Author Topic: Wings over Soldat 1.5  (Read 15519 times)

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Offline -Skykanden-

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Wings over Soldat 1.5
« on: February 02, 2010, 02:43:35 pm »
- WINGS OVER SOLDAT -


Weapons:
GIAT 30: Autocannon
AGM-114 Hellfire: Air-to-Ground Missiles
Colt Mk 12 cannon: Autocannon
GSh-30-1: Autocannon
M61 Vulcan: Autocannon
Hydra 70: Missile pack
AIR-2 Genie: Air-to-Air misiles
GBU-12 Paveway II: Drop bombs
Sidewinder: long range air-to-air missiles
Vympel R-77: Air-to-air missiles
WE.177 Tactical Nuke: Drop tactical nuke
Combat Knife: Launched knife (Fast) ?
afterburner: SPEED!
MOAB: Short range tactical missile

Team 1 and 3 F16 Raptor
Team 2 and 4 Su-37


Changes from 1.0 to 1.5
 Changed gostek
 Changed Hellfire to a air-to-ground weapon
 Reduced fire rate on Vympel
 Added ammo to Sidewinder
 Reduced startup to Sidewinder
 Changed Afterburner




Special thanks:
L[one]r
DarkCrusade
scout
croat1gamer
« Last Edit: February 06, 2010, 01:59:26 pm by -Skykanden- »

Offline Espadon

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Re: Wings over Soldat: The change of Soldat
« Reply #1 on: February 02, 2010, 02:52:12 pm »
Wow you finally did it. Nice job.
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Offline ~Niko~

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Re: Wings over Soldat: The change of Soldat
« Reply #2 on: February 02, 2010, 03:26:40 pm »
Interesting... i've messed up with it for a while and it was quite fun :)

Offline -Skykanden-

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Re: Wings over Soldat: The change of Soldat
« Reply #3 on: February 02, 2010, 03:40:37 pm »
It was supposed to :P

I would like to create a server and maps... but I'm not good for both, if anyone is interested please just tell me and I'll say the ideas

Offline scout

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Re: Wings over Soldat: The change of Soldat
« Reply #4 on: February 02, 2010, 04:01:29 pm »
By far one of THE MOST strangest and compelling mods ever introduced to soldat...mmm.. nice work sky, i like the weapons and all but, it does'nt feel much like jets when you almost certainly feel like a soldier still :\

Offline -Skykanden-

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Re: Wings over Soldat: The change of Soldat
« Reply #5 on: February 02, 2010, 04:04:24 pm »
Feel like a soldier because you are slow?
Explain please, I would like to keep making versions.

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Re: Wings over Soldat: The change of Soldat
« Reply #6 on: February 02, 2010, 04:48:02 pm »
So the whole gostek is invisible except the head? Nice idea, very nice one. I canĀ“t explain how interesting this whole idea sounds, I just got to download it right now :)

Offline fulro

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Re: Wings over Soldat: The change of Soldat
« Reply #7 on: February 02, 2010, 11:00:49 pm »
lmoa another unexpect cool mod releasing nice work ;D

Offline croat1gamer

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Re: Wings over Soldat: The change of Soldat
« Reply #8 on: February 03, 2010, 12:57:52 am »
Sweet.
And awesome.
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.

Offline -Skykanden-

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Re: Wings over Soldat: The change of Soldat
« Reply #9 on: February 03, 2010, 03:27:35 am »
Thanks.
If you want some day we can make a match some of us.

Please tell me when you test

Offline L[0ne]R

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Re: Wings over Soldat: The change of Soldat
« Reply #10 on: February 03, 2010, 05:00:20 pm »
Yeah. I always wanted to see something like Crimson Glory mod in Soldat. :P


No offense, but IMHO the way you're doing it won't make a real "plane mod". Mainly because of the way movement works.
Forget about jets. They'll never let you move like an actual plane. Try using weapons with negative recoil instead. Since there are whole 14 weapons - you could have 14 different planes with different speed and acceleration.

Shooting: If weapons are used for movement - unfortunately you won't be able to shoot. However you could do it with script commands instead (like /fire or /missile).
Of course it won't be as good as if you had them as actual weapons, but in this case it's more important to have a proper movement system. Besides, scripts can allow things that normal weapons can't do (homing missiles for example).


Right now - it's sure is a really interesting and original mod but when it comes to gameplay - it's a big disappointment that you can't actually fly like a plane. :/ However as a simple (not scripted) mods go - this one sure is something. It has great potential, so if you want - you can take it further and make something that not only looks, but also plays similar to Crimson Glory.
« Last Edit: February 03, 2010, 05:03:55 pm by L[0ne]R »

Offline croat1gamer

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Re: Wings over Soldat: The change of Soldat
« Reply #11 on: February 03, 2010, 05:57:05 pm »
He has my buttocks for (ripping stuff from other) scripts for weapons.

You could do infini-jet maps (big huge sky, a few landable platforms, deadly ground, tw maps are like made for that, just some minor modding).

The autos could be thrusters, semi autos could be weapons (like now), law could use as a repair kit (note the map part) knife as a bomb (hit an enemy with it = boom, scriptable)

If op agrees i can try to "improve" the mod.

Also, you missed a few things to be transparent.
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Offline L[0ne]R

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Re: Wings over Soldat: The change of Soldat
« Reply #12 on: February 03, 2010, 06:06:42 pm »
How about having 2 types of air vehicles:

Planes
~ movement: weapons with negative recoil
~ shooting: script commands

Helicopters
~ movement: normal movement with jets
~ shooting: normal shooting with weapons that aren't used by planes

Only tricky part would be making them look as actual planes and helicopters. :S Although.. there are hovering planes, so perhaps you could get away with just planes.

You could do infini-jet maps (big huge sky, a few landable platforms, deadly ground, tw maps are like made for that, just some minor modding).

The autos could be thrusters, semi autos could be weapons (like now), law could use as a repair kit (note the map part) knife as a bomb (hit an enemy with it = boom, scriptable)
Map idea sounds awesome. I don't think there's a need for repair tools though. A landing platform with regen polys should be enough.
As for weapons - you'd have to switch between thrusters and weapons, so you won't be able to shoot and move at the same time. That would be annoying. :/

Offline croat1gamer

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Re: Wings over Soldat: The change of Soldat
« Reply #13 on: February 04, 2010, 12:47:13 am »
Hairstyles could do the trick.
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Offline -Skykanden-

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Re: Wings over Soldat: The change of Soldat
« Reply #14 on: February 04, 2010, 08:57:11 am »
Well my main idea was to make each weapon a plane, but it would cause problems with teams and when dropping the weapon.
I know there are a bunch of things to improve, but I wanted to show it to the community.

Helicopters were another idea in my head, and the mix of them would be good, but how to shoot and be faster? I didn't had any idea for that.

On hairstyles I was about to make emblems for the planes and so.

Please more ideas will be wellcome, thanks for your replies


EDIT:
On maps I was thinking of 2 air carriers on the sea with clouds and so to hide.
Infinite jets and the ground of the carriers would be ice and at the end a ramp (So you can 'take off' with a bit of speed)
« Last Edit: February 04, 2010, 08:59:13 am by -Skykanden- »

Offline scout

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Re: Wings over Soldat: The change of Soldat
« Reply #15 on: February 04, 2010, 03:00:35 pm »
Yeah. I always wanted to see something like Crimson Glory mod in Soldat. :P


No offense, but IMHO the way you're doing it won't make a real "plane mod". Mainly because of the way movement works.
Forget about jets. They'll never let you move like an actual plane. Try using weapons with negative recoil instead.

Thats exactly what i wanted to explain to you sky.


Heres another idea though, im not sure it may work, but maybe try gostek modding the ENTIRE soldier to look like an aircraft?

heres how it works- Mod the soldier such that he LOOKS like an aircraft while in prone position.
And, edit all animations, to show the exact same pose for all movements. That way when the player runs/walks it looks as if hes actually 'flying'.
On the downside, weapons will be a problem, since they're mainly gonna be used for propulsion.(as what loner suggested)


Not sure if it works, but its just an idea.


And on the server scripts thing, Being an offline player, and finding workable servers with custom scripts these days are just too rare. So this would not appeal too much to the online-ers since most of them would rather play the normal ones.



Side note- The grenades which behaves like normal frag grenades can be solved, by decreasing speed such that when thrown, they're launched like misslies- could be used as another form of attacking, while using the 'propulsion guns'

Adding to above ^ side not grenade thing, the 'propulsion' guns can be gfx edited to take on the form of an aircraft. So For example

Mp5- Mig 29
Ak74- Su 37
Steyr- F15
Minimi- F117

and etc.

Now if only there was a function that you could carry as many 'grenades'(missles) as you want.
« Last Edit: February 04, 2010, 03:12:07 pm by scout »

Offline -Skykanden-

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Re: Wings over Soldat: The change of Soldat
« Reply #16 on: February 04, 2010, 03:10:11 pm »
Well that idea of grenades as main weapons looks nice... But maybe I can make any secondary as plopulsion but i need help, and then if you change fast you can go fast and fire your weapons

Offline scout

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Re: Wings over Soldat: The change of Soldat
« Reply #17 on: February 04, 2010, 03:13:59 pm »
maybe the animation for weapon switching determines the speed of changing weapons? not sure. ill give it a try when i have the time.

Offline -Skykanden-

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Re: Wings over Soldat: The change of Soldat
« Reply #18 on: February 04, 2010, 03:29:52 pm »
Right I made the mig... tell me what you think:



That would be the Mp5 right? but what else?
What i do for the gostek? A arrow to mark the player?


EDIT: That's how it looks ingame.
when you are on the ground looks like you are landed.



I don't know how to edit walking anims.
« Last Edit: February 04, 2010, 03:36:45 pm by -Skykanden- »

Offline scout

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Re: Wings over Soldat: The change of Soldat
« Reply #19 on: February 04, 2010, 03:40:18 pm »
It looks cool. I think removing all of the gostek is enoug. i doubt there is even a need to mark it in the first place, since the aircraft is already there. Removing ranny effect would be good too. you would'nt want to see a floating red body behind the mig when injured XD

Also, Your after-burner self dmg can be solved. Use STM's Superman chainsaw mod.

Or, try this. it was a lil fun thing i was doing quite a while back

EDIT- no worries for the walking anims, ill try my hand at it.

From: February 04, 2010, 03:47:46 pm
Additional idea- I was just thinking of this.

Use VTOL aircraft.

The chainsaw propulsion thing for forward movement, while your jet boots as vertical movement.
« Last Edit: February 04, 2010, 03:47:46 pm by scout »