Author Topic: Scripting Suggestions  (Read 15736 times)

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Offline Falcon`

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Re: Scripting Suggestions
« Reply #80 on: July 23, 2010, 10:02:30 am »
Fix GetPlayerStat(ID, 'Ammo').
God, it sometimes returns so fucking fake values....

Test it yourself, called somewhere at OnWeaponChage with bunch of ForceWeapons
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DarkCrusade

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Re: Scripting Suggestions
« Reply #81 on: July 23, 2010, 10:24:38 am »
No problem with GetPlayerStat(). It's OnWeaponChange. For example if you access 'Primary' and the ID switched weapons it'll return SecondaryNum ;)

Offline Falcon`

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Re: Scripting Suggestions
« Reply #82 on: July 23, 2010, 10:36:05 am »
I already noticed this. But it sometimes returned max ammo, while i had only half or so.
If you're not paying for something, you're not the customer; you're the product being sold.
- Andrew Lewis

Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live.

Offline DorkeyDear

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Re: Scripting Suggestions
« Reply #83 on: July 23, 2010, 02:09:54 pm »
A scripting event (or some other method) to filter what is seen by admins or on the console itself (more specifically of interest to me, admin-port dump).

DarkCrusade

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Re: Scripting Suggestions
« Reply #84 on: July 23, 2010, 02:29:14 pm »
Function OnVoteKick(Voter,Target:Byte):Boolean;
begin
  Result := false;
end;

Voter: ID of the player who voted
Target: ID to be kicked
Result: Set to true to disallow the cast of the vote


Function OnVoteMap(ID:Byte; Map:String):Boolean;
begin
  Result := false;
end;

Voter: ID of the player who voted
Map: Mapname of the voted map
Result: Set to true to disallow the cast of the vote


Function OnVoteKickEnd(Voter,Target:Byte; Success:Boolean):Boolean;
begin
  Result := false;
end;

Voter: ID of the player who voted
Target: ID to be kicked
Success: Kicked=true
Result: Set to true to disallow the vote cast


Function OnVoteMapEnd(Voter:Byte; Map:String; Success:Boolean):Boolean;
begin
  Result := false;
end;

Voter: ID of the player who voted
Map: Map to be played
Success: Successful = true
Result: Set to true to disallow the vote cast

Quite obvious suggestion. We have scripted long enough without it..
« Last Edit: July 23, 2010, 06:14:36 pm by DarkCrusade »

Offline frosty

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Re: Scripting Suggestions
« Reply #85 on: July 25, 2010, 09:43:59 pm »
Suggestion for GetPlayerStat:

is Visible? (boolean) (checks to see if the user is in pred mode or not)

just a suggestion, might make it a bit easier for other devs
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DarkCrusade

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Re: Scripting Suggestions
« Reply #86 on: July 26, 2010, 03:20:10 am »
Maybe a bit more advanced:

Function GetPlayerStat(ID,'Mode'):Byte;

Result = 1: Normal
Result = 2: Berserker
Result = 3: Predator
Result = 4: Flamegod


Returns 1 if player is dead.

Offline mich1103

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Re: Scripting Suggestions
« Reply #87 on: July 26, 2010, 10:46:37 am »
Nice suggestion !  ;D
Aleady suggested but EnEsCe didn't read it ...  >:(
Function GetPlayerStat(ID,'Hair'):Byte;
1= Army
2= Punk
3= Mr.T style
4= Dreadlocks
5= Normal

Why should this be added ?
Because in rpg server player will be auto assigned classe if the player have a dreadlock hair :P

We could do the same thing with the hat,helmet or the skin :P


« Last Edit: July 26, 2010, 10:49:46 am by mich1103 »

DarkCrusade

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Re: Scripting Suggestions
« Reply #88 on: July 26, 2010, 11:27:35 am »
Code: [Select]
Function GetGostekStat(ID,'Stat'):Variant;

Chain: Dogtags: Byte
Hat: Hatstyle: Byte
Hair1: Hairstyle: Byte
Hair2: Colour of the hair: Longint
Face: Colour of the face: Longint
Body: Colour of the body: Longint
Legs: Colour of the legs: Longint

Same added for SetPlayerStat() would be nice ;)

Offline frosty

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Re: Scripting Suggestions
« Reply #89 on: July 26, 2010, 12:59:31 pm »
« Last Edit: July 26, 2010, 01:02:58 pm by frosty »
check out my server! click here

If at first you don't succeed, Improvise! :D

Offline Falcon`

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Re: Scripting Suggestions
« Reply #90 on: November 27, 2010, 07:40:23 am »
* FalconPL revives the dead topic

If soldat will be ever developed, please add something like "Dummy=true/false" to .bot files, so i don't have to name bot "Dummy" to make it not moving/shooting/interacting
If you're not paying for something, you're not the customer; you're the product being sold.
- Andrew Lewis

Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live.

Offline dnmr

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Re: Scripting Suggestions
« Reply #91 on: November 27, 2010, 07:53:55 am »
* FalconPL revives the dead topic

If soldat will be ever developed, please add something like "Dummy=true/false" to .bot files, so i don't have to name bot "Dummy" to make it not moving/shooting/interacting
+1000 votes