0 Members and 2 Guests are viewing this topic.
I dont like it also because I play inf. If i throw a nade, i want it toA. Kill someone no matter wat by throwing it on the ground and him stepping on it.B. Stall someone by throwing it in a tunnel making them wait.C. Hurt someone and then take them out with socom.(or vice versa)Most of these things i couldn't accomplish with exploding nades, so this would really screw up mly style of playing because I use nades a lot.well wat about them doing it to you? i doubt that alot of people would be able to use this feature enough to foil you constantly(if at all)
I dont like it also because I play inf. If i throw a nade, i want it toA. Kill someone no matter wat by throwing it on the ground and him stepping on it.B. Stall someone by throwing it in a tunnel making them wait.C. Hurt someone and then take them out with socom.(or vice versa)Most of these things i couldn't accomplish with exploding nades, so this would really screw up mly style of playing because I use nades a lot.
THEN WHATS THE POINT IF IT DOES NOTHING, AM I MISSING SOMETHING HERE, YOU JUST SAID IT WOULDN'T HAPPEN VERY OFTEN!!!!!!!! That's why I don't like it, waste of precious coding time on something that just looks flashy.
This gives autos a huge advantage since a quick burst could negate any thrown grenade while the other weapons would both have to be accurate in aiming and use up more vital ammo. An HK which fires off 8-10 shots to stop a grenade still has plenty left to kill -- you can't say the same about the Ruger.