Author Topic: Automated turret  (Read 7615 times)

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Offline jettlarue

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Re: Automated turret
« Reply #20 on: August 15, 2006, 11:40:02 pm »
i think bondjamesbond was just joking...

Offline -Vis-

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Re: Automated turret
« Reply #21 on: August 16, 2006, 12:30:52 am »
I thought he was being quite serious, but what do I know?

If he was joking, well.. I didn't laugh. ???


Offline numgun

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Re: Automated turret
« Reply #22 on: August 16, 2006, 01:41:03 am »
The bullets will be very weak ya know...

Offline Kaine

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Re: Automated turret
« Reply #23 on: August 16, 2006, 04:40:23 pm »
they cant be too weak, or they'll be just an annoyance.  newayz, an idea i was throwin round, maybe they could be introduced into deathmatch games as something to change the pace a little bit, and theyd be workin kinda like bots, cept stationary.

Offline H31MU7

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Re: Automated turret
« Reply #24 on: August 17, 2006, 11:16:14 pm »
could be useful for spawn area defense.
Indeed thats what it should be used for and only that! Because spawning becomes irritating.

Offline Mr. Domino

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Re: Automated turret
« Reply #25 on: August 18, 2006, 12:15:00 am »
could be useful for spawn area defense.
Indeed thats what it should be used for and only that! Because spawning becomes irritating.

Yes, but the flag also spawns in the area.

Offline numgun

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Re: Automated turret
« Reply #26 on: August 18, 2006, 03:29:41 am »
not in every map. its upto the map makers choise to put the stat where he wants

Offline The Red Guy

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Re: Automated turret
« Reply #27 on: August 19, 2006, 08:31:59 pm »
Argh, then the game would be as annoying as Half-life.

Offline John The Engineer

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Re: Automated turret
« Reply #28 on: August 20, 2006, 11:15:34 pm »
Um... what?

What is the point if it shoots indiscriminately, its just a nuisance and serves no purpose.

If it aims in one direction only then most of the time it will miss unless the target is very close. Since it has such a slow firing rate it wouldn't be very effective.

Anyways I don't think there is a point of having, in essence, a bot on the team.

Offline O.R.I.O.N.

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Re: Automated turret
« Reply #29 on: August 21, 2006, 04:14:18 pm »
Maybe automated turrets could be useful if you could program them similar to bots, with certain amount of accuracy and shot selecting.  Or, there could be remote turrets that you could control by walking up to a console, where your view would switch to the gun.  If the gun gets shot, you take damage.  Or, dispensable auto-turrets with a limited active time?  This may be getting to complicated, but who knows, Soldat may just get there someday.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline {LAW} Gamer_2k4

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Re: Automated turret
« Reply #30 on: August 21, 2006, 04:57:15 pm »
REALLY complicated now (and moving on to the realms of fantasy):
Maybe someday there could be tanks.  They would have limited mobility (no jets obviously), and once you're inside you have armor comparable to maybe five vests?  Once you're inside, you have to fire a minigun-like weapon.  One shot from the LAW could destroy the tank; one shot from the Barret would kill the player but leave the tank intact.  It would take a few grenades or m79 shots to destroy the tank.  Normal weapons would affect it only minimally.  The tank could have a respawn time of 1 or 2 minutes.

Anyway, is this a good idea or a stupid idea?  If it's stupid, definitely tell me right away; I won't be surprised or offended.
Gamer_2k4

Only anime shows I've felt any interest in over the years are Pokemon (original TV series) and various hentai.
so clearly jgrp is a goddamn anime connoisseur. his opinion might as well be law here.

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Offline McFool

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Re: Automated turret
« Reply #31 on: August 21, 2006, 09:14:12 pm »
Anyone here ever play Deus Ex?

They had auto turrets, but each was connected to a computer terminal somewhere nearby, which you had to 'hack' (took between 5 and 45 seconds) to gain control of it.

If that were to happen, then I would support it.

Thrax

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Re: Automated turret
« Reply #32 on: August 21, 2006, 09:44:17 pm »
REALLY complicated now (and moving on to the realms of fantasy):
Maybe someday there could be tanks.  They would have limited mobility (no jets obviously), and once you're inside you have armor comparable to maybe five vests?  Once you're inside, you have to fire a minigun-like weapon.  One shot from the LAW could destroy the tank; one shot from the Barret would kill the player but leave the tank intact.  It would take a few grenades or m79 shots to destroy the tank.  Normal weapons would affect it only minimally.  The tank could have a respawn time of 1 or 2 minutes.

Anyway, is this a good idea or a stupid idea?  If it's stupid, definitely tell me right away; I won't be surprised or offended.

That would be a good idea but..  But can only go on certain ground types..  That will make it so its not really uber

Offline -Vis-

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Re: Automated turret
« Reply #33 on: August 22, 2006, 12:11:48 am »
Anyone here ever play Deus Ex?

They had auto turrets, but each was connected to a computer terminal somewhere nearby, which you had to 'hack' (took between 5 and 45 seconds) to gain control of it.

If that were to happen, then I would support it.

Deus Ex - Fantastic game.
Idea = Too complex for soldat, IMO, but it sounds interesting.


Offline O.R.I.O.N.

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Re: Automated turret
« Reply #34 on: August 22, 2006, 10:40:01 am »
REALLY complicated now (and moving on to the realms of fantasy):
Maybe someday there could be tanks.  They would have limited mobility (no jets obviously), and once you're inside you have armor comparable to maybe five vests?  Once you're inside, you have to fire a minigun-like weapon.  One shot from the LAW could destroy the tank; one shot from the Barret would kill the player but leave the tank intact.  It would take a few grenades or m79 shots to destroy the tank.  Normal weapons would affect it only minimally.  The tank could have a respawn time of 1 or 2 minutes.

Anyway, is this a good idea or a stupid idea?  If it's stupid, definitely tell me right away; I won't be surprised or offended.

This COULD be interesting if MM hadn't told us repeatedly that there would never be any vehicles... 0_o

Anyone here ever play Deus Ex?

They had auto turrets, but each was connected to a computer terminal somewhere nearby, which you had to 'hack' (took between 5 and 45 seconds) to gain control of it.

If that were to happen, then I would support it.

That's practically what I was saying, dangit!
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline {LAW} Gamer_2k4

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Re: Automated turret
« Reply #35 on: August 22, 2006, 10:48:50 am »
This COULD be interesting if MM hadn't told us repeatedly that there would never be any vehicles... 0_o

Oh...I didn't know that.  That's unfortunate, because I think vehicles could make some of the weapons more useful, and would generally add a lot of fun to the game.

Watch out though MM; apparently I have to make my own version of Soldat (with vehicles) and it will be better than yours! ;)

*sigh* I'd better break out the programming books.
Gamer_2k4

Only anime shows I've felt any interest in over the years are Pokemon (original TV series) and various hentai.
so clearly jgrp is a goddamn anime connoisseur. his opinion might as well be law here.

Best Admin: jrgp, he's like the forum mom and a pet dog rolled into one.

Offline O.R.I.O.N.

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Re: Automated turret
« Reply #36 on: August 22, 2006, 11:21:23 am »
Add auto-guns and interactive items while you're at it. :P

Well, we won't be seeing him for another few months. XP
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Kaine

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Re: Automated turret
« Reply #37 on: August 22, 2006, 09:43:22 pm »
actually id havta say years, if he's gonna do this all on his own and not release any betas.  but {LAW} if u do, im ready and waitin to be a tester.

Offline {LAW} Gamer_2k4

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Re: Automated turret
« Reply #38 on: August 23, 2006, 10:12:47 am »
The problem is, if I make a similar game, how do I avoid it looking like an obvious knockoff?  Any ideas?  Instead of jetboots, maybe a grappling hook like Liero?  I remember that was pretty fun.  I'd also have to think of a new weaponset, new gametypes...though I'm sure vehicles would offer interesting possibilities.  As far as core gameplay, though, it seems Soldat has everything right.  Anyway, if I do make this game (and I seems like I have to, because I said I would =/), I'd need to do some serious studying of SDL, OpenGL, or DirectX.  Oh yeah, and network programming.  I'd probably write it in C++, since that's the language I'm most familiar with.  Maybe give me 6 months with a manual and I'll start the actual coding, once I have a good idea of the structure I want.  Of course, that implies that I'll have enough time and motivation to work on the game...
Gamer_2k4

Only anime shows I've felt any interest in over the years are Pokemon (original TV series) and various hentai.
so clearly jgrp is a goddamn anime connoisseur. his opinion might as well be law here.

Best Admin: jrgp, he's like the forum mom and a pet dog rolled into one.

Offline Kaine

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Re: Automated turret
« Reply #39 on: August 23, 2006, 08:29:14 pm »
well, maybe you could get some help or something.  Theres tonnes of skilled people out there that make all these mods we play.  Maybe you should ask help of the WH40k/StarshipTrooper mod makers, or maybe numgun can help.