Author Topic: ctf_Empire  (Read 10601 times)

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Offline Horve

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Re: ctf_Empire
« Reply #40 on: April 27, 2010, 07:13:50 pm »
Who in their right mind would actually start wasting time proving something to someone who is unable nor unwilling to comprehend in the first place?

and fanboys, lay off the retard. I don't approve of bullying. There is an unwritten rule that you don't gang up on cripples, be they mentally or physically impaired. At least it is a personal principle.

Sml examples, to me, are shit, they were shit before as well. The point is, they were great back in the times when there was no backflipping and no zakath.
« Last Edit: April 27, 2010, 07:16:33 pm by Horve »

Offline zakath

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Re: ctf_Empire
« Reply #41 on: April 28, 2010, 03:52:13 am »
Who in their right mind would actually start wasting time proving something to someone who is unable nor unwilling to comprehend in the first place?

and fanboys, lay off the retard. I don't approve of bullying. There is an unwritten rule that you don't gang up on cripples, be they mentally or physically impaired. At least it is a personal principle.

Sml examples, to me, are s**t, they were s**t before as well. The point is, they were great back in the times when there was no backflipping and no zakath.
Your impecable social skills as well as inability to give even a slightest hint why you are such a great mapper proves yet again then your only skill here is the amount of insults you can throw up without any basis what so ever but then again cant expect to much from someone who's only skill is to flame.

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DarkCrusade

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Re: ctf_Empire
« Reply #42 on: April 28, 2010, 02:29:35 pm »
Do not forget to mention at this point that it was Zakath who created the gamemode MissionMod and MissionMod2, anyone who's scripting around here knows how much effort he must have put into the script and the creation of the very unique and pretty maps. In fact I think that this is far more worth of being called good than anything Horve has done. Besides that this totally surprised me:

There is an unwritten rule that you don't gang up on cripples, be they mentally or physically impaired. At least it is a personal principle.

How come that you say that? You call everyone mentally disturbed who is not able to talk proper english. Screw that, you call pretty much everyone so, with a few exceptions.

To sum things up: I rather appreciate anything Zakath did than anything you've done in your lang career of being soldatforums biggest faggot ever. I'm not saying you have no 'mapping skills' nor am I saying you are dumb, because you don't lack those things, but you really deserve punishment for your plain posting style.

Offline Dusty

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Re: ctf_Empire
« Reply #43 on: April 28, 2010, 03:07:56 pm »
Zakath's not the right person to say Vig has done nothing.

Offline smiluu

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Re: ctf_Empire
« Reply #44 on: April 28, 2010, 04:28:32 pm »
Me and suow both followed your original oeuvre, if you need to call something unvaried then let it be your own mapping/design skills.



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We can keep exchanging our opinions forever while not leading ourselves anywhere.
However I agree, effort is the labour of love. We all know how much effort it needs
to bear down a rock hard turd forth your rectum.. But no matter how many times
you (and zakath) try, what distors the water will always/only be s**t.

DarkCrusade

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Re: ctf_Empire
« Reply #45 on: April 29, 2010, 01:04:49 am »
Now you are being silly.

Offline croat1gamer

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Re: ctf_Empire
« Reply #46 on: April 30, 2010, 05:48:26 pm »
My eyes hurt from watching it.
And im sure that there are buttloads of polybugs.
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.

DarkCrusade

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Re: ctf_Empire
« Reply #47 on: April 30, 2010, 06:58:37 pm »
#1: Which bridges are walkable? Which not? Top route seems to be useless, if you want to keep it that way give an advantage by putting some kit spawns there (maybe remove those from the bases or they will be attracting spawners).

Simply forget #2.

Offline darDar

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Re: ctf_Empire
« Reply #48 on: April 30, 2010, 07:05:46 pm »
currently only the bridge over the blue polygon is walkable and i tested it out , the upper way isnt so useless as it seems to be cause you can do that in several ways and this can be a good tactic:


i will still add some kits there
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DarkCrusade

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Re: ctf_Empire
« Reply #49 on: April 30, 2010, 07:39:32 pm »
Get rid of those ugly clouds now and do it the way the lazy people (including me) do it. Color the borders black and stretch some black blank.bmp to get a nice fade effect. There are two different coloring tools, learn how to use them. If you need some information about Polyworks just click at the questionmark sgn at the top right corner and you'll find everything you need.

Offline As de Espada

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Re: ctf_Empire
« Reply #50 on: May 03, 2010, 08:22:39 am »
about the second version of the map... you are really good in making useless paths. People would never go the lower route, and mostly upper route.
about the current version, make the trespassable bridge more transparent plz
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Offline Biggles

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Re: ctf_Empire
« Reply #51 on: May 03, 2010, 10:43:19 am »
off topic: I'll translate all smiluus post by one word: asslicker.

ontopic: get rid of all the clouds

Offline Norbo

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Re: ctf_Empire
« Reply #52 on: July 02, 2010, 07:05:10 am »
maybe im kinda late here, because nobody has posted in this topic for about a month.
but i really like the layout of this map, it brings a new dimention to soldat,is very interesting and tactical.

darDar: are you still working on it? i think you should carry on with this as it has lots of potential for a good map.
Also, try to improve the visuals, remove the clouds, add some more scenery, and vary the shape of your polygons.

Add some blank.bmp's outside the whole map, like DarkCrusade said. This will make it much better to look at.

Offline -Major-

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Re: ctf_Empire
« Reply #53 on: July 04, 2010, 01:52:57 am »
what about this instead.


this would make up rout main rout, and low rout defense. or make it 1 def "mid" (goes where the player ahead died) and then 1 for each rout, probably would be a very intense map. 3v3 might be hard, and 2v2 might be very slow.
if you swap the flags, it could be quit interessting.


swap the falgs and it could be like a fast paced hormone.

and like everyone has said, remove the clouds. I am guessing this is just a game play version. you'd need to move nades to flag position, health packs quite close to flag position, and maybe at the first flying polygon thingy on each base.
I am not sure how the medics works.... is the medics "owner" indicated by the closer spawn position or the flag position?
« Last Edit: July 04, 2010, 01:56:34 am by -Major- »

Offline darDar

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Re: ctf_Empire
« Reply #54 on: July 05, 2010, 04:32:57 pm »
thanks for replying even if this thread isnot really up to date any longer cause im kinda busy currently.
Im not sure about the Medic Owner thing but i will try to use your ideas and test it out.
And to the Fog thing... I just made to have at least a bit graphics on that map. I tried to make it look like Guardian which i didnt really got :) .. but after removing the fog it simply looks sh**.
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Offline Norbo

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Re: ctf_Empire
« Reply #55 on: July 06, 2010, 11:04:20 am »
I think it looks shit now. Upload the map, let me see what i can do.

Offline darDar

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Re: ctf_Empire
« Reply #56 on: July 07, 2010, 08:26:47 am »
I think it looks s**t now. Upload the map, let me see what i can do.
Im currently on laptop cause im having some issues with my PC, i will have to reinstall my oS then i can give it to you thx.
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Offline Monsteri

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Re: ctf_Empire
« Reply #57 on: October 06, 2010, 08:06:08 am »
Phew, very lot of text here. Your map have got some attention :D . Aand as everybody have said, remove the clouds. This is more like ctf_cloud now. And make outside edges a little bit circular. You too could shade them black. Remove too some of those spawns and add medi- and grenade kits. (andandand) Make something colliders to outsidest islands and to downhills begin. That there aren't  -im-camping in spwan-with-sniper (i'm still not hating them) dudes. This is a fun Idea, and I think it works. But i'm not giving to you orders, just ideas. :) And I hope that you get your PC to work
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