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Theres a chance you can pick up weapons!?
Yet another synchronisation issue. When a player dies and drops his gun, the gun will be dropping at different positions for the server and each client. The server is the one that has the final say in whether you pick up a gun or not, so you have to be standing over where it thinks the gun is to pick it up, but since each client probably saw it spawn in a slightly different position, unless you have a flat surface, the gun probably bounced in a different direction.It could be fixed by making the server control where the gun ends up (so, like, once the server sees it has stopped moving, send out it's final position to all clients or something).
Eh.. I don't remember this happening to me. Except when it lags like hell, I'm always able to pick up weapons.Not being able to drop your weapon is another story.. Like when you've picked up a used LAW - you have to wait till it fully reloads instead of just throwing it away and picking up something else. Sometimes it costs you life. :/
What if you drop the weapon you want to get rid of and then try picking up a weapon.
I'm quite sure it's not sync problems, are you sure it doesn't just check for weapon pick up once a second? that sounds a lot more convincing, you can stand on a weapon to wait for it to be picked up.
Quote from: Centurion on April 06, 2010, 02:19:42 pmWhat if you drop the weapon you want to get rid of and then try picking up a weapon.you are just retarded, not a good troll, so try to find some professional trolls and learn from them.
Quote from: -Major- on April 06, 2010, 02:29:48 pmQuote from: Centurion on April 06, 2010, 02:19:42 pmWhat if you drop the weapon you want to get rid of and then try picking up a weapon.you are just retarded, not a good troll, so try to find some professional trolls and learn from them.Like yourself? Right? ..Right?!
Quote from: -Major- on April 06, 2010, 12:38:39 pmI'm quite sure it's not sync problems, are you sure it doesn't just check for weapon pick up once a second? that sounds a lot more convincing, you can stand on a weapon to wait for it to be picked up.I doubt MM would be so retarded to do that. My bet is that the server checks every tick to see if anyone is standing on the gun.
-Major-You are retarded. Not somebody else.Go to the single player and test it there.Understand the damn mechanism now??
oh, so MM coded single player that you have 100% chance of picking up weapon and 25% chance in multiplayeryou're retarded major
If you think online soldat is using the script core as the game enginge, you're horribly wrong, it's just like you can mod HL, not rewrite the whole game.
the server only calculates packets and resends them.
Quote from: -Major- on April 14, 2010, 02:33:39 pmIf you think online soldat is using the script core as the game enginge, you're horribly wrong, it's just like you can mod HL, not rewrite the whole game.Is it a joke or what? :-) Did I say something like this?Script core is a script core, game engine is not even related to it. (Almost)Quotethe server only calculates packets and resends them.Not only. Server detects when bullets hit players and tells the damage done to them.Same thing with flag caps. Oh yea... Weapon picking is server side too! Same as the bonus picking... oh yea, server only resends packets... Well, it's your internet connection. On your screen you're moving, but server has lost a connection with you for one second. You stand on the wep, then server gets the info about you and sets your weapon.
Well, it's your internet connection. On your screen you're moving, but server has lost a connection with you for one second. You stand on the wep, then server gets the info about you and sets your weapon.
Uhhh.... hmmh..Did you try to run your own server and test it there?And about which warp are you talking about? there was one while you was trying to take the knife, and one before the video starts.All I can think of is that a knife was laying(really) a bit to the left. You jumped over it, then walked back to it.
My laptop lags, so this video isn't smooth for me. But I watched it thousand of times and explained what happened. Are you listening?You took the knife when you was one meter to the left from knife. It was the real position of it.And have you tried running your own server and testing it there? Try it and stop this discussion.
That's just OMG.He just said that running a server and joining it would not work in the same way as joining some random server. Just awesome. bye
Quote from: Neosano on April 16, 2010, 07:51:29 amThat's just OMG.He just said that running a server and joining it would not work in the same way as joining some random server. Just awesome. byeIsn't that actually true in a way?If you join a server that you host yourself - you'll have 0 ping. So all those eats and such won't happen unless there are other players on your server who have much higher pings.Haven't read the rest of the comments.This topic is too boring to make a fun sh*tfight.
You took the knife when you was one meter to the left from knife.
you're that kind of guy
Crusade, neverming. This thread is a joke. Anyway I feel sad for him.End of discussion.
Quote from: Mittsu on April 14, 2010, 05:14:35 amoh, so MM coded single player that you have 100% chance of picking up weapon and 25% chance in multiplayeryou're retarded majorwho's retarded? online play uses a netcode, offline don't. since offline is SOLIDLY diffrent from online, it's a SOLID problem in the netcode, and NOT a TEMPORARLY SYNC ERROR.If this is too advanced for your small s**tty brains to understand, refrain from posting. I bet only kike 1% of soldat actually know about the offline and online diffrences, and if you don't know about it, you are retarded (and therefore shouldn't post here).
offline doesn't have retarded people like Major, online does.
And I already told you! THERE IS NO OFFLINE IN SOLDAT. End of discussion, everybody f**k off!