ;O)?

Offline jerich

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Re: ctf_scraper
« Reply #10 on: January 23, 2010, 02:43:57 pm »
I would just take off the B2b looking thing at the top then you got urself a decent CTF map without too many routes...

And one of your bravo/alpha spawns has to be that area in the end of each side(mid route)

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Offline As de Espada

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Re: ctf_scraper
« Reply #11 on: January 23, 2010, 02:48:16 pm »
no, i ment alpha and bravo spawns at the top, they are too external
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Offline Viral

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Re: ctf_scraper
« Reply #12 on: January 23, 2010, 04:06:06 pm »
Next edit:
-edited spawns and colliders
-added texture into rar

Quote
would just take off the B2b looking thing

But then m79-jumbing will be very annoying..

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Re: ctf_scraper
« Reply #13 on: January 23, 2010, 06:20:47 pm »
Just delete the polygons and add a invisible roof that is set to only players collide and you can forget m79 jumping.

Offline As de Espada

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Re: ctf_scraper
« Reply #14 on: January 23, 2010, 09:26:18 pm »
I downloaded the map:
there are some creates set to back that have colliders on it. they should always be middle. Those creates could have 100% oppacity, for gameplay clearance. Also there's the picture
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Offline biohazard

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Re: ctf_scraper
« Reply #15 on: January 23, 2010, 09:53:58 pm »
You artistic sense, related to scenaries and those useless(but good) outmap decos, is nice.

This map layout reminds me a mix of maya2 and b2b, both not much played nowadays. But even the tight version seems nice to INF gamemode.

Offline Boots

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Re: ctf_scraper
« Reply #16 on: January 23, 2010, 11:28:25 pm »
would be a good HTF map, if just a little smaller.
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Offline Viral

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Re: ctf_scraper
« Reply #17 on: January 24, 2010, 01:02:49 am »
I will edit it, but now im going on holidays.. Thx all for help again :)

Offline Blacksheepboy

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Re: ctf_scraper
« Reply #18 on: January 25, 2010, 11:50:45 am »
Just delete the polygons and add a invisible roof that is set to only players collide and you can forget m79 jumping.

No, go away. Invisible roofs are turrrrible.

Offline biohazard

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Re: ctf_scraper
« Reply #19 on: January 25, 2010, 12:50:09 pm »
I tested the map a lil, seems very flowing and nice design.

But, is this medikit supposed to be here? I heard you need to set object spawns very placed to not bug sometimes.


Is that map supposed to be defensive style? Cuz it seems pretty easy to keep FC safe. Maybe you could set those polies ice or something, atlest.


That said, i like the map, very nice layout, art and stuff.
You used something like 400~ polies from your 700~, i think you might use more polies to do some short of art, like shapping or idk...

p.s.: i miss the original death hole.
« Last Edit: January 25, 2010, 12:54:00 pm by biohazard »