Poll

Should you be able to shot nades?

Yes
Only your nades
Only others nades
No

Author Topic: Bullet + Grenade = Boom  (Read 33055 times)

0 Members and 1 Guest are viewing this topic.

Offline Ivarska

  • Camper
  • ***
  • Posts: 306
  • I came to the world with the barret in my hand
Bullet + Grenade = Boom
« on: August 12, 2006, 11:05:53 am »
Hi!
Shouldn't it be good if grenades explodes if you shot at them?
For example someone is throwing a nade to you, but you have got good aim-skill and shoot at the nade in the air so it explodes. Or if you wanna show how good you are with barret you throw up a grenade and shoot it.
It should be fun, shouldn't it?

/Ivarska

Ofcorse this should be a check-option.

EDIT: Will this be added to version 1.3.2?
I contacted Michal some days ago (acctualy 5/1) and asked him about this. He thinks it would be a cool effect, but doesn't got time for that right now.

-----------------------------------------IMPORTANT----------------------------------------

For the notice that the grenade can explode in the face:
There should be a time-interval so you only can shot the nade if it isn't too close to the thrower.

Ideas to avoid grenade-explode-in-face:
  • Time-interval the grenades will only be destroyable after about 1 sec
  • Health the grenades will have got a kind of health (100%)
  • %-risk the grenades will have a %-chance to explode (ex. barret 99%, ruger 30%, etc)
  • Time run down the grenade's time until it explodes runs down and will explode faster
  • Multi-bullets you have to shoot 3 or 4 bullets until it explodes
    ---------------------------------------------------------------------------------------------

    Idea of %-chance from Tybs:
    Nr.WeaponExplosion chance (%)
    01.Eagles   3.57
    02.Mp5   1.67
    03.AK74   1.25
    04.Steyr   1.67
    05.Spas 12   1.02(for each seperate BULLET, not shot)
    06.Ruger   6.25
    07.M79100.00
    08.Barret100.00
    09.Minimi   4.16
    10.Minigun   2.50
    11.Socom   2.08
    12.Knife   0.00
    13.Chainsaw   0.00(maybe should deflect the nade though, give the saw some love... :D)
    14.Law100.00
    15.Flamer   0.50
    16.Arrow   0.00
    17.Flame arrow  10.00(/Ivarska)
« Last Edit: January 09, 2007, 10:07:21 am by Ivarska »

Offline echo_trail

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2221
  • ménage-à-trois
    • my last.fm
Re: Bullet + Grenade = Boom
« Reply #1 on: August 12, 2006, 11:36:32 am »
I totally agree on this. I think it's abrilliant idea, and would very much like to see it implimented.
Especially in trenchwar maps, I think this would be really cool =)

I support this.
I fucking miss all you cunts!

Offline PANZERCATWAGON

  • Camper
  • ***
  • Posts: 261
  • oh god: blowjobs
Re: Bullet + Grenade = Boom
« Reply #2 on: August 12, 2006, 12:24:02 pm »
Hmm, it does seem like a good idea overall. The one thing I can think of is that if two or more people were firing a fast auto like the minigun or mp5 then it would render grenades useless.

Offline Ivarska

  • Camper
  • ***
  • Posts: 306
  • I came to the world with the barret in my hand
Re: Bullet + Grenade = Boom
« Reply #3 on: August 12, 2006, 12:28:56 pm »
yeah, you have a point with it, i thinked about it too...
but when you're using machineguns the bullets doesn't hit all the time; grenades is too small.
i think it will work.
ofcorse this should be a check-option.

Offline PANZERCATWAGON

  • Camper
  • ***
  • Posts: 261
  • oh god: blowjobs
Re: Bullet + Grenade = Boom
« Reply #4 on: August 12, 2006, 12:36:10 pm »
Oh, well in that case I fully support this idea ;).

Offline Ivarska

  • Camper
  • ***
  • Posts: 306
  • I came to the world with the barret in my hand
Re: Bullet + Grenade = Boom
« Reply #5 on: August 12, 2006, 12:37:18 pm »
hahah ok :P , thank you both of you ;D

you guys who is choosing no, can you please tell me why not?

Offline a-4-year-old

  • Veteran
  • *****
  • Posts: 1918
Re: Bullet + Grenade = Boom
« Reply #6 on: August 12, 2006, 06:55:15 pm »
as it is now, nades are used all the time, and if you are getting shot at by a machine gun it is very likely that the grenade will explode in your face, causing a selfkill
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline X-Rayz

  • Camper
  • ***
  • Posts: 455
Re: Bullet + Grenade = Boom
« Reply #7 on: August 12, 2006, 07:13:32 pm »
Yeah, its a good idea but as you said there needs to be a solution for when nades are in a big spray-fest. So i voted only your nades.

Offline Iq Unlimited

  • Flagrunner
  • ****
  • Posts: 863
  • mr. foobar2000
Re: Bullet + Grenade = Boom
« Reply #8 on: August 12, 2006, 07:38:33 pm »
lol, I could imgine...a nade vs. any machine gun :P

I agree, it could save my life ^.^


Offline Pyroguy

  • Camper
  • ***
  • Posts: 267
  • Torch it.
Re: Bullet + Grenade = Boom
« Reply #9 on: August 12, 2006, 07:43:28 pm »
This sounds cool. If you use an M-79, LAW, or cluster nade, you will already notice that you can explode nades, but you cannot hit the nade with the projectile itself, only the explosion. If it were implemented, though, grenade lag/sync problems would have to be fixed, otherwise you might not be able to shoot the nade or other stupid stuff.

Offline MofoNofo

  • Veteran
  • *****
  • Posts: 1019
Re: Bullet + Grenade = Boom
« Reply #10 on: August 12, 2006, 08:42:17 pm »
No. I only think that nades, m79's and LAWS should blow up each other.

Offline jettlarue

  • Flagrunner
  • ****
  • Posts: 724
Re: Bullet + Grenade = Boom
« Reply #11 on: August 12, 2006, 09:15:42 pm »
im thinking of tw when you have 2 people shooting right over your head, just spraying...lol a grenade would just selfkill all the time.

Offline GeneralCiv

  • Major
  • *
  • Posts: 75
Re: Bullet + Grenade = Boom
« Reply #12 on: August 12, 2006, 10:44:34 pm »
I agree- it'd be cool to be able to shoot the nades people throw at you.

Offline T-Bone

  • Flagrunner
  • ****
  • Posts: 895
  • Harmonicas Suck
Re: Bullet + Grenade = Boom
« Reply #13 on: August 13, 2006, 01:15:37 am »
i think it should def. be a option
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline Ivarska

  • Camper
  • ***
  • Posts: 306
  • I came to the world with the barret in my hand
Re: Bullet + Grenade = Boom
« Reply #14 on: August 13, 2006, 03:29:46 am »
yeah, like i said before it should ofcorse be a check-option.
and for the notice the grenade can explode in the face: there should be a time-interval so you only can shot the nade if it isn't too close to the thrower. should that be good?

Offline a-4-year-old

  • Veteran
  • *****
  • Posts: 1918
Re: Bullet + Grenade = Boom
« Reply #15 on: August 13, 2006, 08:26:44 pm »
I agree- it'd be cool to be able to shoot the nades people throw at you.
Does anyone realise what this would mean??? Grenades would just explode whenever you tried to throw them while being shot by any auto!

option?? thats just stupid, ether none or none, there are already enough options and this idea would change the game so much it would just split apart the community.


"I feel like I'm taking crazy pills!"
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline Meep.

  • Camper
  • ***
  • Posts: 286
Re: Bullet + Grenade = Boom
« Reply #16 on: August 13, 2006, 08:28:16 pm »
Yeah...as soon as you let go of the nade do you want it to explode on you just from spray?  This would get annoying.

Offline Kaine

  • Major
  • *
  • Posts: 97
Re: Bullet + Grenade = Boom
« Reply #17 on: August 13, 2006, 09:23:43 pm »
this would be awesome.  Thumbs up.

Offline Ivarska

  • Camper
  • ***
  • Posts: 306
  • I came to the world with the barret in my hand
Re: Bullet + Grenade = Boom
« Reply #18 on: August 14, 2006, 03:01:27 am »
ok from now i'll write important things in the main-message, 'cause people jumps over my replys when i'm adding stuffs.

yeah, like i said before it should ofcorse be a check-option.
and for the notice the grenade can explode in the face: there should be a time-interval so you only can shot the nade if it isn't too close to the thrower. should that be good?
but it seems that most of us like the idea! ;D

Offline Pyroguy

  • Camper
  • ***
  • Posts: 267
  • Torch it.
Re: Bullet + Grenade = Boom
« Reply #19 on: August 14, 2006, 06:35:29 am »
How about shooting it would make its timer run down. That way, it would take a few shots with an auto to "explode", fixing the face destruction problem. Plus, the autos are way less accurate now, since 1.2.1. You can't really "spray" directly at someone's face; rather, their whole body.