Author Topic: Anyone have a Mine script ?  (Read 4091 times)

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Offline mich1103

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Anyone have a Mine script ?
« on: April 18, 2010, 06:27:11 pm »
Anyone have a mine script ?
I've searched on the forum but i dont find it .

Offline Hacktank

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Re: Anyone have a Mine script ?
« Reply #1 on: April 18, 2010, 06:49:33 pm »
Yes, first post :D.

I ripped it out of one of my larger scripts, so its pretty much fully tested.


Offline mich1103

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Re: Anyone have a Mine script ?
« Reply #2 on: April 18, 2010, 07:40:35 pm »
Can i include the mine script to my shop script to make player able to bye mine ?
my shop script !
Code: [Select]
const
Color = $FF00FF00; //Color to be used.
psgpowa = 1;
psgtype = 14;
psgrang = 666;
psgspee = 75;
maxpsg = 5;
psgammo = 60; //took the liberty to invent it, since it was missing.

var
  pname: string;
  money: array[1..32] of integer;
  statcost:integer;
  giveid:integer;
  psgcost:integer;
  merccost:integer;
  asd : string; 
  give,ammount,player:string;
  sgx,sgy:array[1..maxpsg] of single;
  sga,sgo,sgt:array[1..maxpsg] of byte;
  sgd:array[1..maxpsg] of boolean;
  invcost,medcost,nadecost,flamecost,vestcost,serkcost,clustcost,powercost,eaglecost: integer;
  mp5cost,ak47cost,augcost,spascost,rugecost,m79cost,barrcost,minimcost,minigcost, allcost: integer;
 

procedure placesentry(x,y:single;ID,team:byte);
var n,f:byte;
begin
if getplayerstat(ID,'Ground')=true then begin
f:=maxpsg;
for n:=1 to maxpsg do begin
if sgd[n]=true then f:=f-1;
end;
if f=0 then DrawText(ID,'Maximum of '+inttostr(maxpsg)+' sentry guns on map reached.',250,RGB(0,255,0),0.10,150,400) else begin
for n:=1 to maxpsg do begin
if sgd[n]=false then break;
end;
sgx[n]:=x; sgy[n]:=y; sgo[n]:=ID; sgt[n]:=team; sga[n]:=psgammo; sgd[n]:=true;
DrawText(ID,'Sentry gun placed!',250,RGB(0,255,0),0.1,75,350);
end;
end else DrawText(ID,'You are in mid-air!',250,RGB(0,255,0),0.10,220,400);
end;
 
 
 
procedure ActivateServer();
  begin
    statcost        := 25;
    psgcost         := 30;
    merccost        := 20;
    invcost         := 6;
    medcost         := 5;
    nadecost        := 5;
    flamecost       := 10;
    vestcost        := 5;
    serkcost        := 6;
    clustcost       := 5;
    powercost       := 17;
    eaglecost       := 7;
    mp5cost         := 8;
    ak47cost        := 9;
    augcost         := 8;
    spascost        := 9;
    rugecost        := 7;
    m79cost         := 9;
    barrcost        := 11;
    minimcost       := 8;
    minigcost       := 8;
    allcost         := 20;
  end;




procedureOnJoinGame(ID, Team: byte);   
begin 
   writeConsole(ID, 'Your Money is: $' + inttostr(money[ID]),Color);
   writeConsole(ID, 'Do /shop to see the shop, do /money to see your money !' + inttostr(money[ID]), Color);
  DrawText(ID,$ + inttostr(money[ID]),300,Color,0.08,1,1);
  ifFileExists('scripts/shop/'+ GetPlayerStat(ID,'name') + '.txt') then begin 
asd := ReadFile('scripts/shop/'+ GetPlayerStat(ID,'name') + '.txt'); 
  money[ID] := StrToInt(Copy(asd,0,length(asd)-2)); 
 endelsemoney[ID] := 0 
end; 
end;






procedure OnPlayerKill(Killer, Victim: byte;Weapon: string);
  begin
    if Killer = Victim then
      begin
         writeConsole(Killer, 'you cant kill yourself for money !', Color);
      end else
      begin
        money[Killer] := money[Killer]+1;
        writeConsole(Killer, 'You just got $1 your money is now: $' + inttostr(money[Killer]), Color);
      end;
  end;




function OnPlayerCommand(ID: Byte; Text: string): boolean;
  begin



  give := GetPiece(LowerCase(Text), ' ', 0);
  ammount := GetPiece(LowerCase(Text), ' ', 1);
  player := GetPiece(Text, ' ', 2);
  if give = '/give' then
    begin
      if money[ID] > strtoint(ammount) then
        begin
          giveid := NameToID(player);

          if giveid > 0 then
            begin
              money[ID] := money[ID] - strtoint(ammount);
              money[giveid] := money[giveid] + strtoint(ammount);
              writeconsole(ID, 'You gave $' + ammount + ' to: ' + IDToName(giveid) + ', Your money is now: $' + inttostr(money[ID]) , Color);
              writeconsole(giveid, 'You recived $' + ammount + ' from: ' + IDToName(ID) + ', Your money is now: $' + inttostr(money[giveid]), Color);
            end else
              begin
                writeconsole(ID, 'That person does not exist.', Color);
              end;

        end else
        begin
          writeconsole(ID, 'You don''t have enough money', Color);
        end;

    end;







    if regExpMatch('^/(money|moneys)$', Text) then
      begin
        writeConsole(ID, 'Your money is: $' + inttostr(money[ID]), Color);
     end;



    if regExpMatch('^/(commands|shop|spawn|help)$', Text) then
      begin
        writeConsole(ID, '#############SHOP#########################', Color);
        writeConsole(ID, '#commands:                               #', Color);
        writeConsole(ID, '#/stat $25 (spawn a turret)              #', Color);
        writeConsole(ID, '#/psg $30 (Spawn a sentry gun)           #', Color);
        writeConsole(ID, '#/merc $20 (Spawn a mercenary)           #', Color);
        writeConsole(ID, '#/inv  $6 (Give you the invisibility)    #', Color);
        writeConsole(ID, '#/med $5 (Give you a medic kit)          #', Color);
        writeConsole(ID, '#/nade $5 (Give to you some nade)        #', Color);
        writeConsole(ID, '#/flame $10 (Give you a flamer)          #', Color);
        writeConsole(ID, '#/vest $5 (Give you a Bullet proof)      #', Color);
        writeConsole(ID, '#/serk $6 (Give you the RAGE !!!)        #', Color);
        writeConsole(ID, '#/clust $5 (Give you some cluster)       #', Color);
        writeConsole(ID, '#/power $17 (Spawn all bonus above you)  #', Color);
        writeConsole(ID, '#/eagle $7 (Give you a Desert Eagle)     #', Color);
        writeConsole(ID, '#/mp5 $8 (Give you a Hk mp5)             #', Color);
        writeConsole(ID, '#/ak47 $9 (Give you a Ak 47)             #', Color);
        writeConsole(ID, '#/aug $8 (Give you a Steyr AUG)          #', Color);
        writeConsole(ID, '#/spas $9 (Give you a spas 12)           #', Color);
        writeConsole(ID, '#/ruge $7 (Give you a Ruger)             #', Color);
        writeConsole(ID, '#/m79 $9 (Give you a m79)                #', Color);
        writeConsole(ID, '#/barr $11 (Give you a Barret)           #', Color);
        writeConsole(ID, '#/minim $8 (Give you a FN minimi)        #', Color);
        writeConsole(ID, '#/minig $8 (Give you a Minigun)          #', Color);
        writeConsole(ID, '#/guns 20(Spawn all gun above you)       #', Color);
        writeConsole(ID, '#############END##########################', Color);
      end;





if regExpMatch('^/(stationary|stat|turrent)$', Text) then
  begin
      if money[ID] >= statcost then
        begin
          money[ID] := money[ID] - statcost;
          SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,15);
          writeconsole(ID, 'You bought a Stat Gun for $25, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color);
      end;
  end;
  result := false;






if regExpMatch('^/(psg)$', Text) then begin
      if money[ID] >= psgcost then begin
          money[ID] := money[ID] - psgcost;
         placesentry(getplayerstat(ID,'x'),getplayerstat(ID,'y'),ID,getplayerstat(ID,'team'));
          writeconsole(ID, 'You bought a Sentry Gun for $30, you have $' + inttostr(money[ID]), Color);
        end else begin writeconsole(ID, 'You do not have enough money', Color);
    end;
end;




if regExpMatch('^/(merc)$', Text) then
  begin
      if money[ID] >= merccost then
        begin
          money[ID] := money[ID] - merccost;
          Command('/addbot1 mercenary');
          writeconsole(ID, 'Youve engage a mercenary for $20, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color);
      end;
  end;

  if regExpMatch('^/(desert eagles|eagle|deagles|deserteagles)$', Text) then
    begin
      if money[ID] >= eaglecost then
        begin
          money[ID] := money[ID] - eaglecost;
          forceWeapon(ID,1,GetPlayerStat(ID,'Primary'),0);
          writeconsole(ID, 'You bought deagles for $7, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;
    end;

  if regExpMatch('^/(hkmp5|mp5|hk)$', Text) then
    begin
      if money[ID] >= mp5cost then
        begin
          money[ID] := money[ID] - mp5cost;
          forceWeapon(ID,2,GetPlayerStat(ID,'Primary'),0);
          writeconsole(ID, 'You bought a HK MP5 for $8, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;

    end;

  if regExpMatch('^/(ak47)$', Text) then
    begin
      if money[ID] >= ak47cost then
        begin
          money[ID] := money[ID] - ak47cost;
          forceWeapon(ID,3,GetPlayerStat(ID,'Primary'),0);
          writeconsole(ID, 'You bought a AK47 for $9, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;

    end;

  if regExpMatch('^/(steyr|aug)$', Text) then
    begin
      if money[ID] >= augcost then
        begin
          money[ID] := money[ID] - augcost;
          forceWeapon(ID,4,GetPlayerStat(ID,'Primary'),0);
          writeconsole(ID, 'You bought a Steyr Aug for $8, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;

    end;

  if regExpMatch('^/(spas 12|spas|spas12)$', Text) then
    begin
      if money[ID] >= spascost then
        begin
          money[ID] := money[ID] - spascost;
          forceWeapon(ID,5,GetPlayerStat(ID,'Primary'),0);
          writeconsole(ID, 'You bought a SPAS12 for $9, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;

    end;

  if regExpMatch('^/(ruger|ruge|ruger77)$', Text) then
    begin
      if money[ID] >= rugecost then
        begin
          money[ID] := money[ID] - rugecost;
          forceWeapon(ID,6,GetPlayerStat(ID,'Primary'),0);
          writeconsole(ID, 'You bought a Ruger for $7, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;

    end;

  if regExpMatch('^/(m79)$', Text) then
    begin
      if money[ID] >= m79cost then
        begin
          money[ID] := money[ID] - m79cost;
          forceWeapon(ID,7,GetPlayerStat(ID,'Primary'),0);
          writeconsole(ID, 'You bought a M79 for $9, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;
    end;

  if regExpMatch('^/(barreta|barr|barrett m82a1|barret|barret m)$', Text) then
    begin
      if money[ID] >= barrcost then
        begin
          money[ID] := money[ID] - barrcost;
          forceWeapon(ID,8,GetPlayerStat(ID,'Primary'),0);
          writeconsole(ID, 'You bought a Barreta for $11, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;
    end;

  if regExpMatch('^/(fn minimi|minim|fn)$', Text) then
    begin
      if money[ID] >= minimcost then
        begin
          money[ID] := money[ID] - minimcost;
          forceWeapon(ID,9,GetPlayerStat(ID,'Primary'),0);
          writeconsole(ID, 'You bought a FN Minimi for $8, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;
    end;

  if regExpMatch('^/(minigun|minig)$', Text) then
    begin
      if money[ID] >= minigcost then
        begin
          money[ID] := money[ID] - minigcost;
          forceWeapon(ID,10,GetPlayerStat(ID,'Primary'),0);
          writeconsole(ID, 'You bought a Minigun for $8, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;
    end;


  if regExpMatch('^/(medic|med|health|med pack)$', Text) then
    begin
      if money[ID] >= medcost then
        begin
          money[ID] := money[ID] - medcost;
          SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,16);
          writeconsole(ID, 'You bought a Medkit for $5, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;
    end;

  if regExpMatch('^/(grenade|nade)$', Text) then
    begin
      if money[ID] >= nadecost then
        begin
          money[ID] := money[ID] - nadecost;
          SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,17);
          writeconsole(ID, 'You bought some Grenades for $5, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;
    end;

  if regExpMatch('^/(cluster|clust|clustergrandes|clusternades|clustnades)$', Text) then
    begin
      if money[ID] >= clustcost then
        begin
          money[ID] := money[ID] - clustcost;
          SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,22);
          writeconsole(ID, 'You bought some Cluster Greanades for $5, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;
    end;

  if regExpMatch('^/(armor|vest|bulletproofvest)$', Text) then
    begin
      if money[ID] >= vestcost then
        begin
          money[ID] := money[ID] - vestcost;
          SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,19);
          writeconsole(ID, 'You bought a Bullet Proof Vest for $5, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;
    end;


  if regExpMatch('^/(boxes|power|box)$', Text) then
    begin
      if money[ID] >= powercost then
        begin
          money[ID] := money[ID] - powercost;
          SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,16);
          SpawnObject(GetPlayerStat(ID,'x')+30,GetPlayerStat(ID,'y')-20,17);
          SpawnObject(GetPlayerStat(ID,'x')+40,GetPlayerStat(ID,'y')-20,18);
          SpawnObject(GetPlayerStat(ID,'x')+50,GetPlayerStat(ID,'y')-20,19);
          SpawnObject(GetPlayerStat(ID,'x')+60,GetPlayerStat(ID,'y')-20,20);
          SpawnObject(GetPlayerStat(ID,'x')+70,GetPlayerStat(ID,'y')-20,21);
          SpawnObject(GetPlayerStat(ID,'x')+80,GetPlayerStat(ID,'y')-20,22);
          writeconsole(ID, 'You bought all Powerups for $17, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;

    end;

  if regExpMatch('^/(preditor|inv|invisible)$', Text) then
    begin
      if money[ID] >= invcost then
        begin
          money[ID] := money[ID] - invcost;
          SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,20);
          writeconsole(ID, 'You bought a Preditor Box for $6, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;
    end;

  if regExpMatch('^/(flame god|flame|flamegodmode|flame god mode)$', Text) then
    begin
      if money[ID] >= flamecost then
        begin
          money[ID] := money[ID] - flamecost;
          SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,18);
          writeconsole(ID, 'You bought a Flame God Box for $10, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;
    end;

  if regExpMatch('^/(berseker|serk)$', Text) then
    begin
      if money[ID] >= serkcost then
        begin
          money[ID] := money[ID] - serkcost;
          SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,21);
          writeconsole(ID, 'You bought a Berseker Box for $6, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;
    end;



if regExpMatch('^/(gunz|guns|weapons|weaps|weps)$', Text) then
    begin
      if money[ID] >= allcost then
        begin
          money[ID] := money[ID] - allcost;
          SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,1);
          SpawnObject(GetPlayerStat(ID,'x')+30,GetPlayerStat(ID,'y')-20,2);
          SpawnObject(GetPlayerStat(ID,'x')+40,GetPlayerStat(ID,'y')-20,3);
          SpawnObject(GetPlayerStat(ID,'x')+50,GetPlayerStat(ID,'y')-20,4);
          SpawnObject(GetPlayerStat(ID,'x')+60,GetPlayerStat(ID,'y')-20,5);
          SpawnObject(GetPlayerStat(ID,'x')+70,GetPlayerStat(ID,'y')-20,6);
          SpawnObject(GetPlayerStat(ID,'x')+80,GetPlayerStat(ID,'y')-20,7);
          SpawnObject(GetPlayerStat(ID,'x')-20,GetPlayerStat(ID,'y')-20,8);
          SpawnObject(GetPlayerStat(ID,'x')-30,GetPlayerStat(ID,'y')-20,9);
          SpawnObject(GetPlayerStat(ID,'x')-40,GetPlayerStat(ID,'y')-20,10);
          SpawnObject(GetPlayerStat(ID,'x')-50,GetPlayerStat(ID,'y')-20,11);
          SpawnObject(GetPlayerStat(ID,'x')-60,GetPlayerStat(ID,'y')-20,12);
          SpawnObject(GetPlayerStat(ID,'x')-70,GetPlayerStat(ID,'y')-20,13);
          SpawnObject(GetPlayerStat(ID,'x')-80,GetPlayerStat(ID,'y')-20,14);
          writeconsole(ID, 'You bought all Weapon for $20, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color);
   end;

end;
end;

procedure OnMapChange(newmap:string);
var n:byte;
begin
for n:=1 to maxpsg do begin sgd[n]:=false; end;
end;

procedure OnLeaveGame(ID,team:byte;kicked:boolean);
var n:byte;
begin
for n:=1 to maxpsg do
begin if sgo[n]=ID then sgd[n]:= false;
end;
WriteFile('scripts/shop/'+ GetPlayerStat(ID,'name') + '.txt',IntToStr(money[ID])); 
end;




Procedure AppOnIdle(Ticks: Integer);
 Var N, K: Byte;
  X, Y, Dista: Single;
   Begin
    For N := 1 To maxpsg Do Begin
     if sgd[n] = True Then Begin
      CreateBullet(sgx[n],sgy[n],0,0,0,5,sgo[n]);
       For K := 1 To 32 Do Begin
        GetPlayerXy(K,X,Y);
         if GetPlayerStat(K,'Team') <> sgt[n] Then if GetPlayerStat(K,'Alive') = True Then if RayCast(sgx[n],sgy[n],x,y,dista,psgrang) = True Then if dista <= psgrang Then Begin
          x := ((x-sgx[n]) / dista)*psgspee;
         y := ((y-sgy[n]) / dista)*psgspee;
          CreateBullet(sgx[n],sgy[n],x,y,psgpowa,psgtype,sgo[n]); sga[n]:=sga[n]-1;
         if sga[n] = 0 Then Begin
      sgd[n] := false;
      Writeconsole(sgo[n],'One of your sentry guns ran out of ammo.',$0000FF00);
     end;
     Break;
    end;
   end;
  end;
 end;
end;

procedure OnPlayerSpeak(ID:Byte;Text:String);
begin
if (Text='!money')
      then begin
        writeConsole(ID, 'Your money is: $' + inttostr(money[ID]), Color);
     end;



if(Text='!shop')
      then begin
        writeConsole(ID, '#############SHOP#########################', Color);
        writeConsole(ID, '#commands:                               #', Color);
        writeConsole(ID, '#/stat $25 (spawn a turret)              #', Color);
        writeConsole(ID, '#/psg $30 (Spawn a sentry gun)           #', Color);
        writeConsole(ID, '#/merc $20 (Spawn a mercenary)           #', Color);
        writeConsole(ID, '#/inv  $6 (Give you the invisibility)    #', Color);
        writeConsole(ID, '#/med $5 (Give you a medic kit)          #', Color);
        writeConsole(ID, '#/nade $5 (Give to you some nade)        #', Color);
        writeConsole(ID, '#/flame $10 (Give you a flamer)          #', Color);
        writeConsole(ID, '#/vest $5 (Give you a Bullet proof)      #', Color);
        writeConsole(ID, '#/serk $6 (Give you the RAGE !!!)        #', Color);
        writeConsole(ID, '#/clust $5 (Give you some cluster)       #', Color);
        writeConsole(ID, '#/power $17 (Spawn all bonus above you)  #', Color);
        writeConsole(ID, '#/eagle $7 (Give you a Desert Eagle)     #', Color);
        writeConsole(ID, '#/mp5 $8 (Give you a Hk mp5)             #', Color);
        writeConsole(ID, '#/ak47 $9 (Give you a Ak 47)             #', Color);
        writeConsole(ID, '#/aug $8 (Give you a Steyr AUG)          #', Color);
        writeConsole(ID, '#/spas $9 (Give you a spas 12)           #', Color);
        writeConsole(ID, '#/ruge $7 (Give you a Ruger)             #', Color);
        writeConsole(ID, '#/m79 $9 (Give you a m79)                #', Color);
        writeConsole(ID, '#/barr $11 (Give you a Barret)           #', Color);
        writeConsole(ID, '#/minim $8 (Give you a FN minimi)        #', Color);
        writeConsole(ID, '#/minig $8 (Give you a Minigun)          #', Color);
        writeConsole(ID, '#/guns 20(Spawn all gun above you)       #', Color);
        writeConsole(ID, '#############END##########################', Color);
      end;
  end;


Offline Hacktank

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Re: Anyone have a Mine script ?
« Reply #3 on: April 18, 2010, 07:48:57 pm »
Yes you could, all you would have to do is change up the onplayercommand() part, make it check to see if there is enough money, and then if there is do LayMine(ID); and decrese the money.


Offline mich1103

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Re: Anyone have a Mine script ?
« Reply #4 on: April 18, 2010, 08:03:24 pm »
only that ? Ive tought that i need to put the LayMine script on it !

Offline Hacktank

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Re: Anyone have a Mine script ?
« Reply #5 on: April 18, 2010, 09:04:51 pm »
You need to put it all in your shop script, but you only need to edit the OnPlayerCommand() part to make mines buyable.


Offline mich1103

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Re: Anyone have a Mine script ?
« Reply #6 on: April 19, 2010, 05:25:49 am »
Do i need to put the var of the mine script in the shop script ?
Do i need to put he const with the const of the shop ?

Offline dnmr

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Re: Anyone have a Mine script ?
« Reply #7 on: April 19, 2010, 06:28:49 am »
Do i need to put the var of the mine script in the shop script ?
Do i need to put he const with the const of the shop ?
of course you do, you silly fucker. And make sure identifier names don't overlap. To put it in other words to make sure you understand - change variable/const/function names in one script if some variable/const/functions have the same name in the other script. Otherwise it will now work like it should

Offline Zapper

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Re: Anyone have a Mine script ?
« Reply #8 on: April 19, 2010, 06:33:05 am »
Do i need to put the var of the mine script in the shop script ?
Do i need to put he const with the const of the shop ?
Yes.