Author Topic: ~:|To End all Wars|:~ {Undead company} ver. 0.1  (Read 12978 times)

0 Members and 1 Guest are viewing this topic.

DarkCrusade

  • Guest
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.0001
« Reply #60 on: May 15, 2010, 09:41:27 am »
Not bad, I hope I fixed all mistakes. If you don't mind, I modified the last part a bit :P

NY Times: Headline News.

German scientists, while attempting to formulate a new form of poison gas to use on the battle front, have accidentally created some kind of "postmortem stimulant" that causes the infected corpses to rise from death. The undead bodies of our once fallen brothers seem to have a unholy desire for human flesh, so we warn both soldiers on the battlefield and citizens of America and Europe. These corpses ARE NOT the same being that they once where. They have no memory of their former life and are extremely dangerous. Once again, we beg all the people in the world that if you see any person that might be some kind of zombie to run to the local authority's and tell them the location of the person. Do not try to fight it on your own if you are unarmed!
Below are several ways of positively identifying the undead:
-pale gray green skin 
-an odd moan that seems to come deep within the chest of the suspected
-an undetermined, sporadic pattern of movement
-the raising of the arms and hands when seeing another human.

Be aware of this problem. It is NO joke! I repeat, it is NO JOKE! We ask everyone to get armed and to hoard food and electric generators if possible. 

I had a similiar idea for a mod 2 years ago, but I cancelled it. Nice to see some pro-modder doing it :)

Good luck with it, the weapons look awesome!

Offline MattH

  • Flagrunner
  • ****
  • Posts: 960
  • It's a real burn, being right so often.
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.0001
« Reply #61 on: May 15, 2010, 10:11:43 am »
Nice, but the part about the electric generators might have to go  :P 

Oh yeah, DC....No offense about the German scientist thing  ;)

DarkCrusade

  • Guest
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.0001
« Reply #62 on: May 15, 2010, 11:07:56 am »
The generator thing was a random idea, I won't miss it too much. And I am crying right now.

Offline MattH

  • Flagrunner
  • ****
  • Posts: 960
  • It's a real burn, being right so often.
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.0001
« Reply #63 on: May 15, 2010, 11:14:35 am »
Eh...sorry, its just you Germans are so evil when you wear those white lab coats ;D

DarkCrusade

  • Guest
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.0001
« Reply #64 on: May 15, 2010, 12:03:25 pm »
That's what makes us so special ;)

Offline MattH

  • Flagrunner
  • ****
  • Posts: 960
  • It's a real burn, being right so often.
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.0001
« Reply #65 on: May 15, 2010, 12:39:19 pm »
Great idea just came into my mind; gas masks!!!! so I'll get to work on that ASAP, any other Ideas on gosteks would be appreciated.

Offline demoniac93

  • Veteran
  • *****
  • Posts: 1554
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.0001
« Reply #66 on: May 15, 2010, 01:48:50 pm »
Great idea just came into my mind; gas masks!!!! so I'll get to work on that ASAP, any other Ideas on gosteks would be appreciated.

Well, other than the gas masks, you could try and make a mechanic's helmet, a field cap, you know, the basic stuff.
And not to forget, DO make some actual lab coats for it ;D
b&

DarkCrusade

  • Guest
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.0001
« Reply #67 on: May 15, 2010, 01:53:46 pm »
And I want to see at least one map for this mod to get the real feeling. If you send me a layout for one I'll do it for you ;)

Offline MattH

  • Flagrunner
  • ****
  • Posts: 960
  • It's a real burn, being right so often.
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.0001
« Reply #68 on: May 15, 2010, 02:35:19 pm »
And I want to see at least one map for this mod to get the real feeling. If you send me a layout for one I'll do it for you ;)
RLY? You got a deal there brudda *takes out sketch pad*

DarkCrusade

  • Guest
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.0001
« Reply #69 on: May 15, 2010, 02:50:48 pm »
Great, I'll be watching my inbox :P

I read that a samurai shovel is the best against zombies since it cuts through anything. It sounds like total nonsense but I read it somewhere ;D And I want some holy water as flamer replacement

Offline MattH

  • Flagrunner
  • ****
  • Posts: 960
  • It's a real burn, being right so often.
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.0001
« Reply #70 on: May 15, 2010, 03:15:39 pm »
shaolin spade, yes but not my first choice...

I have half the map drawn.

Offline demoniac93

  • Veteran
  • *****
  • Posts: 1554
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.0001
« Reply #71 on: May 15, 2010, 03:47:07 pm »
shaolin spade, yes but not my first choice...

I have half the map drawn.

How about a Qwan Dao, then?
You do realize high pitched oriental martial artists are the best weapon against zombies, after ninjas, right?
As to the holy water idea, sounds nice.
b&

Offline MattH

  • Flagrunner
  • ****
  • Posts: 960
  • It's a real burn, being right so often.
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.0001
« Reply #72 on: May 15, 2010, 04:58:08 pm »
shaolin spade, yes but not my first choice...

I have half the map drawn.

How about a Qwan Dao, then?
You do realize high pitched oriental martial artists are the best weapon against zombies, after ninjas, right?
As to the holy water idea, sounds nice.
Nah, holy water will stay holy water (after all most of WWI took place near or in France).

From: May 16, 2010, 04:23:57 pm
Well DC is working on the map, any other Ideas for the mod?

From: May 16, 2010, 04:40:57 pm
Quick view of the interface weapons:

From: May 16, 2010, 09:54:03 pm
Beta zombie gosteks : (and that gas mask is being a pain in the a** )
« Last Edit: May 16, 2010, 09:54:03 pm by MattH »

Offline MattH

  • Flagrunner
  • ****
  • Posts: 960
  • It's a real burn, being right so often.
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.1
« Reply #73 on: May 22, 2010, 12:31:49 pm »
Just a mod logo, not that anyone seems interested

Offline demoniac93

  • Veteran
  • *****
  • Posts: 1554
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.1
« Reply #74 on: May 22, 2010, 01:19:55 pm »
Good, steady progress here, you're doing quite well so far, even with the logo, keep it up.
b&

Offline Henito Kisou

  • Flagrunner
  • ****
  • Posts: 867
  • Cursed Mind
    • Me on deviantART
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.1
« Reply #75 on: May 22, 2010, 04:36:49 pm »
This will be more popular than basic mod because 3 reasons:

- zombie gametype
- ctf
- trenchwar mod

Offline MattH

  • Flagrunner
  • ****
  • Posts: 960
  • It's a real burn, being right so often.
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.1
« Reply #76 on: May 22, 2010, 05:54:05 pm »
This will be more popular than basic mod because 3 reasons:

- zombie gametype
- ctf
- trenchwar mod
Lets hope so, I've put a lot of work into this expansion.

Could someone help me by making that logo into a .ico file? I'm really not sure on how to go about that. Or is it possible to take the logo and replace the soldat .exe logo?

Offline Espadon

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2606
  • GO BEAT CRAZY
    • Tabnir at deviantART
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.1
« Reply #77 on: May 22, 2010, 06:59:09 pm »
http://en.wikipedia.org/wiki/List_of_icon_software

It's a simple matter of loading and saving as the proper format.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Ragman

  • Major
  • *
  • Posts: 58
  • Nothing Special...
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.1
« Reply #78 on: May 22, 2010, 08:08:08 pm »
Ready to launch this expansion, MattH?  :)
List of my work! Check this out:
.:: Raggy's Arsenal Factory ::.

Offline MattH

  • Flagrunner
  • ****
  • Posts: 960
  • It's a real burn, being right so often.
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.1
« Reply #79 on: May 22, 2010, 08:15:23 pm »
Nope, not yet at any rate, I'm still waiting for DC to finish the map.