Author Topic: Soldat on WCG ?  (Read 10629 times)

0 Members and 1 Guest are viewing this topic.

Offline -Major-

  • Veteran
  • *****
  • Posts: 1419
Re: Soldat on WCG ?
« Reply #80 on: April 29, 2010, 01:57:08 am »
well, that's because openSoldat isn't going to well...
new code =/= bug fixes, all the bugs in the current code can be fixed with a strong programmer (i.e not enesce).

Offline machina

  • Soldat Beta Team
  • Veteran
  • ******
  • Posts: 1117
  • The world isn't nice. Why should I be...?
Re: Soldat on WCG ?
« Reply #81 on: April 29, 2010, 03:44:45 am »
So can he help them...? Are they going to make Soldat2 with new prettier interface etc, or just make a version without bugs...? What code, are they using, Delphi, C++? I've got many questions ;]

Offline smiluu

  • Flagrunner
  • ****
  • Posts: 673
  • Put your farts in my pussy
    • LOLOKAUST MSPAINT PLEASURE POND
Re: Soldat on WCG ?
« Reply #82 on: April 29, 2010, 04:59:21 am »
I don't know what code they have in use, but regardless the slow process.. people working on it certainly have more hope than
soldat and 5-10 Enesces together would have. oS will be a whole new game, new looks, engine, features and so on. And since its
open source, it will be easier to do more complex scripts/mods.

Your ideas/questions propably will end up useless, but you can still register to their forums and give it a try.

Offline machina

  • Soldat Beta Team
  • Veteran
  • ******
  • Posts: 1117
  • The world isn't nice. Why should I be...?
Re: Soldat on WCG ?
« Reply #83 on: April 29, 2010, 06:29:17 am »
I'm going to check when it will be done... ;]