Author Topic: new in-game interface + a few suggestions  (Read 4552 times)

0 Members and 1 Guest are viewing this topic.

Offline kzya

  • Major
  • *
  • Posts: 91
new in-game interface + a few suggestions
« on: May 06, 2010, 05:36:21 am »
another one of my new soldat interface project.
the reason im doing this is because i believe soldat needs new & flashy things
instead of adding weird and useless stuff which makes soldat worse.

-added new kill console
-added weapon box
-added headshot image




weapon box only appears for 2~3 secs when switching weapon.



or we can just remove the weapon box...
I think making exploding headshots should be possible for all guns with 100% chance
« Last Edit: May 06, 2010, 06:36:21 am by kzya »

Offline freestyler

  • Soldat Beta Team
  • Camper
  • ******
  • Posts: 326
Re: new soldat interface + a few suggestions
« Reply #1 on: May 06, 2010, 05:55:45 am »
The weapon box can be done with scripting (OnWeaponChange that triggers DrawText and InterfaceImage with respective weapons). Sounds cool, I'll try to write it. ;)

The kill log looks nice, but it would eat the space that is reserved for chat log. Remember, Soldat's base resolution is 640x480, so we don't have too much space on the top.

DarkCrusade

  • Guest
Re: new in-game interface + a few suggestions
« Reply #2 on: May 06, 2010, 07:08:14 am »
Doesn't look bad. The country idea for player indicator doesn't sound bad also. I like it and I'm looking forward to your script, freestyler :P

Offline mar77a

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1295
  • mad
    • random stuffs
Re: new in-game interface + a few suggestions
« Reply #3 on: May 06, 2010, 07:12:18 am »
@DarkCrusade: Sorry, that is not one of the suggested interface features but rather a custom mod which only team korea members have access to.
« Last Edit: May 06, 2010, 07:14:03 am by mar77a »

Offline freestyler

  • Soldat Beta Team
  • Camper
  • ******
  • Posts: 326
Re: new in-game interface + a few suggestions
« Reply #4 on: May 06, 2010, 08:10:30 am »



Fully working, now I'm making a list that would sort the weapons (primary on top of secondary [simple if primarynum > secondarynum doesn't work as I want it to, since fists are #255]).
I could add ammo counter as well.

[edit] okay, done: http://forums.soldat.pl/index.php?topic=38128
« Last Edit: May 06, 2010, 09:09:45 am by freestyler »

Offline Dusty

  • Veteran
  • *****
  • Posts: 1015
Re: new in-game interface + a few suggestions
« Reply #5 on: May 06, 2010, 08:57:08 am »
The headshot image is useless but otherwise it looks good. I think, however, that adding the name of the secondary weapon next to the name of the current weapon would be better. There's no real need for large pictures on the screen.

Offline -Major-

  • Veteran
  • *****
  • Posts: 1419
Re: new in-game interface + a few suggestions
« Reply #6 on: May 06, 2010, 09:11:22 am »
@DarkCrusade: Sorry, that is not one of the suggested interface features but rather a custom mod which only team korea members have access to.
how did you come up with a team with only 2 players? ;d

to be honest I like the lay out, except for the weapon switch to be so huge, would be better with 2 small images on the bottom beside the weapon stats tab and also have a list of peoples life statsu (dead/alive), like the F1 but not covering up as much...
however, it would be nice to have this possibly done ;O

is it really possible to mod interfaces with scripts? I thought that was only possible for server functions...
« Last Edit: May 06, 2010, 09:15:03 am by -Major- »

Offline Silnikos

  • Soldier
  • **
  • Posts: 129
Re: new in-game interface + a few suggestions
« Reply #7 on: May 06, 2010, 09:43:05 am »

is it really possible to mod interfaces with scripts? I thought that was only possible for server functions...
Since the new server version coming with Soldat 1.5.1 there are some functions allowing displaying things like interface.

Offline biohazard

  • Camper
  • ***
  • Posts: 327
  • B4bY NighT
    • B4bY NighT
Re: new in-game interface + a few suggestions
« Reply #8 on: May 06, 2010, 10:00:26 am »
i rly miss the old tight and bright console, like the current DM console. This kzya's one is kinda CS-like, which is much nicer than the current Soldat's.

Nowadays, i dont even use death console, cuz its ugly and fuck opaque.
« Last Edit: May 06, 2010, 10:03:31 am by biohazard »

Offline MattH

  • Flagrunner
  • ****
  • Posts: 960
  • It's a real burn, being right so often.
Re: new in-game interface + a few suggestions
« Reply #9 on: May 06, 2010, 10:34:06 am »
Although it is an interesting idea (and as a modder could make for some interesting modding options)  I have never had any problem with weapon identification be it my own weapon or someone elses.

Offline smiluu

  • Flagrunner
  • ****
  • Posts: 673
  • Put your farts in my pussy
    • LOLOKAUST MSPAINT PLEASURE POND
Re: new in-game interface + a few suggestions
« Reply #10 on: May 06, 2010, 02:35:08 pm »
Simpliest, most convenient and pioneer friendly solution:

« Last Edit: May 06, 2010, 02:37:40 pm by smiluu »

Offline SadistAtHeart

  • Global Moderator
  • Flagrunner
  • *****
  • Posts: 636
  • golevka
Re: new in-game interface + a few suggestions
« Reply #11 on: May 07, 2010, 12:18:09 am »
Simpliest, most convenient and pioneer friendly solution:

This one is tons better.

Offline Bistoufly

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 798
Re: new in-game interface + a few suggestions
« Reply #12 on: May 07, 2010, 01:50:08 am »
Love your design for the kill console.
10 times better than the default one.

Hopes the developer see this.
It's great inspiration!

Offline Furai

  • Administrator
  • Veteran
  • *****
  • Posts: 1901
    • TransHuman Design
Re: new in-game interface + a few suggestions
« Reply #13 on: May 07, 2010, 04:40:34 am »
BTW, kill console cause lags in soldat. Whenever I play on some ctf (+8 players) and kill console gets ridiculously long (I've already changed it length in .ini file) soldat starts to lag. 
"My senses are so powerful that I can hear the blood pumping through your veins."

Offline mich1103

  • Flagrunner
  • ****
  • Posts: 556
  • Did you say chocolate ? O.o
    • ZoMbIe-DeStRoYeR pk server
Re: new in-game interface + a few suggestions
« Reply #14 on: May 07, 2010, 07:09:41 am »
Very nice suggestion !!!
i hope that this interface will be the default one on the next version !

Offline SyavX

  • Soldat Beta Team
  • Camper
  • ******
  • Posts: 338
Re: new in-game interface + a few suggestions
« Reply #15 on: May 10, 2010, 10:15:37 am »
I suggest to make a separate images for nades used it deathlog and interfaces.
Just add the NADE (.BMP/.PNG) file into \Interface-gfx\Guns folder.
So it will be used for deathlog only, and NADE from \Interface-gfx or \Custom-Interfaces\InterfaceName - for interface only.

upd: forgot about CLUSTER-NADE, same principle
« Last Edit: May 10, 2010, 10:52:23 am by SyavX »

Offline darDar

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 810
  • 2004 - 2018
    • #Soldat Gather - Community on Discord
Re: new in-game interface + a few suggestions
« Reply #16 on: February 21, 2011, 10:23:26 pm »
Very nice suggestion !!!
i hope that this interface will be the default one on the next version !

so ?
Soldat Gather 'Matchmaking Community on Discord'

gather.soldat.pl

| My Maps: ctf_Pyramid, ctf_Replay, ctf_Blako, ctf_R6, ctf_Ntex, ctf_Caro, ctf_Bizar & vs_mode mappack |

Offline GhostRiderSwiss

  • Camper
  • ***
  • Posts: 294
  • Scripting beginner, mapper&owner of BCB servers.
    • BCB-Forum
Re: new in-game interface + a few suggestions
« Reply #17 on: February 21, 2011, 11:16:21 pm »
looks good beside the weapon swich thing sounds useless for me and wired to have it so far in screen mid.

Specially the head-shot image i like rly, its from css but thats anyway awesome (and would be fast done)

gogo add headshot image in new soldat real pro's enjoy when all kills are headshots ^.^
BCB-Clan Page
You also can find clan BCB on our servers.

BCB-Soldier till i die!

Offline -Vis-

  • Flagrunner
  • ****
  • Posts: 980
  • Zarch
Re: new in-game interface + a few suggestions
« Reply #18 on: February 22, 2011, 02:19:54 am »
I've wanted weapon images to be a part of the interface for a loooooooooooong time. Really hope that gets implemented.


Offline Monsteri

  • Artist
  • Flagrunner
  • ******
  • Posts: 773
  • Strange thing
Re: new in-game interface + a few suggestions
« Reply #19 on: February 22, 2011, 07:48:38 am »
Smiluu's one is the best of em'
Sorry if I'm insolent.

Offline darDar

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 810
  • 2004 - 2018
    • #Soldat Gather - Community on Discord
Re: new in-game interface + a few suggestions
« Reply #20 on: February 22, 2011, 08:23:32 am »
btw. this post is nearly 1 year old..

however I like the idea a lot, and it will make the game look more attracting.

Soldat Gather 'Matchmaking Community on Discord'

gather.soldat.pl

| My Maps: ctf_Pyramid, ctf_Replay, ctf_Blako, ctf_R6, ctf_Ntex, ctf_Caro, ctf_Bizar & vs_mode mappack |

Offline SoldatFire

  • Soldier
  • **
  • Posts: 224
Re: new in-game interface + a few suggestions
« Reply #21 on: February 22, 2011, 12:39:25 pm »
Simpliest, most convenient and pioneer friendly solution:

wow this should be implented in next version it is awesome  ;)
I'm drunk right now. I feel compelled to go to battle. This lamp in front of me has no chance. Die lamp die. Your light is gone. I have won.

Offline Illuminatus

  • Camper
  • ***
  • Posts: 440
  • ...soldat-freak since 2004...
Re: new in-game interface + a few suggestions
« Reply #22 on: February 22, 2011, 03:04:48 pm »
Yep, definitely F12. :)
No difference between man and mouse - both end up in pussy.

Offline L[0ne]R

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2078
  • need a life. looking for donors.
Re: new in-game interface + a few suggestions
« Reply #23 on: February 22, 2011, 03:07:19 pm »
I thought these new scripting features were dropped for 1.5.1. :S
Also, first thing that needs to be done to improve interfaces is anchors, so that they finally become usable in custom resolutions.
« Last Edit: February 22, 2011, 03:09:14 pm by L[0ne]R »


L[one]R, INF veteran
maps - remakes: inf_Warehouse ; inf_Fortress ; inf_(Sun)Rise ; inf_Outpost ; inf_Abel ; inf_Moonshine

Offline vehicledestroyer

  • Soldier
  • **
  • Posts: 120
  • I'm a Soldat freelancer, and I'm Looking for work.
    • Crash Commando Kings
Re: new in-game interface + a few suggestions
« Reply #24 on: February 24, 2011, 05:32:21 am »
F12. and I like the head shot gfx head shots are cool, shows skill kind of...
I am a Soldat freelancer. I'm looking for projects and I have some of my own. I'm ready when you are...
My Projects:
Soldat weapon Factory 1.1
A community appeal
GTA II Mod

Offline TheV

  • Soldier
  • **
  • Posts: 236
Re: new in-game interface + a few suggestions
« Reply #25 on: February 24, 2011, 08:12:25 am »
I would vote f12 on that kill log, and smilluu's version of the weapons. The css weapons look stupid in css and are annoying. If you can't remember what two guns you're carrying... then *facepalm*

But smiluu's looks very clean. would f12 it.

Offline Mexer

  • Soldier
  • **
  • Posts: 121
  • real eyes. realize. real lies.
Re: new in-game interface + a few suggestions
« Reply #26 on: February 24, 2011, 09:00:43 am »
I also love the Country indicator (if it was a slightly less visible, like 5% less opacity, and slightly smaller) though I don't see how it would work in realistic...
Soldat devs and community: We want this game to be successful and have new players and make it popular!

Soldat devs and community: But we want the oldskool graphics and bugs and errors to be left alone! Soldat shall never change!!!

Offline darDar

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 810
  • 2004 - 2018
    • #Soldat Gather - Community on Discord
Re: new in-game interface + a few suggestions
« Reply #27 on: May 27, 2016, 06:22:14 pm »
Simpliest, most convenient and pioneer friendly solution:


It has been a few years but.. this is still a great improvement; any chances?
Soldat Gather 'Matchmaking Community on Discord'

gather.soldat.pl

| My Maps: ctf_Pyramid, ctf_Replay, ctf_Blako, ctf_R6, ctf_Ntex, ctf_Caro, ctf_Bizar & vs_mode mappack |