Author Topic: ~:|To End all Wars|:~ {Undead company} ver. 0.1  (Read 12799 times)

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Offline MattH

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~:|To End all Wars|:~ {Undead company} ver. 0.1
« on: May 06, 2010, 08:59:09 pm »
I don't expect, that much interest will be taken to this, so I'll start off by saying that I am creating this thread purely for my own amusement.

Although Ideas and comments are always welcome (Duh  [retard]  ). alrighty so without any further adieu, the only thing that I can call 100% finished ATM....


Yep zombie hands (like I needed to say that  ::)  )

Sawed off Shotgun:

Molotov : (looks much better ingame)

"Camo" Springfield :

Yeah...flak cannon :

Mauser C96 :

Nailbow:

Ribeyrolle :

I-have-no-idea :



Zombie gosteks:

Just to set down some goals for myself:

Be awesome
Be Epic
And remember that life comes first. (the only thing on the list that doesn't come naturally to me)

Remember, If you are going to post any Ideas, keep in mind that this is a WWI mod, so no LAZORZ AND MEGA BLASTZOR RIFLEZ!!!! -The Management
« Last Edit: May 21, 2010, 01:51:17 pm by MattH »

Offline -Skykanden-

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Re: To End All Wars: ~:|Zombie Trench|:~ ver -0.00001
« Reply #1 on: May 07, 2010, 07:22:41 am »
Heh they look nice!

I hope you'll adapt it to zombie servers or they will adapt to you

Offline MattH

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Re: To End All Wars: ~:|Zombie Trench|:~ ver -0.00001
« Reply #2 on: May 07, 2010, 07:46:28 am »
Yeah this is for the (WM) Last Stand Server Mod, I play there all the time so I felt I need a mod to use.

Here is the IP and port if you are interested IP: 84.250.25.167  Port: 23074

Offline Nixer

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Re: To End All Wars: ~:|Zombie Trench|:~ ver -0.00001
« Reply #3 on: May 07, 2010, 08:07:43 am »
Oh, if this is for LS then I'll give you a couple hints.

  • The minigun should look like some portable FLAK-cannon. Improvise!
  • Knife should be a molotov cocktail

I know that these ideas aren't suitable for a WW1 mod, but if you're going to make it for LS then I think you should.

NOTE: There's actually 3 LS servers

Offline MattH

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Re: To End All Wars: ~:|Zombie Trench|:~ ver -0.00001
« Reply #4 on: May 07, 2010, 09:14:56 am »
Oh, if this is for LS then I'll give you a couple hints.

  • The minigun should look like some portable FLAK-cannon. Improvise!
  • Knife should be a molotov cocktail

I know that these ideas aren't suitable for a WW1 mod, but if you're going to make it for LS then I think you should.

NOTE: There's actually 3 LS servers

I have the molotov almost finished and I'm thinking of a improvised auto  mortar launcher for the flak gun.

From: May 07, 2010, 12:12:48 pm
Does anyone know, where you can download the script from the last stand server?
« Last Edit: May 07, 2010, 12:12:48 pm by MattH »

Offline Nixer

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Re: To End All Wars: ~:|Zombie Trench|:~ ver -0.00001
« Reply #5 on: May 08, 2010, 07:50:39 am »
Does anyone know, where you can download the script from the last stand server?
You can't, it's "closed".
Pretty much to prevent too many servers with the script and a thousand copies of it.

Offline MattH

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Re: To End All Wars: ~:|Zombie Trench|:~ ver -0.00001
« Reply #6 on: May 08, 2010, 11:24:56 am »
Does anyone know, where you can download the script from the last stand server?
You can't, it's "closed".
Pretty much to prevent too many servers with the script and a thousand copies of it.
Darn... Then does anyone know how to make the knife/molotov thing?

From: May 08, 2010, 08:37:04 pm
Flak cannon
« Last Edit: May 08, 2010, 08:37:04 pm by MattH »

Offline Henito Kisou

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Re: To End All Wars: ~:|Zombie Trench|:~ ver -0.00001
« Reply #7 on: May 09, 2010, 04:10:25 pm »
Darn... Then does anyone know how to make the knife/molotov thing?
You probably dont want script, just way to do in weapon mod what is possible. It's something based on m79/law/grenade/flamed arrows bullet type for knife and certain values of speed etc.

Offline MattH

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Re: To End All Wars: ~:|Zombie Trench|:~ ver -0.00001
« Reply #8 on: May 10, 2010, 01:57:45 pm »
Quick update... : Mauser c96 :

Offline demoniac93

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Re: To End All Wars: ~:|Zombie Trench|:~ ver -0.00001
« Reply #9 on: May 10, 2010, 02:00:10 pm »
Shorten the sawed off, work with the barrels to make 'em look rounder.
b&

Offline MattH

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Re: To End All Wars: ~:|Zombie Trench|:~ ver -0.00001
« Reply #10 on: May 10, 2010, 02:06:49 pm »
The sawed off is a Winchester Trenchgun so if I shortened it anymore it wouldn't look right.

I'm not 100% sure what you mean by "make the barrel look rounder" could you elaborate? 

Offline demoniac93

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Re: To End All Wars: ~:|Zombie Trench|:~ ver -0.00001
« Reply #11 on: May 10, 2010, 02:17:48 pm »
The sawed off is a Winchester Trenchgun so if I shortened it anymore it wouldn't look right.

I'm not 100% sure what you mean by "make the barrel look rounder" could you elaborate?

You did say sawed off, so it should look sawed off :/
But it's your call mate, your mod.
And nvm with the rounder, just pictured it and it wouldn't look good anyways, kinda hard to explain.
b&

Offline MattH

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Re: To End All Wars: ~:|Zombie Trench|:~ ver -0.00001
« Reply #12 on: May 10, 2010, 02:23:17 pm »
Wasn't planning on showing anyone this because its for the other expansion but.... It will clear things up. Here is the full trenchgun


Darn... Then does anyone know how to make the knife/molotov thing?
You probably dont want script, just way to do in weapon mod what is possible. It's something based on m79/law/grenade/flamed arrows bullet type for knife and certain values of speed etc.
Yeah... I tryed changing the bullet style of the knife to 5 (grenade) and instead of blowing up when I threw it, it blows up when you swing the blade, thus blowing myself up  ::)
« Last Edit: May 10, 2010, 02:29:27 pm by MattH »

Offline The Bone Collector

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Re: To End All Wars: ~:|Zombie Trench|:~ ver -0.00001
« Reply #13 on: May 10, 2010, 02:56:01 pm »
Sounds like a good addition to the original mod my friend! Can't wait to see it :)
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Offline MattH

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Re: To End All Wars: ~:|Zombie Trench|:~ ver -0.00001
« Reply #14 on: May 10, 2010, 03:00:50 pm »
Sounds like a good addition to the original mod my friend! Can't wait to see it :)
Good addition, yes.....coming up with good ideas....meh... Not so easy, but thanks for the support anyways  :)

From: May 10, 2010, 08:10:25 pm
Just want to mention this: the zombie gosteks change as damage is inflected. Example, The damage the the head is as follows. Its starts out looking like your normal, pale bluish green faced zombie, then after losing enough HP, the face is torn away and the brains are exposed. Epic yes/no?  ;D
« Last Edit: May 10, 2010, 08:10:39 pm by MattH »

Offline Espadon

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Re: To End All Wars: ~:|Zombie Trench|:~ ver -0.00001
« Reply #15 on: May 11, 2010, 08:03:45 am »
You know, the default ranny tried to do just that. I can only wish you have better luck on your attempt.
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Offline MattH

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Re: To End All Wars: ~:|Zombie Trench|:~ ver -0.00001
« Reply #16 on: May 11, 2010, 08:25:24 am »
You know, the default ranny tried to do just that. I can only wish you have better luck on your attempt.
The Default ranny only made the character look bloody, while I am going to make actual "damage" such as exposed bone, and brains  :) 

Offline croat1gamer

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Re: To End All Wars: ~:|Zombie Trench|:~ ver -0.00001
« Reply #17 on: May 11, 2010, 08:43:52 am »
Make the ranny look like a brain first.
5x5 pixel head.

I doubt its possible to do it with 'chunk by chunk' due to the appearing of the wounds by decreasing their transparency.
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Offline MattH

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Re: To End All Wars: ~:|Zombie Trench|:~ ver -0.00001
« Reply #18 on: May 11, 2010, 08:54:29 am »
True, that you cant do it LITERALLY chunk by chunk, but because the gostek gfx are so small in the first place you can give it the appearance of slow damage.  I already have beta zombie gosteks and the plan is working fairly good. 

Yea...nother question... What program should I use for map making? Because I would kind of like some maps, for this mod.

Offline Espadon

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