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I just hate that if a nade and an m79 shell collide halfway between 2 players, the nader will die because the nade does more self damage than the shell. Ive seen this happen even when the collision is closer to the 79er.Thats my gripe for the day...
Quote from: KYnetiK on December 25, 2008, 11:33:20 amI just hate that if a nade and an m79 shell collide halfway between 2 players, the nader will die because the nade does more self damage than the shell. Ive seen this happen even when the collision is closer to the 79er.Thats my gripe for the day...In that situation, like I have said since I started playing and have never ever gotta a straight answer on, why don't we make the M79 have 100% self damage. This would stop the stupid kamikaze rushers and not effect in the slightest people who shoot from far away. Would balance the M79 immensely.
leave it as it is. m79 blows the nades and thats enough for me
Name: SnipufinPosts: 111 (1.11 per day)Position: SoldierKarma: -11
why not just have nades effected by bullet push so that when they are hit they slow down.... the push could just coincide with the regular bullet push instead of having them blow up when they get shot
so it should, m79 is being fired while nade is throwin.m79 has more power, so it wins