-------Main information--------Since Bonecrusher is hosting a server that needs a script running on it and there is no real zombie survival in Soldat anymore since !KY ZombieSurvival is gone I am looking for someone who´s the skills and the time to work with me on a script. ZombieSurvival once was one of the most played modes with 10000 accounts and a server that was full half of the day. It is addicting and I want it back
ZombieSurvival was a TM based gamemode where one side (alpha) was humans and the other side was zombie (bravo). Players started as humans but where able to be zombies, too, either by a command (/infectme) or by being killed by a zombie without curing afterwards (if you get killed by a zombie you get infected. The infection gets worse by time being infected).
Every skill you use will cost mana that regenerates over time. The maximal mana and how much mana regeneration you have raises with level and additional effects.
-------Humans-------Humans start with no primary weapon. You need to kill zombies with a secondary weapon you choose to get money to buy primary weapons and special items. If you die there is a chance that you loose your primary weapon, though, if you hold it while dying. Humans are able to learn skills. There is some kind of skilltree, too, and there are like 25 different ones, some of them are static, some need to be casted. Humans get exp by killing zombies or scoring for your team. If the countdown (10 minutes) reaches 0 all humans are rewarded with 2000$ for surviving, zombies get nothing. On a sidenote: To prevent zombies from spawning humans there is a spawnshield that holds for 3 seconds after respawn. Zombies don´t have something like this
--Skills--Vanish: (castable: you get invisible)
Rage: (castable: you get invisible)
Bomb: (castable: place a bomb, you may place up to x bombs; /detonate lets them blow up)
Mine: (castable: a mine gets placed; it detonates on contact with zombies)
Turret: (castable: places a turret on your current position for x seconds; /moveturret moves it to your position)
Heal: (castable: heals you by x health points)
Mana Cure: (castable: heals x % of your infection or of a team mate (/manacure player ID))
Inhuman Rampage: (castable: you get invincible for some seconds)
Flail: (castable: on the spot you cast Flail zombies get slowed down)
Healing Flesh: (static: health regenerates per second)
Mana Pool: (static: increased maximal mana, increased mana regeneration / second)
Kamikaze: (/kami off: ---; /kami on if you die you explode for x mana)
Teleport: (castable: teleports you to any player (/skill ID))
Magic Strenght: (static: increased damage)
Magic Defense: (static: decreased damagel)
--Shop--Cure: This item will cure your infection by 10-20%. First cure is free, second costs 10$, third 20$, fourth 40$ .... x too much$ Cure is available at every level.
Medikit: Spawns a medikit above your head. Costs 200$. Available at every level.
Grenadekit: Spawns a grenadekit above your head. Costs 250$. Available at every level.
Clusterkit: Spawns a clusterkit above your head. Costs 300$. Availabe lvl 5+.
Turret: Spawns a turret on your position. Costs 1000$. Available lvl 10+.
Berserk: Spawns a berserk kit above your head. Costs 600$. Available lvl 6+.
Vanish: Spawns a predator kit above your head. Costs 800$. Available lvl 8+.
-------Zombies-------Zombies are only able to hold guns that they are allowed to hold. There are 10 different classes a zombie is able to choose but they are able to change it on will, though they need to have at least a specific level to play a certain class. Each class has specific abilities that can be a high defense, exploding corpses, ability to throw infinite knives, a flamer ... there are many. But the main class is the 0815 zombie weilding a chainsaw. Zombies get 1 exp for each kill, no matter which lvl the enemy has. Zombies do have skills, too, but not as many as the human players, but there are mighty ones that will blind enemies for some time, increase the infection when killing or raising the zombies defense.
Zombies get spawned in waves, with time going more and more and stronger zombies spawn.
--Classes--Zombie classes: (specialities;weapon(forced))
Zombie: No specialities; Chainsaw
Crusher: High defense; Fists
Exploder: If he dies or gets in range of a human (2,5-5 metres) he explodes; Chainsaw
Infected Soldier: No specialities; Weakened USSOCOM; USSOCOM
Bladeling: Throws knives (1 per second); Knife
Demon: No specialities; Flamer
Assassine: Invisible; Fists
Note at exploder: Humans use /explode to explode. A single M79 bullet drops above the head of the player (able to survive it through moving in air --> bomber). If you remember more please tell me.
---Why ZS is better than any other RPG mode-----The skills are great. There are so many possibilities! You can be a very defensive player or a very offensive, you can help your team mates or place everywhere traps without getting into trouble. You can be a vanished stalker, a raging bull ....
-You are able to be both, human and zombie! Your account includes a human level and a zombie level. This adds some depth to the server.
-It is not like any other ZRGP out there in Soldat. It is not a rewampage of the same old s**t that gets boring very fast. It is something new and Soldat needs new things to survive the big battle of the games.
If you aren´t convinced yet: Usually scripters of great modes get a lot of fame in Soldat
I can give you further information about anything if you need them, just ask.