Author Topic: Zombie Survival  (Read 22171 times)

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Offline y0uRd34th

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Zombie Survival
« on: February 18, 2010, 12:51:32 pm »
                              Zombie Survival   [saw]
                              sponsored by Bonecrusher


                    IP: s3.zabijaka.pl  Port: 23075
                    Gamemode: Teammatch (limit 500)
                    Server location: Gunzenhausen/Germany
                    Time limit: 3 Minutes
                    Main script: Zombie Survival (V1.3)
                    Misc scripts: Ping&Rate, Basic, Vote
                    Misc commands: !rules, !admins, !admin, !spec, !rate, !ping, !track, !nextmap
                    Admins: Bonecrusher, Swompie, DarkCrusade, SARZBC


                    Zombie Survival?
                      | Your goal is to survive 3 Minutes to get a money reward
                      | Zombies spawn in 5 Waves (10 Zombies total)
                      | When you are killed by a Zombie you turn into one.
                      | The round ends early when all humans are dead.


                    The Zombie Classes:
                      | Chainsaw Zombie [saw]
                      | Bomber (explodes upon death) [fist]
                      | Crusher (strong class) [fist]
                      | Cutter (Next version) [knife]
                      | Gunner (uses a socom)  [socom]


                    Admin searched!
                      If you want to apply PM me!


                              I hope you will join us  ;)
« Last Edit: March 25, 2010, 01:44:27 pm by y0uRd34th »

Offline Bonecrusher

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Re: Zombie Survival
« Reply #1 on: February 20, 2010, 10:36:23 am »
Additional Scripts: Ping&Rate, Basic, Killing Sprees
In-Game commands: !rules !admins !admin !spec !rate !ping !track

Admins:
Bonecrusher
DarkCrusade
Swompie

Enjoy :]

If you like this server please post a comment here, if there are lots of Zombie fans we can run an IRC channel to unite.
« Last Edit: February 20, 2010, 11:19:22 am by Bonecrusher »

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Offline zipper

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Re: Zombie Survival
« Reply #2 on: February 25, 2010, 05:03:25 pm »
i dont like this server......
I LOVE THEM!!!!! 8)

very nice work guys!  ;D  ;) 

Offline Bosse

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Re: Zombie Survival
« Reply #3 on: February 26, 2010, 02:42:22 pm »
Man, I reeeaaally like this server! Great work! The only problem is that Im getting insane becose I cant Join it!!!  :'(   

Is the server down or have u changed the IP?

(Ps, this server gives a meaning to my life!)

Offline y0uRd34th

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Re: Zombie Survival
« Reply #4 on: February 26, 2010, 03:27:58 pm »
It's down currently (2-3 hours now) and only Bonecrusher can start it. But I'm sure he will restart it as soon as he gets online :p If you aren't sure if it's down, disable all filters and only filter teammatch. Then if you don't find "Zombie Survival" in the list, you can be sure its down :p

Nice to see people finally posting here too :D

Offline JFK

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Re: Zombie Survival
« Reply #5 on: February 26, 2010, 03:34:02 pm »
I just wanna tell you guys: Good Luck, our lives are... wait, I mean: Nice coop and fun that we could follow most of the process on the forums :p

gl&hf
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Offline Bosse

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Re: Zombie Survival
« Reply #6 on: February 26, 2010, 05:23:27 pm »
I love the balance of this Mod! You can play it for Hours!!  ;D

Offline Bonecrusher

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Re: Zombie Survival
« Reply #7 on: February 27, 2010, 08:59:17 am »
Server is back again. I need to talk to zabijaka's.pl management if they can add auto restart feature.
« Last Edit: February 27, 2010, 09:01:00 am by Bonecrusher »

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Offline mich1103

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Re: Zombie Survival
« Reply #8 on: March 04, 2010, 01:31:16 pm »
Very nice work they are like 10 player all time (popular :D)

Offline Gizd

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Re: Zombie Survival
« Reply #9 on: March 04, 2010, 01:39:51 pm »
Down again...

Offline mich1103

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Re: Zombie Survival
« Reply #10 on: March 04, 2010, 01:41:51 pm »
i know ive got kicked out like 10 minute ago ...

Offline Bosse

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Re: Zombie Survival
« Reply #11 on: March 04, 2010, 02:33:21 pm »
Its down  :-[
Man it's coming! I cant control it! IM GONNA GET MAAAAD IF THE SERVER DOESENT GET BACK ON SOOOON!!!!!
 :o

Offline Eragon_ZombieLord

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Re: Zombie Survival
« Reply #12 on: March 05, 2010, 07:53:51 am »
Hi, I am new here, but i have an idea about zombie server... Why not do bosses in there ? I think its good idea, cause it'll make server more dynamical...

Very good server BTW. :)

Offline y0uRd34th

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Re: Zombie Survival
« Reply #13 on: March 05, 2010, 08:51:49 am »
There will be special zombies in the future, but do not ask when I'm gonna implement them O_o

Offline Gizd

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Re: Zombie Survival
« Reply #14 on: March 05, 2010, 03:31:34 pm »
Played once:
- people abuse all maps in all possible ways, some examples...
  - lagrange - bots dont fall down coz of parachute bug in 1.5
  - prison - people law themselves into walls
  - veoto - all people go outside map
- boomer is imbalanced like hell
- crusher makes no sense
- I won't even comment blinking drawtext.....

Offline y0uRd34th

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Re: Zombie Survival
« Reply #15 on: March 05, 2010, 03:53:35 pm »
v1.2 should fix all your problems:
I will disallow Offmaping again completely.
Gonna change the blinking drawtext to non-blinking one (Gizd happyz now? :D)
Bomber explosion gets less damage and -4 bullets.
Crusher will get +5% armor. Found out that he doesnt deal the pre-set damage (lalalala ::))
Accounts with passwords.
Maybe new item(s) in shop when I get good idea.
And little stuff I don't know yet.

Offline Eragon_ZombieLord

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Re: Zombie Survival
« Reply #16 on: March 06, 2010, 02:00:30 pm »
Hi, why server have password ?? Could you say what password is it?  :D

Offline Bonecrusher

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Re: Zombie Survival
« Reply #17 on: March 06, 2010, 02:18:13 pm »
there is no password

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Offline Mr. America

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Re: Zombie Survival
« Reply #18 on: March 06, 2010, 02:23:09 pm »
You should add something against offmapping, like rounds don't end unless all currently existing zombies are dead (without adding more of them). Bomber causes sudden monstrous lag for me, meaning for a moment the whole thing shakes around and I can't move properly ending up in some zombie"s chainsaw (He only has to explode somewhere within my sight for this.).

Bosses would be awesome. And maybe usefull against offmapping, if used like my mention before.

Oh, and it would be nice if you'd have at least 1 primary weapon without having to buy it... Not neccesary but nice...
« Last Edit: March 06, 2010, 02:25:47 pm by Mr. America »

Offline mich1103

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Re: Zombie Survival
« Reply #19 on: March 06, 2010, 02:27:57 pm »
Good idea man !!!
i will play alot of time in your server if you that ^^ !

Offline y0uRd34th

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Re: Zombie Survival
« Reply #20 on: March 06, 2010, 03:06:12 pm »
You should add something against offmapping, like rounds don't end unless all currently existing zombies are dead (without adding more of them). Bomber causes sudden monstrous lag for me, meaning for a moment the whole thing shakes around and I can't move properly ending up in some zombie"s chainsaw (He only has to explode somewhere within my sight for this.).

Bosses would be awesome. And maybe usefull against offmapping, if used like my mention before.

Oh, and it would be nice if you'd have at least 1 primary weapon without having to buy it... Not neccesary but nice...

Offmaping/Polybugging will totally disallowed in v1.2 - no whining will help.
Bosses, in future, but no that soon I think.
For the primary, sorry but no. The shop is there to buy them :D
Personally haven't got any lag problems with bomber. Got high ping on the server?

Offline Gizd

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Re: Zombie Survival
« Reply #21 on: March 06, 2010, 03:14:10 pm »
Gonna change the blinking drawtext to non-blinking one (Gizd happyz now? :D)
Hellyes.

Give crusher a charge ability which will push him forward with bunch of spas bullets colliding against his butt when he holds grenade throw key.

Offline y0uRd34th

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Re: Zombie Survival
« Reply #22 on: March 10, 2010, 02:07:57 pm »
Added !nextmap voting.

Offline Bonecrusher

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Re: Zombie Survival
« Reply #23 on: March 11, 2010, 09:32:20 am »
gah swompie server needs a script restart script on  command, like
when script crashes players can vote it. eg !restart when 80% ppl agrees then /kickall and /recompile and /nextmap

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Offline y0uRd34th

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Re: Zombie Survival
« Reply #24 on: March 11, 2010, 02:17:55 pm »
gah swompie server needs a script restart script on  command, like
when script crashes players can vote it. eg !restart when 80% ppl agrees then /kickall and /recompile and /nextmap
:O Gonna make it. Did you ask them already about the auto-restarter?

V1.2 finished, added finally accounts with passwords! Have fun!

Offline MaXPoWer

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Re: Zombie Survival
« Reply #25 on: March 13, 2010, 03:00:32 pm »
VERY GOOD SERVER.. I PLAY IT EVERYDAY  ;D

Offline Bonecrusher

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Re: Zombie Survival
« Reply #26 on: March 15, 2010, 01:34:13 pm »
We are looking for admins, pm me or y0uRd34th aka Swompie for more info.

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Offline Bonecrusher

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Re: Zombie Survival
« Reply #27 on: April 22, 2010, 01:07:13 pm »
Hmm what maps should I add to the server?
Current mapslist:
htf_glimmer
Arena
htf_Arch
Bunker
htf_Zajacz
Cambodia
htf_Rubik
Factory
htf_Moor
Shau
htf_Void
Flashback
Rok
htf_Feast
MrSnowman
htf_Desert
ZS_Cave
RatCave
htf_Alsone
htf_Hill_Menden
Leaf
htf_Prison
Krab
htf_Boxed
htf_Tangent
Unlim
htf_Baire
Jungle
htf_SuperPants
HH
htf_WarJungle
GreenM

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Offline Swompie

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Re: Zombie Survival
« Reply #28 on: April 22, 2010, 01:12:02 pm »
No INF. No CTF. (Too large or too much freakin offmap ect. shit places...)
But I'd prefered a more stable code  ::)  >.>

Offline S.T.A.L.K.E.R.

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Re: Zombie Survival
« Reply #29 on: May 04, 2010, 01:40:34 pm »
Server is offline again...

Offline Falcon`

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Re: Zombie Survival
« Reply #30 on: May 31, 2010, 12:24:16 pm »
I must say i don't really like this one.
Mode idea is good, however a bit buggy, e.x: zombies can use statguns.
Also, players there usually hax, spam and abuse in any way they can
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Offline Swompie

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Re: Zombie Survival
« Reply #31 on: May 31, 2010, 01:32:05 pm »
I must say i don't really like this one.
Mode idea is good, however a bit buggy, e.x: zombies can use statguns.
Also, players there usually hax, spam and abuse in any way they can
I aswell Bonercrusher gave it up to kick, ban w/e these dam retards.
Even though I stopped coding it, it got buggy with the last updates and I also never found the source of them. If I find many, many time I may go to recode it, but I won't say that I'll ever do =P

Offline y0uRfath0r~

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Re: Zombie Survival
« Reply #32 on: July 10, 2010, 11:12:43 am »
your zombie server has much problems

much polands get mad cause they can't kill better runners/jumpers and then they kickvote for reasons like "noob" "spierdalaj" "fuck off" "(any polish insulting shit)"

you should disable kickvoting.

Offline killzonea59

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Re: Zombie Survival
« Reply #33 on: July 11, 2010, 11:15:37 am »
Hey I started playing on this server yesterday.
It's great, but I had gotten a connection error and now it won't let me join.
It'll say "Requesting game" but won't let me in.
Is the server down?

Offline Swompie

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Re: Zombie Survival
« Reply #34 on: July 11, 2010, 11:26:17 am »
Atm. not, but it has many downphases ;/

Offline killzonea59

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Re: Zombie Survival
« Reply #35 on: July 11, 2010, 11:57:22 am »
Well is there any way to fix it?
Or at least a better way so that I could join again?

Offline Swompie

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Re: Zombie Survival
« Reply #36 on: July 11, 2010, 01:18:40 pm »
Use the search function, maybe you find a post where someone else had a similar problem ;)

Offline the halo fan

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Re: Zombie Survival
« Reply #37 on: July 13, 2010, 11:48:21 pm »
you should watch polying in soldat videos and use map maker to edit your maps so there's no polying

Offline S.T.A.L.K.E.R.

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Re: Zombie Survival
« Reply #38 on: October 31, 2010, 12:11:42 pm »
1.This server owns ;p

2.My suggestion is to add more types of zombies(maybe bosses... ^^ This could be funny) and decrease berserkers' cost (now is 425$)
(i wrote on elitectf.com but i think admin dodn't see that ;/)

P.S. How much % have to be to kick someone with votekick ?

Offline Swompie

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Re: Zombie Survival
« Reply #39 on: November 01, 2010, 04:29:06 am »
1. Yes, it's quite nice :p

2. No, I won't add new stuff because the code got very bad and adding bosses would require quite a lot of recoding, besides that I'm busy with scripting something else.

I set the vote percentage >100 because it was abused all time.. I don't know, but maybe Bonecrusher changed it

Offline GhostRiderSwiss

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Re: Zombie Survival
« Reply #40 on: February 14, 2011, 07:16:42 pm »
This server is the best server from soldat ever seen, beside the sometimes downtimes (what isnt that much actually ... 3rd time maybe i tryd to join and it was offline) oh to say is i play it daylie whenever i got short- or longer time for ^.^

whatever, the server is under good admin controll by the clan BCB (Bone Crushing Brothers) - ave to Bonecrusher!
so abuse becauze of offmaping or any other type of abuse are almost history!

Also new is me - i map for the server some freaky ZS maps - like weekly sure 1-2 maps! so ull never be bored of the same maps!

the 10 player slots are on the day always filled (30 min jointimes sometimes) and in the night its almost ~5-7 players online constant too so just come and check that awesome server out!

(sry for my bad english)

Greets GhostRider - BCB POWER! ^.^

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Offline Bonecrusher

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Re: Zombie Survival
« Reply #41 on: March 10, 2011, 02:27:07 pm »
Please post new features suggestions here:) All the best ideas will be included in newest script update(we get to work as soon as all the ideas are collected)

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Offline GhostRiderSwiss

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Re: Zombie Survival
« Reply #42 on: March 10, 2011, 02:28:46 pm »
Boss/es are already suggested :D so all beside this^^
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Offline GhostRiderSwiss

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Re: Zombie Survival
« Reply #43 on: March 14, 2011, 11:22:55 am »
ehhhhh bone...
u forgot to edit Admins : wheres the Ghost Rider ^^? :P
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Offline DorkeyDear

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Re: Zombie Survival
« Reply #44 on: March 16, 2011, 10:20:08 am »
Hehe pretty fun. Two things:

(1) you lose your money if u leave and rejoin (understandable why, but should get it back if u return within like a few minutes or something; in case u needa dl a map, or go to the restroom, or something like that; espesually since spec is not available)

(2) spec is not available. i wanted to watch the game for a few rounds while eating delicious lazania, but i couldn't. so i went in not knowing how the general system works when i finally did join to play (no big deal, but i do like to spec games to see exactly peoples strategies and stuff beforehand sometimes; especially with a gamemode im unfamiliar with)

Offline GhostRiderSwiss

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Re: Zombie Survival
« Reply #45 on: March 16, 2011, 10:30:48 am »
Hehe pretty fun. Two things:

(1) you lose your money if u leave and rejoin (understandable why, but should get it back if u return within like a few minutes or something; in case u needa dl a map, or go to the restroom, or something like that; espesually since spec is not available)

(2) spec is not available. i wanted to watch the game for a few rounds while eating delicious lazania, but i couldn't. so i went in not knowing how the general system works when i finally did join to play (no big deal, but i do like to spec games to see exactly peoples strategies and stuff beforehand sometimes; especially with a gamemode im unfamiliar with)


1. i didnt lose anytime when i played money, may u just didnt create an account...? /create name password... and after that /login name pw....

2. spec is not aviable, yes! many good reasons to hold it closed :) atleast the main reason - no specs = more player slots :) 12 players can join and we run on lowest lobby ping lawl :D ^^ we could open spec BUT.... nobody likes lags :P

hmm thats it :P ^^
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Offline Swompie

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Re: Zombie Survival
« Reply #46 on: March 16, 2011, 12:47:48 pm »
The reason because you can't spectate is that I would have to add a bunch of code, so the script will still work correctly. I was planning to do that, but I'm not working on the script anymore.

Offline Bonecrusher

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Re: Zombie Survival
« Reply #47 on: March 17, 2011, 07:11:42 am »
About the spec thing, I think it will be included in the newest script update. It would be easier for admins to see if someones is hacking/not following the rules, plus I can add an anti-idle script which will kick specs after 5 mins or so :)

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Offline GhostRiderSwiss

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Re: Zombie Survival
« Reply #48 on: March 17, 2011, 07:32:52 am »
in my opinion its not a good idea, we have alltime full server (specially from morning to evening) alot game requests.... wouldnt spec on just make the server MORE full ? i got already sometimes 30 min time to join  O.^ beside this the anti hack support works good in my opinion, we have most time a admin ingame and like 20 houres a day also one online in arsse^^ think about :P
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Offline DorkeyDear

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Re: Zombie Survival
« Reply #49 on: March 18, 2011, 10:14:31 am »
(1) you lose your money if u leave and rejoin (understandable why, but should get it back if u return within like a few minutes or something; in case u needa dl a map, or go to the restroom, or something like that; espesually since spec is not available)
For guests. Didnt realize at the time there was an account system as well. Regardless, I probably would have not made one (since it was more of a 'i would like to check this out' type of deal) and my suggestion still applies, since I'm sure there are others in a similar situation as I was. Possible solution would be a temporary account that is automatically deleted after so much time of not being in the server (iuuno, 5 minutes) would be one method. Or simply store an array of IPs (or HWIDs in next version), money values, and leave time. once leave time + 5 minutes is expired, then you wont earn back your money once you rejoin. In any case, I did find it annoying leaving and losing all my cash that I worked hard on earning.

Spec thing wasn't a big deal. I just ate my food without watching the game. ^_^ If implemented, anti-idle i see will be  necessary though.

Offline Bonecrusher

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Re: Zombie Survival
« Reply #50 on: April 25, 2012, 12:52:22 pm »
Zombie Survival is now available to play on 1.6.2

soldat://46.4.64.195:23093

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Offline Falcon`

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Re: Zombie Survival
« Reply #51 on: April 25, 2012, 12:55:08 pm »
I believe you meant 1.6.3 (beta)
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Offline Bonecrusher

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Re: Zombie Survival
« Reply #52 on: April 25, 2012, 04:02:36 pm »
Nah
//looking for someone willing to recode current script
« Last Edit: April 25, 2012, 04:10:14 pm by Bonecrusher »

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Offline S.T.A.L.K.E.R.

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Re: Zombie Survival
« Reply #53 on: May 08, 2012, 09:39:18 am »
1) On last version, server was pretty stable, but 1.6.3 version crashes really often (especially on zombie maps) - why not change script which was been before ?
2) Much people complains about disabling weapon menu. You just could add primary weapons (except LAW, because LAW was used to go offmap), like SOCOM or knife :)
3) Do not hold it against me, but many maps sucks (like Arena2 - it's impossible to survive there...) - what about adding more easy zombie maps - with camp-places (these are the best)

... And yeah, this is all-time the best zombie server I've ever played and it would be bad if You would waste it :)

Offline Bonecrusher

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Re: Zombie Survival
« Reply #54 on: May 08, 2012, 10:45:59 am »
Quote from: S.T.A.L.K.E.R.
1) On last version, server was pretty stable, but 1.6.3 version crashes really often (especially on zombie maps) - why not change script which was been before ?
It's the same script, also I think I found out what was causing the crashes so I hope it wont crash that much in the future.

Quote
2) Much people complains about disabling weapon menu. You just could add primary weapons (except LAW, because LAW was used to go offmap), like SOCOM or knife :)
I brought back free secondary weapons.

Quote
3) Do not hold it against me, but many maps sucks (like Arena2 - it's impossible to survive there...) - what about adding more easy zombie maps - with camp-places (these are the best)
I made this server for the zombie fans out there, if there is someone experienced with soldat and willing to help me with updating mapslist I could do that. No has yet contacted be concerning the bad mapslist issue.

Quote
... And yeah, this is all-time the best zombie server I've ever played and it would be bad if You would waste it :)
Thx for the kind words, and the feedback. HF

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Offline Bonecrusher

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Re: Zombie Survival
« Reply #55 on: May 13, 2012, 07:37:31 am »
server updated to 2.7.3, 1.6.3 client required to join


edit: SERVER IP AND PORT CHANGED TO 176.9.104.241:23093

« Last Edit: May 13, 2012, 09:54:38 am by Bonecrusher »

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Offline GhostRiderSwiss

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Re: Zombie Survival
« Reply #56 on: October 09, 2012, 10:27:31 am »
UPDATE!

The Zombie Survival is since some days under maintaining from a programmer of my clan.

We had allready 4 new updates and a 5th is planned on next days!

So here the changelog for the new updated zs script!

ZS update 1

- added 2 bosses on 60 seconds, The Butcher and The Reaper.
- added red warning text on middle of screen at 60 seconds when Bosses spawn.
- Bosses have 3500 hp and the ability to dropp every 3-7 seconds(randomized), a wave of m79 bullets.
- removed bombers cluster on explosion in order to fix the push-lag bug.
- fixed 4th zombie wave line, now all spawn corectly.
- fixed bombers knife on explosion, it kills now aswell like the bombs.

 ZS update 2

- fixed class 5 and 6, which was the new boss classes now people cant use class 5 and 6.

ZS update 3

- fixed "The Reaper" now using hands instead of saw, dropps m79 bullets, 3500hp.
- fixed "The Butcher" now having 2500 hp, using a saw and dropps knives instead of m79 bullets.
- added mines which players can use on 12 kill spree, a small one "mine" and a big one "nuke" the small costs, 250$ and the big 1000$
- added mines to /shop mine is /buy 22 and nuke /buy 23
- added dark red text when you use /buy 22 or 23 without spree done, also doesnt take money away.
- added red text telling you when you made 12 kills = 1 mine.
Further infos :
>you can have more then 1 mine
>mines can be used midair and will dropp till they reach a enemy or ground. (allows tactical use in midair)

ZS Update 4

- fixed mines, now only ALIVE infected bodys can activate them.
- added command /mines, tells you how many mines you have left
- added a maximum limit of 5 mines holdable.
- added maximum mine & nuke duration to 80 sec.

ZS Update 5 (running on zs)
     
- added knive nova on each 10 kill spree 1 nova.
- added knive nova command /nova.
- added a maximum of 3 knive novas holdable.
- fixed bosses shooting special atack after death, now they dont.
- fixed mines, now get deleted after owner dead.
- added new cash system, now on 10 kills 20%bonus on zombie cost, on 20 kills 50% bonus, on 30 kills 100% and on 60 kills spree a 200% bonus.
- added to the cash view on screen a small amount of mines and novas, now you dont need to use /mines allways.
- fixed crushers, now cant pickup saw.


The ideas behind the changes.

-1.promoting kill-sprees more, we had a cash system, now we have a special skill system for it aswell ! :)
2. bosses, we've ever wanted them! Now they're here with deadly skills!
3.Fixing, alot of annoying bugs have been fixed, the script never was that nice working before!

Also, there have been made alot of new fresh maps which will support your fun!

Note : all of the recent updates will be tested first, you're all invited to leave suggestions how to improve the script or the recent updates.
We're open for ideas, also you may find a bug? please let us know!

That's all news for now, the post will get edited on new changes.
Cya in Hell! Soldiers!

Off-topic : sorry for my worse english, grammar mistakes are here, so let them here :p








« Last Edit: October 09, 2012, 01:52:56 pm by GhostRiderSwiss »
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Offline Bonecrusher

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Re: Zombie Survival
« Reply #57 on: January 06, 2014, 11:21:12 am »
I've decided to bring it back online: 176.9.104.241:23093

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