Author Topic: inf_Changeling  (Read 2341 times)

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Offline Wraithlike

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inf_Changeling
« on: January 20, 2010, 03:31:30 pm »
Industrial collage mapping.

Visual.
Nervous.
Central.
« Last Edit: January 20, 2010, 03:35:15 pm by Wraithlike »

DarkCrusade

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Re: inf_Changeling
« Reply #1 on: January 20, 2010, 04:34:59 pm »
I canĀ“t help myself but I laughed when I saw that texture [pigtail] The layout looks like fun, I really need to test this map online somewhere, will anybody host this?

Offline As de Espada

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Re: inf_Changeling
« Reply #2 on: January 20, 2010, 04:56:47 pm »
I think I saw a problem on this map. when alpha catches the flag, bravo can run after him. But when bravo catches the flag, is almost impossible to catch the flagger.
explained better in the picture
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Offline biohazard

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Re: inf_Changeling
« Reply #3 on: January 20, 2010, 05:07:04 pm »
I think I saw a problem on this map. when alpha catches the flag, bravo can run after him. But when bravo catches the flag, is almost impossible to catch the flagger.
explained better in the picture

I dont remember a way to Bravo catch flags in INF gamemode. ;p

Offline As de Espada

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Re: inf_Changeling
« Reply #4 on: January 20, 2010, 08:57:08 pm »
AHHHHHH SORRY
I saw it as ctf
so great inf map. Fast to get to the flag, but chance to be intercepted after catching.
« Last Edit: January 20, 2010, 09:07:07 pm by As de Espada »
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline demoniac93

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Re: inf_Changeling
« Reply #5 on: January 20, 2010, 09:06:52 pm »
Damn, we need more inf maps like these.
Thanks man, this map is gorgeous.
(Need to play it online, will give you a better input later)
b&

Offline Blacksheepboy

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Re: inf_Changeling
« Reply #6 on: January 21, 2010, 05:55:59 pm »
Certainly a well designed map. Played a round with bots. The white flag position in regards to Alpha spawn is great, as well as the Black flag. Nice work there.

I suppose this is one lesson to learn from this map:
Too many people correspond flag positions with player spawns, like they're both supposed to go together or something. I know I've made this mistake before.

Offline Crimson Goth

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Re: inf_Changeling
« Reply #7 on: January 22, 2010, 01:36:53 am »
I'll add it to my server for testing. It looks promising.

Offline Lemony

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Re: inf_Changeling
« Reply #8 on: February 04, 2010, 06:34:01 pm »
The only annoying thing I found when testing this map was that the polygon formation by the Bravo flag is set to OPC.  The map has chaotic gameplay and often the flag is shot out of bounds. 

I'm sure there's a reason for this setting.  Let me know if there is.

Other than that issue, what I really liked about this map is the gameplay style.  Most INF maps allow Bravo to easily camp and make the gameplay boring and uninteresting.  INF maps with this sort of layout is either a hit or miss.  This map is fun and challenging for both sides.

Great gameplay and bonus for the unique visual style.  This map's a breath of fresh air.


Offline Suowarrior

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Re: inf_Changeling
« Reply #9 on: February 21, 2010, 09:53:51 am »
The only annoying thing I found when testing this map was that the polygon formation by the Bravo flag is set to OPC.  The map has chaotic gameplay and often the flag is shot out of bounds. 
I've played it several times at 3on3 and I sign that, opc is irritating. Other than I like the play and it seems to have great balance.

Offline Wraithlike

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Re: inf_Changeling
« Reply #10 on: February 24, 2010, 01:20:59 pm »
Changed those to normal.