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How can serious gaming be considered as fun, it is SERIOUS
Gathers...Well, I have play about 6, and, most of the time, there has been a retart, cus someone takes like, 5 seconds longer to pick a gun. Or a pause cus someone has to answer the phone. 3 players is NOT enough. 5 at the least, or else it gets boring quick. Plus more people get to play. And yes soldat is ment to be hectic uncontrolled chaos. Also, why cant we have Deathmatch gathers? Deathmatch IS soldat. Yes CTF is fun and teambased, but what happened to good old DM, I'm lucky if I can find 5 DM servers, tbh, that was the most fun. TDM is ok, but for teams i guess CTF is better. So, uh, yeah, I dont like gathers that much.As for advertising. We cant put soldat out there till its relatively bug free. You think Valve would still be here if they released halflife 1 as the full game while in beta then made people download constant updates? We need one final version to get it right. Then we can advertise.
Quote from: Shard on May 16, 2010, 12:49:58 pmGathers...Well, I have play about 6, and, most of the time, there has been a retart, cus someone takes like, 5 seconds longer to pick a gun. Or a pause cus someone has to answer the phone. 3 players is NOT enough. 5 at the least, or else it gets boring quick. Plus more people get to play. And yes soldat is ment to be hectic uncontrolled chaos. Also, why cant we have Deathmatch gathers? Deathmatch IS soldat. Yes CTF is fun and teambased, but what happened to good old DM, I'm lucky if I can find 5 DM servers, tbh, that was the most fun. TDM is ok, but for teams i guess CTF is better. So, uh, yeah, I dont like gathers that much.As for advertising. We cant put soldat out there till its relatively bug free. You think Valve would still be here if they released halflife 1 as the full game while in beta then made people download constant updates? We need one final version to get it right. Then we can advertise.restart =/= regather, regather is the annoying thing, a restart should be expected as soon as a map starts. there's ussualy somebody that gets the extra long load bug or repositioning/putting on music.pauses are annoying, just avoid turks and you should be fine.also... soldat isn't ment to be hectic uncontrolled chaos, shouldn't you let the experianced players tell what soldat is all about? -.-
lock this thread.
Also, why cant we have Deathmatch gathers? Deathmatch IS soldat. Yes CTF is fun and teambased, but what happened to good old DM, I'm lucky if I can find 5 DM servers, tbh, that was the most fun. TDM is ok, but for teams i guess CTF is better. So, uh, yeah, I dont like gathers that much.
Quote from: -Major- on May 18, 2010, 01:44:26 amlock this thread.Because we're finally getting at what's killing the public scene?I have to agree with Horve, Soldat began as a random idea to start with, just let it be RANDOM.
If those experienced players showed up in public servers, it would be a lot more challenging and versatile to play.
This is complete bull.1. You mentioned that you're NA and you can't find pubs to play in and you have to join EU servers. When was the last time you saw a game in #sna.gather? Yeah, it's inactive as hell and #soldat.gather doesn't have that many Americans playing there that it would empty the pubs.
2. It's obvious that what's killing the activity is the lack of support. New versions take way too long to come out and you also have to take into consideration the fact that Soldat is an old game and since it's not even getting any updates whatsoever, how exactly are new players supposed to hear about it? If there was a constant flow of new players, there wouldn't be a ton of empty pub servers. The problem is that Soldat isn't getting enough new players, not that the old players aren't playing on pubs.
And I dare say that the vast majority of Soldat players are still pub players.
3. Gather has done a lot for this community. It's a fact that gather is a very simple and easy way to play organized cw without any hassle. Some of you people need to realize that while you might find the more random games on pubs fun, there are also people who actually find gathers more fun because you don't have to worry about unbalanced teams, people leaving in middle of the rounds, random votekicks and all that.
I enjoy playing on pubs from time to time but it's definitely a lot more fun to play in gathers in the long run. Gather has also substantially increased the activity of the clan community by attracting new players, thus increasing the amount and size of clans. And this way clan community has grown and that will in turn attract more players who are interested in clan wars instead of random pub games.
You claim that first impression is important but you also need to consider that once new players find out that pubs are all there is to Soldat, they might not continue playing if they are solely interested in competitive gaming. But if they find out that there's quite a big clan community (given the size of the game), they might be inclined to play more. Of course that's just an assumption but your theory that gather is killing Soldat is no less far-fetched.
Just by looking at the amount of people playing gather, it's obvious that it's doing a favor to this community. People aren't playing gathers because they are forced to, they are playing gathers because they want to.
I tend to somewhat agree with you jerich. the solution isn't imho to remove gathers all together but makeing the more accessible to players best would be if they were integrated into soldat. so threshold for new players to play a gather would be lower.
Quote from: zakath on May 20, 2010, 12:41:28 pmI tend to somewhat agree with you jerich. the solution isn't imho to remove gathers all together but makeing the more accessible to players best would be if they were integrated into soldat. so threshold for new players to play a gather would be lower.The real problem here is the time commitment. If you don't set 40 minutes aside for a gather, it's definitely possible a player will have to leave and then I will have to tempban them for 3d I wouldn't mind, say, a 4v4 server that was highly active (so you wouldn't have to worry about time), randomized teams every X rounds (for a more interesting game), etc. -- whether this will actually be active is another issue altogether.