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procedure OnPlayerShoot(Shooter, Bulletstyle: byte);procedure OnTick(Ticks: integer);
OnKnifeThrow(If you dont want knife throwing in your server you KillObjects (kill the knife in air))
Swompie slaps Gizd with a huge Scripting ManualStyle #25..
also recommend that GetPlayerStat to have a vest value.
Quote from: Swompie on April 15, 2010, 02:10:47 pmSwompie slaps Gizd with a huge Scripting ManualStyle #25..the knife is a bullet until it collides with something. Then it becomes an object (hence it can't deal damage any more and you can pick it up)On a side note, this thread is turning into a mess of a discussion already <.< Not good
pow() or power() function, at the moment you have to do stupid loops.