Author Topic: Urgent Problem, needs fixing ASAP  (Read 10914 times)

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Offline SpiltCoffee

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Re: Urgent Problem, needs fixing ASAP
« Reply #60 on: April 17, 2010, 07:01:58 am »
it cant be because if thats the case even with HighestID uncommented it wont compile

it ONLY compiles if HightestID is COMMENTED OUT, at the moment its working perfect, ONLY because i have HighestID commented out, anyways heres the full script:

http://pastebin.com/hwRnkARG

it IS compiling but WILL NOT compile with HighestID uncommented

and yes i do believe that the server host is using 265
For the last time! HighestID is not implemented in 2.6.5! Don't use it if you're using a 2.6.5 server! Sheesh!
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Offline frosty

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Re: Urgent Problem, needs fixing ASAP
« Reply #61 on: April 17, 2010, 07:10:51 am »
nope, was that compiling with the code for HighestID Uncommented? ie: no //?

From: April 17, 2010, 07:11:31 am
and thankyou spilt, u never said that until now
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Offline SpiltCoffee

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Re: Urgent Problem, needs fixing ASAP
« Reply #62 on: April 17, 2010, 07:24:24 am »
In 2.6.5, I'd recommend using 32 instead of NumPlayers, and in 2.7.0, since HighestID is implemented in the 2.7.0 ScriptCore, use HighestID over NumPlayers.

...or just use 32 if ur not using that version of scripting core (too lazy to look through the topic :P)

As mentioned earlier, HighestID is only implemented in the 2.7.0 ScriptCore. In the 2.6.5 ScriptCore, you will have to use something else instead (like 32).

*sighs*

Thought the implication that I was trying to get through would satisfy your logic circuits... Oh well, at least you understand now. :)
« Last Edit: April 17, 2010, 07:26:21 am by SpiltCoffee »
When life hands you High Fructose Corn Syrup, Citric Acid, Ascorbic Acid, Maltodextrin, Sodium Acid Pyrophosphate,
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Offline DorkeyDear

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Re: Urgent Problem, needs fixing ASAP
« Reply #63 on: April 17, 2010, 09:31:23 am »
@squiddy: less code if used a lot, and looks cleaner imo. I would probably do the same ^^

Offline frosty

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Re: Urgent Problem, needs fixing ASAP
« Reply #64 on: April 17, 2010, 11:36:46 pm »
WTF identifier expected

these are the sections of my script that were changed just before this error showed up

Code: (pascal) [Select]
var
Cash,DEC,DECC,Botn,EBNN,EBNND,EBNNT,EBNNTT,EDMM,EDMMT,EDMMD:Integer;
BonusID,ID,EBN,EBNM,ED,EDM,DED,i,Dude,DEXN:Byte;
Command:String;
deathexp,HC: Boolean;

procedure ActivateServer();
begin
  BonusID:=4;
  Cash:=0;
  DEC:=3000;
  EBN:=2;
  EBNM:=1;
  EDM:=1;
  DED:=25;
  //Botn:=2;
  DEXN:=1;
  EBNN:=EBN*20;
  EBNNTT:=22;
  EBNNT:=EBNN/3;
  EBNND:=EBNNT*2;
  EDMM:=DED*EDM;
  EDMMT:=EDMM/3;
  EDMMD:=EDMMT*2;
end;

if Getplayerstat(Killer,'Name') = 'Mr.Zombie' then begin
for i := 1 to DEXN do Nova(GetPlayerstat(Victim,'X'),Getplayerstat(Victim,'Y'),0,DED*i,25, Victim,10,EBNNTT*i);
// Nova(GetPlayerstat(Victim,'X'),Getplayerstat(Victim,'Y'),0,(DED*EDM)/2,25, Victim,10,EBNND);
// Nova(GetPlayerstat(Victim,'X'),Getplayerstat(Victim,'Y'),0,(DED*EDM)/3,25, Victim,10,EBNNT);
end;
and once again the error does not point to any of these sections but ONLY appeared AFTER these sections ONLY were altered

From: April 17, 2010, 11:41:41 pm
heres the full script just in case i stuffed something else up elsewhere which i doubt:
http://pastebin.com/jF83M4cR
« Last Edit: April 17, 2010, 11:41:41 pm by frosty »
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Offline squiddy

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Re: Urgent Problem, needs fixing ASAP
« Reply #65 on: April 17, 2010, 11:51:40 pm »
Of course you have an error. You dont have any procedures covering that GetPlayerStat() function..

Go:

Code: (pascal) [Select]
OnPlayerKill(); //Too lazy to look for it fully :P
 Var I: Integer;
  Begin
   if GetPlayerStat(Killer,'Name') = 'Mr. Zombie' Then Begin
    For I := 1 To Dexn Do Nova(); //Again, dunno it..
   end;
end;

DorkeyDear, thanks :P

I always try to "clean" my Scripts up :P
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Offline frosty

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Re: Urgent Problem, needs fixing ASAP
« Reply #66 on: April 17, 2010, 11:54:12 pm »
huh?? what do u mean?

can u plz go over the full script?

im still getting identifier expected error
« Last Edit: April 17, 2010, 11:56:53 pm by frosty »
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Offline squiddy

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Re: Urgent Problem, needs fixing ASAP
« Reply #67 on: April 17, 2010, 11:55:26 pm »
Oh man, I am freaking tired, need to write a freaking book, and need to get some freaking sleep.

Maybe tomorrow I can take a look at it.

This is all I can do for you now.

Sorry if I am quite busy :P
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Offline frosty

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Re: Urgent Problem, needs fixing ASAP
« Reply #68 on: April 17, 2010, 11:57:31 pm »
well if u cant help til tomorrow then can someone else help plz?

From: April 18, 2010, 12:01:27 am
note, even with the commented sections of code in the full script i am still getting the error
« Last Edit: April 18, 2010, 12:01:27 am by frosty »
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Offline SpiltCoffee

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Re: Urgent Problem, needs fixing ASAP
« Reply #69 on: April 18, 2010, 01:19:36 am »
Code: (pascal) [Select]
if Getplayerstat(Killer,'Name') = 'Mr.Zombie' then begin 
for i := 1 to DEXN do Nova(GetPlayerstat(Victim,'X'),Getplayerstat(Victim,'Y'),0,DED*i,25, Victim,10,EBNNTT*i); 
// Nova(GetPlayerstat(Victim,'X'),Getplayerstat(Victim,'Y'),0,(DED*EDM)/2,25, Victim,10,EBNND); 
// Nova(GetPlayerstat(Victim,'X'),Getplayerstat(Victim,'Y'),0,(DED*EDM)/3,25, Victim,10,EBNNT); 
end;
This part of your code isn't part of a procedure.
When life hands you High Fructose Corn Syrup, Citric Acid, Ascorbic Acid, Maltodextrin, Sodium Acid Pyrophosphate,
Magnesium Oxide, Calcium Fumarate, Yellow 5, Tocopherol and Less Than 2% Natural Flavour... make Lemonade!

Offline frosty

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Re: Urgent Problem, needs fixing ASAP
« Reply #70 on: April 18, 2010, 01:31:32 am »
was missing an end after that section of code, tx

From: April 18, 2010, 01:59:57 am
Code: (pascal) [Select]
if Text = '/buy ally' then begin
    if Cash < 10000 then begin
        WriteConsole(0,IdtoName(ID)+' just tried to purchase an ally, not enough funds!',$EE81FAA1);
     end;
     if Cash >= 10000 then begin
         Cash :=Cash-10000;
         Command('/setteam1 '+Floattostr(Botn));
         WriteConsole(0,IdtoName(ID)+' has just bought an ally for 10000 Cash',$EE81FAA1);
     end;
  end;

this part of code is giving me a type mismatch

the error does not point to it but once its commented out it works fine

someone help me plz i have asked about this 20 times already!! >=(
« Last Edit: April 18, 2010, 01:59:57 am by frosty »
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Offline Swompie

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Re: Urgent Problem, needs fixing ASAP
« Reply #71 on: April 18, 2010, 02:27:23 am »
You already did that a few times.. you should get sth. like a paper or open some text file and write into it what which errors mean and are caused by when you can't save it in your god dam brain. Start to think! Why we even have a brain? -.-" I know were here to help, but these question are slowly making alot of people tired.
That makes me rage -.-" pffft

Anyway..
Look at variables and which type botn is declared at, then you should know what's wrong :P

Offline frosty

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Re: Urgent Problem, needs fixing ASAP
« Reply #72 on: April 18, 2010, 03:25:37 am »
FFS!!!

that sort of answer is what makes me rage

Botn is byte i have tried both Inttostr and Floattostr and it still gives me errors

SO WTF DO I DO, ANSWER ME FOR f**kS SAKES!!!

THATS WHY IM ASKING IN THE FIRST f**kING PLACE!!

Botn is the ONLY var in that section of code, what do i use of Botn is Byte and Inttostr and Floattostr arent working?THATS THE QUESTION!!

im getting a f**king type mismatch

>>>=(

btw, if ppl would answer the fucking question AS SOON AS ITS ASKED this wouldnt happen
« Last Edit: April 18, 2010, 03:32:29 am by frosty »
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Offline Gizd

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Re: Urgent Problem, needs fixing ASAP
« Reply #73 on: April 18, 2010, 03:45:43 am »
Byte -> IntToStr not FloatToStr

Offline frosty

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Re: Urgent Problem, needs fixing ASAP
« Reply #74 on: April 18, 2010, 03:47:15 am »
i tried inttostr.....

Code: (pascal) [Select]
Command('/setteam1 '+IntToStr(Botn));
this is the line thats causing the error, soon as its commented out or deleted the script compiles

i even tried setting Botn as a string and entering a string value representing a number and even tried using a different var name
« Last Edit: April 18, 2010, 03:57:51 am by frosty »
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Offline Swompie

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Re: Urgent Problem, needs fixing ASAP
« Reply #75 on: April 18, 2010, 04:08:29 am »
Pfft, welcome to the scriptcore. Learn to search errors, sometimes it just says there are in some line, but actually they aren't.
Give the code again, i'll try compiling it myself and see if I find the error.

Offline frosty

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Re: Urgent Problem, needs fixing ASAP
« Reply #76 on: April 18, 2010, 04:16:17 am »
the error is not pointing to the bad line

as it has been last few times THE ERROR DOES NOT POINT TO WHERE IT ACTUALLY IS!!! READ FFS

when the above line IS COMMENTED OUT like this :
Code: (pascal) [Select]
//Command('/setteam1 '+IntToStr(Bottoset));  then it compiles, the following code DOES compile

Code: (pascal) [Select]
var
Cash,DEC,DECC,EBNN,EBNND,EBNNT,EBNNTT,EDMM,EDMMT,EDMMD:Integer;
BonusID,ID,EBN,EBNM,ED,EDM,DED,i,Dude,DEXN,Bottoset,SetBotTeam:Byte;
Command:String;
deathexp,HC: Boolean;

procedure Nova(const X,Y,speed,decentralize,power: single; ID,style: byte; n: integer);
var i: integer;
    angle: single;
begin
  angle := 2*pi/n;
  for i:=0 to n do
    CreateBullet(X+cos(angle*i)*decentralize, Y+sin(angle*i)*decentralize, cos(angle*i)*speed, sin(angle*i)*speed, power,style , ID );
end;

procedure ActivateServer();
begin
  BonusID:=4;
  Cash:=0;
  DEC:=3000;
  EBN:=2;
  EBNM:=1;
  EDM:=1;
  DED:=47;
  Bottoset:=2;
  DEXN:=1;
  EBNN:=EBN*30;
  EBNNTT:=45;
  EBNNT:=EBNN/3;
  EBNND:=EBNNT*2;
  EDMM:=DED*EDM;
  EDMMT:=EDMM/3;
  EDMMD:=EDMMT*2;
  SetBotTeam:=1;
end;

procedure OnPlayerKill(Killer, Victim: byte; Weapon: string);
Var I: Integer;
  begin
    GiveBonus(Killer,BonusID);
    Cash :=Cash+1;
    if deathexp = true then begin
    {for i := 1 to 5 do}
       CreateBullet(GetPlayerStat(Victim, 'X'), GetPlayerStat(Victim, 'Y') - 0, 0, 0,100, 4, Killer);
       Nova(GetPlayerstat(Victim,'X'),Getplayerstat(Victim,'Y'),0,DED*EDM,25, Killer,4,EBN*2);
       //WriteLn('Cash Updated');
       //WriteConsole(0,'Global Player Cash: '+inttostr(Cash),$EE81FAA1);
       //WriteLn('Cash Displayed');
   end;
   if Victim = Killer then begin //begin nova
       // This message will only happen for selfkilling bots, though.
       WriteConsole(0, IDtoName(Victim) + ' just annihilated himself', $00EE0000);
       Nova(GetPlayerstat(Killer,'X'),Getplayerstat(Killer,'Y'),0,35,0, Killer,10,5);
       Nova(GetPlayerstat(Victim,'X'),Getplayerstat(Victim,'Y'),0,70,0, Killer,10,25);
       Nova(GetPlayerstat(Victim,'X'),Getplayerstat(Victim,'Y'),0,105,0, Killer,10,25);
       Nova(GetPlayerstat(Victim,'X'),Getplayerstat(Victim,'Y'),0,140,0, Killer,10,25);
       Nova(GetPlayerstat(Victim,'X'),Getplayerstat(Victim,'Y'),0,175,0, Killer,10,25);
       Nova(GetPlayerstat(Victim,'X'),Getplayerstat(Victim,'Y'),0,210,0, Killer,10,25);
       Nova(GetPlayerstat(Victim,'X'),Getplayerstat(Victim,'Y'),0,245,0, Killer,10,25);
       Nova(GetPlayerstat(Victim,'X'),Getplayerstat(Victim,'Y'),0,270,0, Killer,10,25);
       Nova(GetPlayerstat(Victim,'X'),Getplayerstat(Victim,'Y'),0,305,0, Killer,10,25);
       Nova(GetPlayerstat(Victim,'X'),Getplayerstat(Victim,'Y'),0,340,0, Killer,10,25);
       Nova(GetPlayerstat(Victim,'X'),Getplayerstat(Victim,'Y'),0,375,0, Killer,10,75);
       Nova(GetPlayerstat(Victim,'X'),Getplayerstat(Victim,'Y'),0,410,0, Killer,10,150);
   end;

if Getplayerstat(Killer,'Name') = 'Mr.Zombie' then begin
for I := 1 to DEXN do Nova(GetPlayerstat(Victim,'X'),Getplayerstat(Victim,'Y'),0,DED*i,25, Victim,10,EBNNTT*i);
// Nova(GetPlayerstat(Victim,'X'),Getplayerstat(Victim,'Y'),0,(DED*EDM)/2,25, Victim,10,EBNND);
// Nova(GetPlayerstat(Victim,'X'),Getplayerstat(Victim,'Y'),0,(DED*EDM)/3,25, Victim,10,EBNNT);
end;
end;

function OnPlayerCommand(ID: Byte; Text: string): boolean;
   begin

       if Text = '/cash' then begin
            WriteConsole(0,IdtoName(ID)+' has just requested Cash levels!',$EE81FAA1);
            WriteConsole(0,'Global Player Cash: '+inttostr(Cash),$EE81FAA1);
       end;

       if Text = '/buy pred' then begin
            if Cash < 50 then begin
                WriteConsole(0,IdtoName(ID)+' just tried to purchase predator, not enough funds!',$EE81FAA1);
            end;
            if Cash >= 50 then begin
                Cash :=Cash-50;
                WriteConsole(0,IdtoName(ID)+' has just bought predator for 50 Cash',$EE81FAA1);
            end;
       end;

  if Text = '/buy bes' then begin
     if Cash < 65 then begin
         WriteConsole(0,IdtoName(ID)+' just tried to purchase berserker, not enough funds!',$EE81FAA1);
     end;
     if Cash >= 65 then begin
         Cash :=Cash-65;
         WriteConsole(0,IdtoName(ID)+' has just bought berserker for 65 Cash',$EE81FAA1);
         GiveBonus(ID, 2);
     end;
  end;

  if Text = '/buy clusters' then begin
     if Cash < 1000 then begin
         If BonusID <> 5 then begin
             WriteConsole(0,IdtoName(ID)+' just tried to purchase the clusters, not enough funds!',$EE81FAA1);
         end;
     end;
     if BonusID = 5 then begin
         WriteConsole(ID,'cluster grenades are already in affect, try normal nades!',$EE81FAA1);
     end;
     if Cash >= 1000 then begin
        If BonusID <> 5 then begin
             Cash :=Cash-1000;
             BonusID:=5;
             WriteConsole(0,IdtoName(ID)+' has just bought the cluster grenade upgrade for 1000 Cash',$EE81FAA1);
             GiveBonus(ID,BonusID);
        end;
     end;
  end;

  if Text = '/buy nades' then begin
      if Cash < 1000 then begin
          If BonusID <> 4 then begin
               WriteConsole(0,IdtoName(ID)+' just tried to purchase the nades, not enough funds!',$EE81FAA1);
          end;
      end;
      if BonusID = 4 then begin
          WriteConsole(ID,'regular grenades are already in affect, try clusters!',$EE81FAA1);
      end;
      if Cash >= 1000 then begin
         If BonusID <> 4 then begin
            Cash :=Cash-1000;
            BonusID:=4;
            WriteConsole(0,IdtoName(ID)+' has just bought the regular grenade upgrade for 1000 Cash',$EE81FAA1);
            GiveBonus(ID,BonusID);
         end;
      end;
  end;

  if Text = '/buy dex' then begin
     if Cash < DEC then begin
         WriteConsole(0,IdtoName(ID)+' just tried to purchase bigger bangs, not enough funds!',$EE81FAA1);
     end;
     if Cash >= DEC then begin
         EBNM :=EBNM+1;
         EBN :=3*EBNM;
         EDM :=EDM+1;
         ED := (5*EDM)+ED;
         DEXN :=DEXN+1;
         WriteConsole(0,IdtoName(ID)+' has just bought bigger bangs for '+inttostr(DEC)+' Cash',$EE81FAA1);
         Cash :=Cash-DEC;
         DECC :=DEC/3;
         DEC :=DEC+DECC;
     end;
  end;

  if Text = '/buy ally' then begin
    if Cash < 10000 then begin
        WriteConsole(0,IdtoName(ID)+' just tried to purchase an ally, not enough funds!',$EE81FAA1);
     end;
     if Cash >= 10000 then begin
         Cash :=Cash-10000;
         //Command('/setteam1 '+IntToStr(Bottoset));
         WriteConsole(0,IdtoName(ID)+' has just bought an ally for 10000 Cash',$EE81FAA1);
     end;
  end;

  if Text = '/buy holycross' then begin
      if Cash < 10000 then begin
          WriteConsole(0,IdtoName(ID)+' just tried to purchase Holy Cross, not enough funds!',$EE81FAA1);
      end;
      if Cash >= 10000 then begin
          HC:=true;
          WriteConsole(0,IdtoName(ID)+' has just bought Holy Cross for 10000 Cash',$EE81FAA1);
          Cash:=Cash-10000;
      end;
  end;

  if Text = '/items' then begin
     WriteConsole(0,'/buy pred - gives u pred bonus - 50 cash',$EE81FAA1);
     WriteConsole(0,'/buy bes - gives u berserker bonus - 65 cash',$EE81FAA1);
     WriteConsole(0,'/buy clusters - upgrades your nade bonus to clusters - 1000 cash',$EE81FAA1);
     WriteConsole(0,'/buy nades - upgrades your cluster bonus to nades - 1000 cash',$EE81FAA1);
     WriteConsole(0,'---->grenade upgrades affects whole team',$EE81FAA1);
     WriteConsole(0,'/buy dex - upgrades normal death explosion size - '+inttostr(DEC)+' Cash',$EE81FAA1);
     WriteConsole(0,'---->does not affect suicides',$EE81FAA1);
     WriteConsole(0,'/buy holycross - Kills all zombies on Red Team score - 10000 cash',$EE81FAA1);
  end;
end;

procedure OnMapChange(NewMap: string);
begin
      For i := 1 to 32 do
         begin
            GiveBonus(i, BonusID);
         end;
end;

procedure OnPlayerRespawn(ID: byte);
begin
   GiveBonus(ID,BonusID);
end;

//procedure OnJoinTeam(ID, Team: byte);
//begin
   //GiveBonus(ID, BonusID);
//end;

procedure OnFlagScore(ID, TeamFlag: byte);
begin
   if HC = true then begin
      if GetPlayerStat(ID,'Human') = true then
      begin
         WriteConsole(0,'Holy Cross Activated, Alpha team has scored!',$EE81FAA1);
         DrawText(0,'HULELUJA!',330,RGB(255,255,255),0.20,40,240);
         for i := 1 to 32 do
         begin
            if GetPlayerStat(i,'Human') = false then
            begin
               CreateBullet(GetPlayerStat(i, 'X'), GetPlayerStat(i, 'Y') - 0, 0, 0,100, 4, ID);
            end;
         end;
   Cash:=Cash+50
   WriteConsole(0,IdtoName(ID)+' earned Alpha Team 50 Cash for scoring!',$EE81FAA1);
      end;
    end;
end;

function OnCommand(ID: Byte; Text: string): boolean;
begin
   if GetPiece(text,' ',0) = '/raisecash' then begin
      Cash := Cash + Strtoint(GetPiece(Text,' ',1));
      WriteConsole(0,'Admin has just deposited '+Getpiece(Text,' ',1)+' Global Player Cash!',$EE81FAA1);
   end;

   if Text = '/deathexplode' then begin
      WriteConsole(0,'death explosions enabled', $00EE0000);
      //Command('/maxrespawntime 20');
      WriteLn('death explosions have been enabled by ' + IntToStr(ID) + '!');
      deathexp := True;
   end;

   if Text = '/nodeathexp' then begin
      WriteConsole(0,'death explosions disabled', $00EE0000);
      //Command('/maxrespawntime 2');
      WriteLn('death explosions have been disabled by ' + IntToStr(ID) + '!');
      deathexp := False;
   end;
end;

but when its uncommented like this it doesnt compile
Code: (pascal) [Select]
Command('/setteam1 '+IntToStr(Bottoset)); 
ONLY THIS LINE DOES IT!!

try uncommenting this line in the code for '/buy ally' then try to compile and tell me what u find out

use your browsers search function to find it

ctrl-f

btw ive changed the var name of Botn to Bottoset
« Last Edit: April 18, 2010, 04:18:24 am by frosty »
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Offline Swompie

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Re: Urgent Problem, needs fixing ASAP
« Reply #77 on: April 18, 2010, 04:39:21 am »
Delete variable Command;

Offline dnmr

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Re: Urgent Problem, needs fixing ASAP
« Reply #78 on: April 18, 2010, 05:09:36 am »
AHHAHAHAH YOU MADE MY DAY :D thx

Offline frosty

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Re: Urgent Problem, needs fixing ASAP
« Reply #79 on: April 18, 2010, 01:13:30 pm »
LOL oops :embarrassed:
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