Author Topic: ctf_AttackHotel  (Read 1699 times)

0 Members and 3 Guests are viewing this topic.

Offline dominikkk26

  • Camper
  • ***
  • Posts: 404
    • PMGsite
ctf_AttackHotel
« on: April 25, 2010, 05:42:04 am »
ctf_AttackHotel
Name: Ctf_AttackHotel
Original author: dominikk26
Download: In annexes


« Last Edit: December 30, 2010, 03:27:40 pm by dominikkk26 »

Offline L[0ne]R

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2079
  • need a life. looking for donors.
Re: ctf_Attack On Hotel
« Reply #1 on: April 26, 2010, 09:58:03 pm »
Well, this map is actually playable and doesn't look too bad, but it's still far from good.

- Top rouse is almost useless.
- The branches that you can stand on are too hard to see.
- Too many things blocking the way out of red base. Get rid of those cars and a trash container, or at least move them into the background.
- The vent in red base is useless as well.
- Player spawns are too close to the flags.
- Each base needs at least 2 entrances on different sides. Otherwise it becomes too hard to get to the flag.
- There's absolutely no clues where are the entrances/exits to the sunken ship. And the ship itself provides almost no advantage.

Another good thing is that you finally posted the sceneries here instead of some other site. Now if only you put them in proper folders... like this:
ctf_Attack on Hotel/maps/ctf_Attack on Hotel.pms
ctf_Attack on Hotel/scenery-gfx/scenery1.bmp
ctf_Attack on Hotel/scenery-gfx/scenery2.bmp
ctf_Attack on Hotel/scenery-gfx/scenery3.bmp
etc...

This map is definitely better than your previous works, but it still needs lots of work.
« Last Edit: April 26, 2010, 10:00:29 pm by L[0ne]R »

Offline tehsnipah

  • Veteran
  • *****
  • Posts: 1093
  • Koreanah Snipah
Re: ctf_Attack On Hotel
« Reply #2 on: April 26, 2010, 10:34:54 pm »
Hotel?! Rather looks like a swamp. But I like the graphic scenery..... Really like the trees.
"Prudence is good when pulling the trigger on a heavy firearm. It's all or nothing. So is life, wouldn't you say?"

Offline smiluu

  • Flagrunner
  • ****
  • Posts: 673
  • Put your farts in my pussy
    • LOLOKAUST MSPAINT PLEASURE POND
Re: ctf_Attack On Hotel
« Reply #3 on: April 27, 2010, 12:25:14 am »
Isn't character limit set to 16? (Meaning your mapname is too long)
Shorten it to "ctf_HotelAttack" or something.

Really like the trees.
I doubt they're his handwork.

Offline dominikkk26

  • Camper
  • ***
  • Posts: 404
    • PMGsite
Re: ctf_Attack On Hotel
« Reply #4 on: April 27, 2010, 01:38:54 am »
Well, this map is actually playable and doesn't look too bad, but it's still far from good.

- Top rouse is almost useless.
- The branches that you can stand on are too hard to see.
- Too many things blocking the way out of red base. Get rid of those cars and a trash container, or at least move them into the background.
- The vent in red base is useless as well.
- Player spawns are too close to the flags.
- Each base needs at least 2 entrances on different sides. Otherwise it becomes too hard to get to the flag.
- There's absolutely no clues where are the entrances/exits to the sunken ship. And the ship itself provides almost no advantage.

Another good thing is that you finally posted the sceneries here instead of some other site. Now if only you put them in proper folders... like this:
ctf_Attack on Hotel/maps/ctf_Attack on Hotel.pms
ctf_Attack on Hotel/scenery-gfx/scenery1.bmp
ctf_Attack on Hotel/scenery-gfx/scenery2.bmp
ctf_Attack on Hotel/scenery-gfx/scenery3.bmp
etc...

This map is definitely better than your previous works, but it still needs lots of work.

I did it probably a month and still testing the gameplay!

From: April 27, 2010, 01:40:43 am
Isn't character limit set to 16? (Meaning your mapname is too long)
Shorten it to "ctf_HotelAttack" or something.

Really like the trees.
I doubt they're his handwork.

OK
I could not think of names! Because there is almost something for everyone!
« Last Edit: April 27, 2010, 01:40:43 am by dominikkk26 »