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No. For the sake of Soldats simplicity.
Soldats simplicity.
Soldat is simple. You don´t have like 20000 different weapons, no third dimension. Stuff. And Soldat doesn´t need it.
Add a polygon type that allows for adjustable gravity, or full up/down/left/right movement control. That would work right?
I don´t like the idea of floating in water when there are jets and stuff.
I laughed when you said I wasn´t opened for new things, Smiluu, since you and Horve awfully hate every new map introduced to Soldat. Where does this mindchange come from? I´m interested.
Quote from: DarkCrusade on March 05, 2010, 02:51:20 pmI laughed when you said I wasn´t opened for new things, Smiluu, since you and Horve awfully hate every new map introduced to Soldat. Where does this mindchange come from? I´m interested.You should understand the difference between unwelcome crap and something that would be a potential newness.
snip
I don´t like it anyway. Don´t blame me for having an other opinion than you.
Let's not focus on what we like or don't, and think of what is actually good for the game.
*sigh* Let's not turn this into Counter Strike in 2D
Obviously, but I'm saying, let's not push it further that line.And are you kidding?! Surf maps frequently have water throughout the map to land without damage. Maybe not those ordinary modes, but yes, water is still used in CS.
Water would be useful in thöörms of balancing routes, if you want some of them to slow people down.
You can already balance routes in an easy way that was used on maps like ctf_Run, right?
Look, is it only me with this in your eyes so derisory opinion? I don´t think so. I already said that it would be okay for gamemodes like TW but I said I am concerned about default CTF maps. That´s all. Besides that I think that any underwater part with those water polygons would ruin the game completly if the player faces and enemy and both are not able to hit the other player since the water just stops the bullets like it´s in reality (and in reality guns don´t work underwater). Will there be an air display, too? I can imagine FCs camp underwater just to survive. If an air display is going to be added all interfaces created till that unlucky day will be looking ugly as f**k.
if it's possible to simulate water, one could also simulate quicksand and mud with the same poly type.
Look, is it only me with this in your eyes so derisory opinion? I don´t think so. I already said that it would be okay for gamemodes like TW but I said I am concerned about default CTF maps. That´s all. Besides that I think that any underwater part with those water polygons would ruin the game completly if the player faces and enemy and both are not able to hit the other player since the water just stops the bullets like it´s in reality (and in reality guns don´t work underwater). Will there be an air display, too? I can imagine FCs camp underwater just to survive. If an air display is going to be added all interfaces created till that unlucky day will be looking ugly as f**k.Explosive polygons are nothing that new since they instantly kill you, right? Like deadly and bloody deadly polygons. That´s not that kind of gamebreaking.
I get more and more convinced that water polygons could be fun. Lets develop this until it gets more interesting. Here are some points that I am most concerned about:Campers:Barretards tend to camp somewhere where they are both safe and able to take down enemies with ease. If there is a route with water campers won´t be able to take down enemies with single shots, though they are not killable that easy.Grenades:What will happen with them? If they get slowed down they will rather hurt the original owner than the target.Knife:Useless?
Actually, the Barrett is one of the weapons I know for sure don't fire under water without modification.I already said, only the AK could apply in soldat as to shooting underwater, that, and maybe add a spear gun, or spear gun bonus.Grenades might be made to travel only a few feet under water, but they will explode normally AFAIK, in real life.As to the knife, when you're under water, CQC is a life saver.
sure that the game makers of soldat will put water in the game if you want water so bad
No.
f11, it would ruin soldats main idea :S
This is a terrible idea. Why are you guys arguing over it?
Map Format → Destructible terrain, liquids, VEHICLES, mobile polygons (these would require a gigantic map format change as already covered above, they would be huge changes to gameplay which would not only disgust many current players but probably result in more glitches, etc.)
liquids and swimming are different things.
liquids and swimming are different things. Find your way out, please.
Quote from: Horve on March 09, 2010, 11:07:33 amliquids and swimming are different things. Find your way out, please.Oh, I forgot, water isn't a liquid. LOL
Still a bad idea.
Find your way out, please.
You should understand the difference between unwelcome crap and something that would be a potential newness.
Quote from: CrayAB on March 09, 2010, 02:24:27 pmQuote from: Horve on March 09, 2010, 11:07:33 amliquids and swimming are different things. Find your way out, please.Oh, I forgot, water isn't a liquid. LOLThe liquid mentioned in that thread means actual particles moving, bouncing off each other and the map, so for instance rain would collect in depressions and run off hills.Water polygon is just a name given to this suggestion as it is a good way to describe how the polygon acts in relation to players/objects/bullets.Also, not everything on the do not suggest list is absolutely never going to be implemented (such as accounts, new polygon types(only flagger, alpha collides etc.)), except for things with flashing lights around them i.e. vehicles. Going further, it is still a good idea to bring up so called "don't suggest" items, as peoples views change and new things become possible.Unless you have something to add to your "This idea suckz" and "Still a bad idea":Quote from: Horve on March 09, 2010, 11:07:33 amFind your way out, please..I think this is a great idea, especially having adjustable properties to simulate various viscosities, slow-mo maps/rooms would be interesting.Ok I am done for now.
* You've been warned so many times, it seems useless at this point. Stupid to warn you again. GTFO for a while.
This idea suckz
If you make the borders of the slowing polygon act as thin bullet colliding lines, you get your bullet slowing and accuracy decrease.
Usually I'm not keen on exposing my mapping techniques, but here it seemed appropriate.
Quote from: Horve on March 10, 2010, 03:11:18 pmIf you make the borders of the slowing polygon act as thin bullet colliding lines, you get your bullet slowing and accuracy decrease.This would work if players are shooting at each other from opposite sides of water surface, but if they're both underwater - it would look like a generic open-air fight. In water the effect should spread to the whole space, not just the borders.Though it still is a nice solution in case Soldat will never have water implemented.Quote from: Horve on March 10, 2010, 03:11:18 pmUsually I'm not keen on exposing my mapping techniques, but here it seemed appropriate.Sorry to disappoint you, but that technique is not that secret. ;P It's even used in some of the default maps (inf_Warehouse for example).
Can it CrayAB
Let's add polygons that reverse gravity too while we're at it. Or maybe some teleporting polygons. I always wanted those.Quote from: scout on March 10, 2010, 12:37:02 pmCan it CrayABNo.