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Ever thought of the fact that u dont have nades all the time? My supply often is done for after killing a bunch of enemies, and it would not hurt (actually, it would ) if i could destroy someone else his nade with bullets.U will have different ways of playing with this. Summarized:1. People will accurately shoot the enemy (like most do now);2. People will shoot nades and/or enemy, depending on the situation;3. People will accurately shoot the nades.Number 1 already happens now. With number 2, people might shoot the nade instead of the enemy, hoping to bink/kill him easily (for example with a crouching/prone sniper, hiding behind a crate). Number 3 will probably mostly happen with people who have low hp... they run into a full-health enemy and have a low chance of killing him. With some luck, this guy will throw a nade, which u will hit, causing it to detonate. Enemy will be killed or thrown away, having a moment of confusion, allowing u to finish him off. I think people will become more careful with nade spamming this way.And i would just love this in realistic, maybe combined with survival... imagine blowing up someone his nade, making him collapse into a wall
I say we SHOULD add this ONLY IF u can filter it and it is only optional. Would that be a good compromise?
have you guys got war or something? to be able to detonate a nade with a bullet of a barret (for example) should add more action.the knife, for example, like Axel said, why did they add a function so you could trow it? 'cause it's a fun thing, and used to kill players a bit away.so, if this idea comes longer people will asks: why did they add a function so you could detonate a nade with a bullet? 'cause it's a fun thing, and used (if you've got good aiming) make it explode when you want it.and, like i've said like 10 times, this should be a choose-option for the admin of the server.if you'd be able to choose it self i think it just should be a bit stupid. but that's up to you, guys. come with your own ideas if you don't like the posted, i'm open for all
1. Becuase an unthrowable knife equals a crapper saw. why did they add bink? start up time to barret and law? made it so you can lie down? so the weapons are more balenced.2. Ivarska, what is the point of shooting a nade? it'll attract more auto users. besides, why shoot the nade in the air, when you could dodge it and continue firing at the enemy.
Hey, a nade spammer *shoots all nades* HAHA- Crap, he's got a GUN!!!
omg, tybs just owned you. maybe you should read teh discusion if you actually want to make an insightful post, eh?
16bigmike16add me on xfire.thnx. ^_^
I hope u thought of the fact that the nade spammer got blown up by his own nades... and of course u dont start shooting the nades when theyre not close to him, thats just stupid
the actual chance of hitting a nade with a weapon would be really hard, and would be even harder thanks to the extra lag this would cause. Plus, if you haven't noticed already (meh, I don't really have the time to read through 7 pages), there already are two weapons that are able to shoot nades: the M79 and the LAW.this part might show up as the quote as well... anywho, it would cause lots of lag??? didnt know that.2 nades hit nades too, even if their unexploded. 3 well, this is a discussion as to if nades should be able to be hit by bullets too, not just explosive charges. thanks fer teh comments.lastly, cato, why again do you want to try to shoot this down? we're not talking about normal people able to use this feature to its fullest, but people who practice with it, or if you just get kinda lucky that one encounter. state why exactly you keep looking around for things to discredit this? what would it mess up and kill, tell us in a more organized/polite manner like our freindly local swede, why exactly at this point you dont like it.
Quote from: Toumaz on October 09, 2006, 01:35:04 am the actual chance of hitting a nade with a weapon would be really hard, and would be even harder thanks to the extra lag this would cause. Plus, if you haven't noticed already (meh, I don't really have the time to read through 7 pages), there already are two weapons that are able to shoot nades: the M79 and the LAW.this part might show up as the quote as well... (took the liberty of fixing it) anywho, it would cause lots of lag??? didnt know that.
the actual chance of hitting a nade with a weapon would be really hard, and would be even harder thanks to the extra lag this would cause. Plus, if you haven't noticed already (meh, I don't really have the time to read through 7 pages), there already are two weapons that are able to shoot nades: the M79 and the LAW.