Poll

Should you be able to shot nades?

Yes
Only your nades
Only others nades
No

Author Topic: Bullet + Grenade = Boom  (Read 32825 times)

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Offline Ivarska

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Re: Bullet + Grenade = Boom
« Reply #40 on: August 27, 2006, 02:33:18 am »
thanks for all replys :)
and the %-thing sounds good, like with barret it's 99% (or 100%), AK 20%, etc...or something...
keep vote and reply, people! ;D

Date Posted: August 17, 2006, 08:03:46 PM
....no more replys?
please people, i wanna know what you guys thinks!

Offline The Red Guy

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Re: Bullet + Grenade = Boom
« Reply #41 on: August 27, 2006, 07:16:26 am »
Bullets hit nades = explode?
Sounds like a good idea.

Offline sakae

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Re: Bullet + Grenade = Boom
« Reply #42 on: August 27, 2006, 07:31:32 am »
a nade is a little smaler than a head, and a head is not too hard to hit.. and I think steyr or Mp5 is a bigger problem than minigun

Offline Ivarska

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Re: Bullet + Grenade = Boom
« Reply #43 on: August 27, 2006, 08:20:41 am »
sakae you mean that's a + or a - for my idea? :P

Offline O.R.I.O.N.

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Re: Bullet + Grenade = Boom
« Reply #44 on: August 27, 2006, 09:55:39 am »
I think it's a +.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Raithah

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Re: Bullet + Grenade = Boom
« Reply #45 on: August 27, 2006, 05:02:14 pm »
Nah, but you can already block grenades with other grenades and m79 shots.

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Offline kevman

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Re: Bullet + Grenade = Boom
« Reply #46 on: August 28, 2006, 12:35:33 am »
i dunno, it could go both ways they way i see it, it could be strategic because then people wouldnt be so inclined to nade dump, but what about a sprayer? then it'd just blow up with out warning, so its a disputable idea, but a good one never the less :)
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Offline Mancer

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Re: Bullet + Grenade = Boom
« Reply #47 on: August 28, 2006, 01:43:04 am »
Should take more than 1 bullet. Maybe 3 or 4.
I have a Mac so I can't play with you guys no more :(
(psst MM make a Mac version)

Offline Ivarska

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Re: Bullet + Grenade = Boom
« Reply #48 on: August 28, 2006, 09:10:22 am »
ok, now we've we've got 5 ideas to avoid "nade-explode-in-face":

  • Time-interval the grenades will only be destroyable after about 1 sec
  • Health the grenades will have got a kind of health (100%)
  • %-risk the grenades will have a %-chance to explode (ex. barret 99%, ruger 30%, etc)
  • Time run down the grenade's time until it explodes runs down and will explode faster
  • Multi-bullets you have to shoot 3 or 4 bullets until it explodes

    maybe more ideas? or just vote and comment? keep going ;D

Offline zyxstand

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Re: Bullet + Grenade = Boom
« Reply #49 on: August 28, 2006, 05:21:50 pm »
instead of combining multi bullets and percent hit just make it have random health which strong weapons can damage a lot (so barret would have super high chance of destroying and ruger takes 3-4 shots on average)...

either way it's a ridiculously bad idea considering all the spray and accidental explosion, potentially by ur teammates as well.  and if u were to say "you can't destroy ur teammates nades" then that would also take away from teh strategy in some situations.  it's highly impractical for this kind of game - this topic has come up before in the old forum with a lot of negative reviews.  and i was prolly one of them*
Can't think of anything original to put here...

Offline Keron Cyst

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Re: Bullet + Grenade = Boom
« Reply #50 on: August 28, 2006, 09:33:02 pm »
Should take more than 1 bullet. Maybe 3 or 4.
Yea, grenade damage would be cool. It'd be awesome to fire a perfect Ruger shot at a mid-air grenade and prematurely detonate it in a soldat's face :P (That is, as opposed to just some random spray) I'm just worried about the lag and such complaints.

I'm for it, although zyxstand has a point. Tho' I think his argument seems to spawn more from the R-/RS-modes than default gameplay, which is what I would like to see this as. 3-4 Ruger shots on average, zyxstand?! You might as well wait for it to detonate! A Ruger should blow a 'nade up in one.

Anyways, a checkbox option would be good.
« Last Edit: August 28, 2006, 09:34:34 pm by Keron Cyst »

Offline Gold

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Re: Bullet + Grenade = Boom
« Reply #51 on: August 28, 2006, 11:08:42 pm »
I voted only your nades, because people shooting your nades would be dummmm

Offline Lee

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Re: Bullet + Grenade = Boom
« Reply #52 on: August 29, 2006, 08:19:50 am »
it could be nice in realistic mode

Offline Stalkerfishy

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Re: Bullet + Grenade = Boom
« Reply #53 on: August 29, 2006, 07:31:09 pm »
-Time-interval the grenades will only be destroyable after about 1 sec

-Health the grenades will have got a kind of health (100%)



I would like it if this happend....

Offline Ivarska

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Re: Bullet + Grenade = Boom
« Reply #54 on: August 30, 2006, 08:16:07 am »
ok, what of these ( this ) ideas to avoid no-wanted-effects should be best? or maybe anyone knows a better? :P

Offline Commander Kitsune

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Re: Bullet + Grenade = Boom
« Reply #55 on: August 30, 2006, 12:23:43 pm »
I like this idea...I hate nade spammers and this would eliminate them  :)

so I vote...YES ;D

Offline Ivarska

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Re: Bullet + Grenade = Boom
« Reply #56 on: September 03, 2006, 02:35:52 am »
yeah, it should :P

Offline thenonliner

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Re: Bullet + Grenade = Boom
« Reply #57 on: September 03, 2006, 08:37:54 am »
A small comment: I voted yes, and just realized: wouldn't it be cool if an advanced player in Soldat used impeccable aim to shoot a grenade thrown at him over to the thrower? A very awesome soldat moment.
« Last Edit: September 03, 2006, 08:40:26 am by thenonliner »
And now, for something completely different:

Offline Ivarska

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Re: Bullet + Grenade = Boom
« Reply #58 on: September 05, 2006, 09:05:55 am »
you mean shot the grenade so if fly over to the thrower? that shouldn't be so good i think. it's not real :P
but well, maybe. maybe you can start a topic and have more info about it etc.

Date Posted: September 03, 2006, 05:58:56 PM
any more suggestions? i wanna know why you poll what :P

Offline Dark Jesus

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Re: Bullet + Grenade = Boom
« Reply #59 on: September 05, 2006, 09:31:35 am »
i like this idea, but think that it shud also go with knives perhaps?
liek when  a knife comes at u can shoot it off?