Author Topic: Looking for scripter  (Read 5508 times)

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DarkCrusade

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Looking for scripter
« on: February 15, 2010, 10:09:15 am »
-------Main information--------

Since Bonecrusher is hosting a server that needs a script running on it and there is no real zombie survival in Soldat anymore since !KY ZombieSurvival is gone I am looking for someone who´s the skills and the time to work with me on a script. ZombieSurvival once was one of the most played modes with 10000 accounts and a server that was full half of the day. It is addicting and I want it back :)

ZombieSurvival was a TM based gamemode where one side (alpha) was humans and the other side was zombie (bravo). Players started as humans but where able to be zombies, too, either by a command (/infectme) or by being killed by a zombie without curing afterwards (if you get killed by a zombie you get infected. The infection gets worse by time being infected).

Every skill you use will cost mana that regenerates over time. The maximal mana and how much mana regeneration you have raises with level and additional effects.

-------Humans-------

Humans start with no primary weapon. You need to kill zombies with a secondary weapon you choose to get money to buy primary weapons and special items. If you die there is a chance that you loose your primary weapon, though, if you hold it while dying. Humans are able to learn skills. There is some kind of skilltree, too, and there are like 25 different ones, some of them are static, some need to be casted. Humans get exp by killing zombies or scoring for your team. If the countdown (10 minutes) reaches 0 all humans are rewarded with 2000$ for surviving, zombies get nothing. On a sidenote: To prevent zombies from spawning humans there is a spawnshield that holds for 3 seconds after respawn. Zombies don´t have something like this

--Skills--

Vanish: (castable: you get invisible)
Rage: (castable: you get invisible)
Bomb: (castable: place a bomb, you may place up to x bombs; /detonate lets them blow up)
Mine: (castable: a mine gets placed; it detonates on contact with zombies)
Turret: (castable: places a turret on your current position for x seconds; /moveturret moves it to your position)
Heal: (castable: heals you by x health points)
Mana Cure: (castable: heals x % of your infection or of a team mate (/manacure player ID))
Inhuman Rampage: (castable: you get invincible for some seconds)
Flail: (castable: on the spot you cast Flail zombies get slowed down)
Healing Flesh: (static: health regenerates per second)
Mana Pool: (static: increased maximal mana, increased mana regeneration / second)
Kamikaze: (/kami off: ---; /kami on if you die you explode for x mana)
Teleport: (castable: teleports you to any player (/skill ID))
Magic Strenght: (static: increased damage)
Magic Defense: (static: decreased damagel)

--Shop--

Cure: This item will cure your infection by 10-20%. First cure is free, second costs 10$, third 20$, fourth 40$ .... x too much$ Cure is available at every level.
Medikit: Spawns a medikit above your head. Costs 200$. Available at every level.
Grenadekit: Spawns a grenadekit above your head. Costs 250$. Available at every level.
Clusterkit: Spawns a clusterkit above your head. Costs 300$. Availabe lvl 5+.
Turret: Spawns a turret on your position. Costs 1000$. Available lvl 10+.
Berserk: Spawns a berserk kit above your head. Costs 600$. Available lvl 6+.
Vanish: Spawns a predator kit above your head. Costs 800$. Available lvl 8+.


-------Zombies-------

Zombies are only able to hold guns that they are allowed to hold. There are 10 different classes a zombie is able to choose but they are able to change it on will, though they need to have at least a specific level to play a certain class. Each class has specific abilities that can be a high defense, exploding corpses, ability to throw infinite knives, a flamer ... there are many. But the main class is the 0815 zombie weilding a chainsaw. Zombies get 1 exp for each kill, no matter which lvl the enemy has. Zombies do have skills, too, but not as many as the human players, but there are mighty ones that will blind enemies for some time, increase the infection when killing or raising the zombies defense.

Zombies get spawned in waves, with time going more and more and stronger zombies spawn.

--Classes--

Zombie classes: (specialities;weapon(forced))

Zombie: No specialities; Chainsaw
Crusher: High defense; Fists
Exploder: If he dies or gets in range of a human (2,5-5 metres) he explodes; Chainsaw
Infected Soldier: No specialities; Weakened USSOCOM; USSOCOM
Bladeling: Throws knives (1 per second); Knife
Demon: No specialities; Flamer
Assassine: Invisible; Fists

Note at exploder: Humans use /explode to explode. A single M79 bullet drops above the head of the player (able to survive it through moving in air --> bomber). If you remember more please tell me.


---Why ZS is better than any other RPG mode----

-The skills are great. There are so many possibilities! You can be a very defensive player or a very offensive, you can help your team mates or place everywhere traps without getting into trouble. You can be a vanished stalker, a raging bull ....
-You are able to be both, human and zombie! Your account includes a human level and a zombie level. This adds some depth to the server.
-It is not like any other ZRGP out there in Soldat. It is not a rewampage of the same old s**t that gets boring very fast. It is something new and Soldat needs new things to survive the big battle of the games.


If you aren´t convinced yet: Usually scripters of great modes get a lot of fame in Soldat :P

I can give you further information about anything if you need them, just ask.
« Last Edit: February 16, 2010, 08:32:56 am by DarkCrusade »

Offline y0uRd34th

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Re: Looking for scripter
« Reply #1 on: February 15, 2010, 11:52:33 am »
So do you want KY's Zombie Survival with skills if I understand you right, afaik there were no skills at all, only different classes for zombies?
When another scripter wants to do this, I'm glad to work with him on it :D

DarkCrusade

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Re: Looking for scripter
« Reply #2 on: February 15, 2010, 01:56:25 pm »
There were plenty. Just to name a few: [note: each spell - if castable - costs mana]

Vanish (castable: you get invisible)
Rage (castable: you get invisible)
Bomb (castable: place a bomb, you may place up to x bombs; /detonate lets them blow up)
Mine (castable: a mine gets placed; it detonates on contact with zombies)
Turret (castable: places a turret on your current position for x seconds; /moveturret moves it to your position)
Heal (castable: heals you by x health points)
Mana Cure (castable: heals x % of your infection or of a team mate (/manacure player ID))

this list goes on ... I can remember most of them.
« Last Edit: February 15, 2010, 04:23:27 pm by DarkCrusade »

Offline y0uRd34th

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Re: Looking for scripter
« Reply #3 on: February 15, 2010, 02:35:57 pm »
Maybe I think of the wrong ZSurvival. Do you mean that one where you have an percent amount of infection which grows over time?

DarkCrusade

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Re: Looking for scripter
« Reply #4 on: February 15, 2010, 03:13:46 pm »
Like I stated. Yes, I am talking about Kryonex ZombieSurvival that was Biohazard before. The servers name was !KY ZombieSurvival.

Offline y0uRd34th

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Re: Looking for scripter
« Reply #5 on: February 15, 2010, 03:36:49 pm »
Seems like he changed that when I left Soldat for a few weeks.
Anyway I've made the basics now, the wave system seems to work, even though it's my 1st.
Anyway I've added 3 Zombie classes now: A normal chainsaw wielding one, a Chemical Zombie (the bomber) and an Enraged Zombie (a very strong zombie class i thought).
What ya think about? OH and btw. should the bomber zombie as human beeing able to blow himself up?

Offline dnmr

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Re: Looking for scripter
« Reply #6 on: February 15, 2010, 04:08:08 pm »
don't call that mod ZS, thanks. That's a different thing

DarkCrusade

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Re: Looking for scripter
« Reply #7 on: February 15, 2010, 04:21:58 pm »
don't call that mod ZS, thanks. That's a different thing

Explanations.


@Swompie:

Zombie classes: (specialities;weapon(forced))

Zombie: No specialities; Chainsaw
Crusher: High defense; Fists
Exploder: If he dies or gets in range of a human (2,5-5 metres) he explodes; Chainsaw
Infected Soldier: No specialities; Weakened USSOCOM; USSOCOM
Bladeling: Throws knives (1 per second); Knife
Demon: No specialities; Flamer
Assassine: Invisible; Fists

Note at exploder: Humans use /explode to explode. A single M79 bullet drops above the head of the player (able to survive it through moving in air --> bomber). If you remember more please tell me.

Is your script working yet? What abilities/weapons has the enraged zombie?

Offline Gizd

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Re: Looking for scripter
« Reply #8 on: February 16, 2010, 12:16:34 am »
don't call that mod ZS, thanks. That's a different thing

Explanations.
When dnmr says to not call something somehow it means that he used that name already...

DarkCrusade

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Re: Looking for scripter
« Reply #9 on: February 16, 2010, 05:26:40 am »
No it doesn´t and he wrote a PM to me. Keep the discussion about the name for this server somewhere else. In it´s current state I can´t even say if this project will ever be ready so focus please on more constructive posts.

Offline y0uRd34th

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Re: Looking for scripter
« Reply #10 on: February 16, 2010, 07:23:35 am »
Ok, I've picked 5 zombie classes though, I did not pick Demon and Bladeling since they seem to strong (maybe they can spawn at a random chance, but let's do the basics first):
Normal Zombie: Heals up to 133% (200HP) onkill.
Crusher: Strongest. Has an armor of 166%
Chemical Zombie: Explodes upon death or enemy contact (must punch him) or through /boom
Assassin: Vanished and uses his fists to eliminate humans. His punch deals 40 Damage.
Infected Soldier: Spawns with a socom. He dies very fast.

Zombies come in waves - what should the number of zombies be, when all spawned?
What playerlimit?
Should zombies drop medical kits or such stuff?
Should they give an constant amount of money. Independant on distance to killer? Or depend on the zombie class (which I don't like :p)
What should the time be the humans have to survive? (Max. 5Minutes I think, 10 Is really too long)
What stuff should humans be able to buy though? (I don't like the idea with mana and skills, it's going in the wrong direction then and won't be a real survival)

That should be all so far I want to know from you DarkCrusade :p

DarkCrusade

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Re: Looking for scripter
« Reply #11 on: February 16, 2010, 08:22:08 am »
First of all some questions:
You are talking about the bot zombies or human zombies? Human zombies shall not get healed to 200HP for killing an enemy, there should be a skill that will do the same but you will need to buy it.
Crusher uses a gun or not? Fists please if he hasn´t already.
Assassin damage is too high, use default fist damage (gets raised by zombie level)
Infected Soldier has normal health, like a 0815 zombie.

-The last wave should contain 10 zombies. There should be 5 waves (+2 zombies every wave). Zombies should be chosen via average human level (Lvl: [P1+P2+P3]:X where X is the total amount of humans and P1 ... Pn is the level of player 1 ... n).
-Player limit: 10 + 10 zombies: 20.
-I don´t like if supply drops for killing zombies. It´s not fair for the zombies since it´s hard enough with turrets. Other ZRGPs use it, though, but we don´t need it.
-5-10 minutes seem alright. Maybe we should test what works best? After we have a running script, though, time limit will be gameplay balancing (usually at the end of the progress).

Items: (I will add it to the 1st post)

Cure: This item will cure your infection by 10-20%. First cure is free, second costs 10$, third 20$, fourth 40$ .... x too much$ Cure is available at every level.
Medikit: Spawns a medikit above your head. Costs 200$. Available at every level.
Grenadekit: Spawns a grenadekit above your head. Costs 250$. Available at every level.
Clusterkit: Spawns a clusterkit above your head. Costs 300$. Availabe lvl 5+.
Turret: Spawns a turret on your position. Costs 1000$. Available lvl 10+.
Berserk: Spawns a berserk kit above your head. Costs 600$. Available lvl 6+.
Vanish: Spawns a predator kit above your head. Costs 800$. Available lvl 8+.

« Last Edit: February 16, 2010, 08:26:48 am by DarkCrusade »

Offline y0uRd34th

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Re: Looking for scripter
« Reply #12 on: February 16, 2010, 08:31:19 am »
mmh.. I see I thought abit different, but that can be done.
Anyway I see you want that the zombies will get kicked after death?
Also i thought the bot and human classes are the same? (for the zombies)
How should the infection of the player raise? At what speed? (currently you become zombie after 1st death :D)
How will you level up, does it depend on kills or really exp, when yes tell me few numbers :d
I'm currently writing the wave system again since it seems to be bugging :o
When I've got it working "perfect" I will continue adding stuff.

DarkCrusade

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Re: Looking for scripter
« Reply #13 on: February 16, 2010, 10:47:49 am »
-Zombies stay in game forever after spawning unless it´s a Random Cash Bot or a Boss
-Humans do not have classes, if a human player becomes a zombie he will have different classes to choose from, but they don´t work like the normal zombie classes would. Also there are less classes for human zombies than for bot zombies. A human can´t be a Random Cash Bot and he can´t be a Boss.
Bot Exploder: Explosion on death / range
Human Exploder: M79 bullet spawns on message /explode; No explosion on death / range
The rest is pretty much the same.
-Once you get killed by a zombie you get infected by 5-20%. Once infected your level of infection raises by time, lets say every 5 seconds by 5-15%. You are able to cure your infection, though, for money or for mana.
-Exp gained depends on the level gap between you and the zombie (if human). Bot zombies give exp in reference to their class. A normal zombie would be equal to 3 exp, an elite zombie 6 ep. Special bots like the Random Cash Bot give money only (random amount, 50 to 3500$), a Boss´s exp and money is in context with the average player level. A zombie will get 1 exp for each kill. There are 100 levels, each level will need more exp.

The result stands for the exp you need to reach the next level.

lvl 1: lvl 0 + 100 = 100 exp
lvl 2: lvl 1 x 1,5 + 25 = 175 exp
lvl 3: lvl 2 x 1,5 + 25 = ~290 exp
lvl 4: lvl 3 x 1,5 + 25 = 460 exp
lvl 5: lvl 4 x 1,5 + 25 = ~715 exp
...
...

Skills will be very important for this gamemode. Maybe there should be special items, too, something that wasn´t implemented into the old !KY ZS. I´ll try not to steal from Hexer, though.

Offline y0uRd34th

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Re: Looking for scripter
« Reply #14 on: February 16, 2010, 11:23:08 am »
Ok, do they have to buy the weapons or can they pick them?

DarkCrusade

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Re: Looking for scripter
« Reply #15 on: February 16, 2010, 11:33:01 am »
They can choose out of all secondaries, primaries are disabled, but you can buy any gun for money. M79, HK, AK, Steyr and Spas are the most expensive guns, minigun, eagles, barret, ruger and minimi the cheapest.

Offline Gizd

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Re: Looking for scripter
« Reply #16 on: February 16, 2010, 11:47:26 am »
( Minigun > ( Steyr < Minimi ) ) < Barrett

DarkCrusade

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Re: Looking for scripter
« Reply #17 on: February 16, 2010, 11:59:26 am »
Explanations.

Offline y0uRd34th

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Re: Looking for scripter
« Reply #18 on: February 16, 2010, 12:14:55 pm »
I think he means barret, most expensive, then minigun which is more worth than steyr and minimi while minimi is more worth than steyr. Something like this I think.

Anyway, you said there are 5 waves, there would be: 2, 4, 6, 8, 10 zombies in these waves? I think you mean that they zombies from the last wave get kicked when next one comes??

DarkCrusade

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Re: Looking for scripter
« Reply #19 on: February 16, 2010, 02:02:55 pm »
No. The script chooses at the beginning from the average player level which bots will spawn and spawns the 2 weakest bots first. Wave for wave stronger zombies will arrive.

Barret is the cheapest weapon next to ruger and deagles.