Author Topic: Automated turret  (Read 7272 times)

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Offline numgun

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Automated turret
« on: August 13, 2006, 08:28:47 am »
The idea is:

An automated turret that shoot in only one direction.
The bullet could be a have the damage of minimi and the fire rate of ruger.
The turret could be destroyable that would repair itself after a resonable time (5-8 secs.)

The turret is placed on the map through a mapmaker where you can also set:
-The barrel direction (between 0-360' radius)
-repairing time

Discuss and implement.

Offline jrgp

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Re: Automated turret
« Reply #1 on: August 13, 2006, 08:34:34 am »
interesting Idea.

Maybe the turret should have a team, and wenever it sees someone from the other team it shoots.
Or it could constantly be shooting reguardless of who gets hit.

overall I like it
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Offline swebonny

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Re: Automated turret
« Reply #2 on: August 13, 2006, 10:15:43 am »
Oh that's a neat idea.

What if like you can vote a person that the turret will only shot on. Like a hacker or lame person?


Offline -Vis-

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Re: Automated turret
« Reply #3 on: August 13, 2006, 12:20:33 pm »
Huzzah... a free crap camper for your team.

NO.


Offline Mr. Domino

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Re: Automated turret
« Reply #4 on: August 13, 2006, 12:37:04 pm »
This would be neat if it were incorporated with the base capturing idea in another thread. Turrent kills indiscriminately until you capture its base. Otherwise, no thanks, we don't need more bots in the game.

Offline numgun

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Re: Automated turret
« Reply #5 on: August 13, 2006, 02:55:56 pm »
Possibly you understood wrong mr domino & -Vis-:

As I said the turret will only fire at 1 direction.
So if you set 90' degrees (upwards) then the turret will only shoot upwards.
Maybe a rotating turret could also be an option.

MAIN POINT: THE TURRET DOES NOT AIM.

Offline -Vis-

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Re: Automated turret
« Reply #6 on: August 13, 2006, 03:23:18 pm »
No I read it correctly.... that's why I put "CRAP" camper. This is a waste of time, but like Mr Domino said, could be interesting with the addition of the base capturing idea.


Offline Serial K!ller

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Re: Automated turret
« Reply #7 on: August 13, 2006, 03:25:44 pm »
could be useful for spawn area defense.

Offline Pyroguy

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Re: Automated turret
« Reply #8 on: August 13, 2006, 04:18:23 pm »
Meh, I dunno. Just have someone man a stat gun. Auto turrets are not Soldat.

Offline Kaine

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Re: Automated turret
« Reply #9 on: August 13, 2006, 10:08:38 pm »
sounds like it could work, maybe u could make em as a powerup or something.  basically their like stat guns, cept they fire on their own, with the exact same area of fire as the stat cept weaker shots.

Offline Ivarska

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Re: Automated turret
« Reply #10 on: August 14, 2006, 03:20:16 am »
i like the idea with you can destroy the gun and it repairs after a few seconds. but i don't like the gun...
a automated turret should destroy the fun.
but they should make so you can destory stationary guns. ;D

Offline Will

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Re: Automated turret
« Reply #11 on: August 14, 2006, 03:25:03 am »
I agree with serial killer here. This could prevent spawncamping if placed properly.

Offline -Vis-

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Re: Automated turret
« Reply #12 on: August 14, 2006, 04:29:27 am »
I agree with serial killer here. This could prevent spawncamping if placed properly.

But it'd also shoot people who are trying to return the flag, and people who are just running past the spawn area. As a spawncamping prevention tool, it's not really appropriate, because it would always be more than just that.


Offline realdeal

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Re: Automated turret
« Reply #13 on: August 14, 2006, 09:00:06 am »
thats actually pretty easy make a box with just enough space to shoot out of in w/e direction put a turret and a bot in it and viola
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Offline numgun

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Re: Automated turret
« Reply #14 on: August 14, 2006, 10:29:58 am »
How about climbing maps? you could do a full corridor of turrets and try getting through it in matrix-like scene.

Offline {LAW} Gamer_2k4

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Re: Automated turret
« Reply #15 on: August 14, 2006, 10:40:16 am »
Ok...you can have a slow-firing turret that shoots anyone indiscriminately (not enough to hurt, just enough to be annoying).  OR, you can have a powerful defensive gun that is fired only by intelligent players and is an asset to the team.  Take a wild guess at which one is already in the game and which one is just a bad idea.

(BTW, many servers already disable stat guns.  Why would this be any more popular?)
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Offline Fluffy

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Re: Automated turret
« Reply #16 on: August 14, 2006, 02:57:40 pm »
An automated stationary peashooter? No, please.

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Offline Bgretydews

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Re: Automated turret
« Reply #17 on: August 14, 2006, 02:59:59 pm »
No. Its not soldat
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Offline BondJamesBond

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Re: Automated turret
« Reply #18 on: August 14, 2006, 04:10:33 pm »
I say yes, only if it has to be manned to be operated, and, like the stat. gun, will eventually overheat
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Offline The Geologist

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Re: Automated turret
« Reply #19 on: August 14, 2006, 04:17:38 pm »
I say yes, only if it has to be manned to be operated, and, like the stat. gun, will eventually overheat

But it's an automated stat gun...if it has to be manned to be operated, then it wouldn't be an automated gun.

Definately don't like the idea.  Regular stat guns are enough as is. 
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