Author Topic: Zombie Survival  (Read 20083 times)

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Offline y0uRd34th

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Re: Zombie Survival
« Reply #20 on: March 06, 2010, 03:06:12 pm »
You should add something against offmapping, like rounds don't end unless all currently existing zombies are dead (without adding more of them). Bomber causes sudden monstrous lag for me, meaning for a moment the whole thing shakes around and I can't move properly ending up in some zombie"s chainsaw (He only has to explode somewhere within my sight for this.).

Bosses would be awesome. And maybe usefull against offmapping, if used like my mention before.

Oh, and it would be nice if you'd have at least 1 primary weapon without having to buy it... Not neccesary but nice...

Offmaping/Polybugging will totally disallowed in v1.2 - no whining will help.
Bosses, in future, but no that soon I think.
For the primary, sorry but no. The shop is there to buy them :D
Personally haven't got any lag problems with bomber. Got high ping on the server?

Offline Gizd

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Re: Zombie Survival
« Reply #21 on: March 06, 2010, 03:14:10 pm »
Gonna change the blinking drawtext to non-blinking one (Gizd happyz now? :D)
Hellyes.

Give crusher a charge ability which will push him forward with bunch of spas bullets colliding against his butt when he holds grenade throw key.

Offline y0uRd34th

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Re: Zombie Survival
« Reply #22 on: March 10, 2010, 02:07:57 pm »
Added !nextmap voting.

Offline Bonecrusher

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Re: Zombie Survival
« Reply #23 on: March 11, 2010, 09:32:20 am »
gah swompie server needs a script restart script on  command, like
when script crashes players can vote it. eg !restart when 80% ppl agrees then /kickall and /recompile and /nextmap

Im chill like that

Offline y0uRd34th

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Re: Zombie Survival
« Reply #24 on: March 11, 2010, 02:17:55 pm »
gah swompie server needs a script restart script on  command, like
when script crashes players can vote it. eg !restart when 80% ppl agrees then /kickall and /recompile and /nextmap
:O Gonna make it. Did you ask them already about the auto-restarter?

V1.2 finished, added finally accounts with passwords! Have fun!

Offline MaXPoWer

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Re: Zombie Survival
« Reply #25 on: March 13, 2010, 03:00:32 pm »
VERY GOOD SERVER.. I PLAY IT EVERYDAY  ;D

Offline Bonecrusher

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Re: Zombie Survival
« Reply #26 on: March 15, 2010, 01:34:13 pm »
We are looking for admins, pm me or y0uRd34th aka Swompie for more info.

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Offline Bonecrusher

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Re: Zombie Survival
« Reply #27 on: April 22, 2010, 01:07:13 pm »
Hmm what maps should I add to the server?
Current mapslist:
htf_glimmer
Arena
htf_Arch
Bunker
htf_Zajacz
Cambodia
htf_Rubik
Factory
htf_Moor
Shau
htf_Void
Flashback
Rok
htf_Feast
MrSnowman
htf_Desert
ZS_Cave
RatCave
htf_Alsone
htf_Hill_Menden
Leaf
htf_Prison
Krab
htf_Boxed
htf_Tangent
Unlim
htf_Baire
Jungle
htf_SuperPants
HH
htf_WarJungle
GreenM

Im chill like that

Offline Swompie

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Re: Zombie Survival
« Reply #28 on: April 22, 2010, 01:12:02 pm »
No INF. No CTF. (Too large or too much freakin offmap ect. shit places...)
But I'd prefered a more stable code  ::)  >.>

Offline S.T.A.L.K.E.R.

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Re: Zombie Survival
« Reply #29 on: May 04, 2010, 01:40:34 pm »
Server is offline again...

Offline Falcon`

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Re: Zombie Survival
« Reply #30 on: May 31, 2010, 12:24:16 pm »
I must say i don't really like this one.
Mode idea is good, however a bit buggy, e.x: zombies can use statguns.
Also, players there usually hax, spam and abuse in any way they can
If you're not paying for something, you're not the customer; you're the product being sold.
- Andrew Lewis

Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live.

Offline Swompie

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Re: Zombie Survival
« Reply #31 on: May 31, 2010, 01:32:05 pm »
I must say i don't really like this one.
Mode idea is good, however a bit buggy, e.x: zombies can use statguns.
Also, players there usually hax, spam and abuse in any way they can
I aswell Bonercrusher gave it up to kick, ban w/e these dam retards.
Even though I stopped coding it, it got buggy with the last updates and I also never found the source of them. If I find many, many time I may go to recode it, but I won't say that I'll ever do =P

Offline y0uRfath0r~

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Re: Zombie Survival
« Reply #32 on: July 10, 2010, 11:12:43 am »
your zombie server has much problems

much polands get mad cause they can't kill better runners/jumpers and then they kickvote for reasons like "noob" "spierdalaj" "fuck off" "(any polish insulting shit)"

you should disable kickvoting.

Offline killzonea59

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Re: Zombie Survival
« Reply #33 on: July 11, 2010, 11:15:37 am »
Hey I started playing on this server yesterday.
It's great, but I had gotten a connection error and now it won't let me join.
It'll say "Requesting game" but won't let me in.
Is the server down?

Offline Swompie

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Re: Zombie Survival
« Reply #34 on: July 11, 2010, 11:26:17 am »
Atm. not, but it has many downphases ;/

Offline killzonea59

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Re: Zombie Survival
« Reply #35 on: July 11, 2010, 11:57:22 am »
Well is there any way to fix it?
Or at least a better way so that I could join again?

Offline Swompie

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Re: Zombie Survival
« Reply #36 on: July 11, 2010, 01:18:40 pm »
Use the search function, maybe you find a post where someone else had a similar problem ;)

Offline the halo fan

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Re: Zombie Survival
« Reply #37 on: July 13, 2010, 11:48:21 pm »
you should watch polying in soldat videos and use map maker to edit your maps so there's no polying

Offline S.T.A.L.K.E.R.

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Re: Zombie Survival
« Reply #38 on: October 31, 2010, 12:11:42 pm »
1.This server owns ;p

2.My suggestion is to add more types of zombies(maybe bosses... ^^ This could be funny) and decrease berserkers' cost (now is 425$)
(i wrote on elitectf.com but i think admin dodn't see that ;/)

P.S. How much % have to be to kick someone with votekick ?

Offline Swompie

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Re: Zombie Survival
« Reply #39 on: November 01, 2010, 04:29:06 am »
1. Yes, it's quite nice :p

2. No, I won't add new stuff because the code got very bad and adding bosses would require quite a lot of recoding, besides that I'm busy with scripting something else.

I set the vote percentage >100 because it was abused all time.. I don't know, but maybe Bonecrusher changed it