Author Topic: ~:|To End all Wars|:~ {Undead company} ver. 0.1  (Read 21254 times)

0 Members and 1 Guest are viewing this topic.

Offline Henito Kisou

  • Flagrunner
  • ****
  • Posts: 867
  • Cursed Mind
    • Me on deviantART
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.1
« Reply #80 on: May 23, 2010, 09:47:49 am »
Just use irfan view for ico. Shortcut can be optional for batch file, or directly with -mod command if mod is made into package with installer.

Offline demoniac93

  • Veteran
  • *****
  • Posts: 1554
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.1
« Reply #81 on: May 23, 2010, 11:29:35 am »
Well, seeing as how you're almost done, I suggest releasing the mod as soon as it is 100% ready and polished to the last bit, then releasing the map as a separate add-on or bonus feature.
b&

Offline killzonea59

  • Soldier
  • **
  • Posts: 113
  • nut up or shut up :D
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.1
« Reply #82 on: May 23, 2010, 12:47:34 pm »
this mod is gonna be pretty BA when you finish man. i kinda want a new zombie mod to try out and everything but those weapons look pretty rad and everything and i like what you've done with those zombies.

Question though, are u making like sorta a zombie survival type game?
because if so i have been working on something on my own time and all.
and do you know how when your injured bad enough u get blood on your char. etc.?
well, i've been working on putting "bandages" on the legs and all that and so far it looks alright to work with.
if you want the ranny just ask for it
if you would like to see pictures of them...here's a link
http://forums.soldat.pl/index.php?topic=37352.0

Offline MattH

  • Flagrunner
  • ****
  • Posts: 960
  • It's a real burn, being right so often.
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.1
« Reply #83 on: May 23, 2010, 12:55:15 pm »
this mod is gonna be pretty BA when you finish man. i kinda want a new zombie mod to try out and everything but those weapons look pretty rad and everything and i like what you've done with those zombies.

Question though, are u making like sorta a zombie survival type game?
because if so i have been working on something on my own time and all.
and do you know how when your injured bad enough u get blood on your char. etc.?
well, i've been working on putting "bandages" on the legs and all that and so far it looks alright to work with.
if you want the ranny just ask for it
if you would like to see pictures of them...here's a link
http://forums.soldat.pl/index.php?topic=37352.0
Yes I remember your the thread for your mod. I am working on adding damage to the gosteks, rather then bandages (as a zombie wouldn't bother to apply a bandage to his wounds) just for the realism. The only problem that I am facing with the zombie gosteks right now is the hair, I've already made the Mr.T hairstyle into a gas mask and I'm just trying to get other ideas for random hairstyles.

Offline The Bone Collector

  • Veteran
  • *****
  • Posts: 1126
  • I'm so sexy.
    • Daniel Rutter Films
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.1
« Reply #84 on: May 23, 2010, 01:23:49 pm »
MattH... why not have some zombies with only half heads and exposed brains? Think, if you're making zombies... have them in soldier uniforms, some with masks... some without, some with Soldiers helmets, others with exposed brain...

Just another soul to burn.

Offline MattH

  • Flagrunner
  • ****
  • Posts: 960
  • It's a real burn, being right so often.
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.1
« Reply #85 on: May 23, 2010, 02:15:21 pm »
MattH... why not have some zombies with only half heads and exposed brains? Think, if you're making zombies... have them in soldier uniforms, some with masks... some without, some with Soldiers helmets, others with exposed brain...


That's kind of how I'm working it right now.

Offline scout

  • Camper
  • ***
  • Posts: 384
  • Wolverine does'nt have nothing on me now!
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.1
« Reply #86 on: May 23, 2010, 02:20:36 pm »
this mod is gonna be pretty BA when you finish man. i kinda want a new zombie mod to try out and everything but those weapons look pretty rad and everything and i like what you've done with those zombies.

Question though, are u making like sorta a zombie survival type game?
because if so i have been working on something on my own time and all.
and do you know how when your injured bad enough u get blood on your char. etc.?
well, i've been working on putting "bandages" on the legs and all that and so far it looks alright to work with.
if you want the ranny just ask for it
if you would like to see pictures of them...here's a link
http://forums.soldat.pl/index.php?topic=37352.0
Yes I remember your the thread for your mod. I am working on adding damage to the gosteks, rather then bandages (as a zombie wouldn't bother to apply a bandage to his wounds) just for the realism. The only problem that I am facing with the zombie gosteks right now is the hair, I've already made the Mr.T hairstyle into a gas mask and I'm just trying to get other ideas for random hairstyles.

make 2 seprate gosteks, 1 for normal soldiers, the other for the deadites

slightly, modify the deadites hairstyles- for example the gas masks, add numeerous blood stains and bullet holes on em so they look actually dead.

OR

Just for added effect, instead of headgear for the zombies, why not... different types of head injuries?

Army- Decapitated (just smear lime green all over the morda files and you get a transparent head)
Normal-Gunshot wound(s)
Dreds- Trench knife
Mr.T- Exposed brain


nevermind. too late.

Offline demoniac93

  • Veteran
  • *****
  • Posts: 1554
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.1
« Reply #87 on: May 23, 2010, 02:26:30 pm »
Others without any heads at all ;d
Or at least one quarter of their head left xD
b&

Offline MattH

  • Flagrunner
  • ****
  • Posts: 960
  • It's a real burn, being right so often.
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.1
« Reply #88 on: May 23, 2010, 03:30:13 pm »
I've never heard of a zombie that was a threat with out a head.

Offline scout

  • Camper
  • ***
  • Posts: 384
  • Wolverine does'nt have nothing on me now!
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.1
« Reply #89 on: May 23, 2010, 04:22:45 pm »
I've never heard of a zombie that was a threat with out a head.

whenever theres holy water involved, theres always something supernatural about the zombie. so think of it as evil spirits possessing the dead soldiers. zombies don't feel pain, because they're already dead, hence its quite logical to see a headless one roaming around every now and then.
« Last Edit: May 23, 2010, 04:24:50 pm by scout »

Offline MattH

  • Flagrunner
  • ****
  • Posts: 960
  • It's a real burn, being right so often.
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.1
« Reply #90 on: May 23, 2010, 04:35:05 pm »
I've never heard of a zombie that was a threat with out a head.

whenever theres holy water involved, theres always something supernatural about the zombie. so think of it as evil spirits possessing the dead soldiers. zombies don't feel pain, because they're already dead, hence its quite logical to see a headless one roaming around every now and then.
Meh, I'm trying to keep this mod as "down to earth" as possible. So I think that the zombies can keep their heads for now  :) 

Offline scout

  • Camper
  • ***
  • Posts: 384
  • Wolverine does'nt have nothing on me now!
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.1
« Reply #91 on: May 23, 2010, 04:38:26 pm »
but it would still be amusing to find your self trapped in the corner with headless zombies about to eat your brains tear you to shreds. yeah.

Offline MattH

  • Flagrunner
  • ****
  • Posts: 960
  • It's a real burn, being right so often.
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.1
« Reply #92 on: May 23, 2010, 08:38:51 pm »
Almost finished, but I do need to work on the interface a little more.



From: May 23, 2010, 09:23:13 pm
HA! Proof that this mod is LEET!
« Last Edit: May 23, 2010, 09:23:13 pm by MattH »

Offline demoniac93

  • Veteran
  • *****
  • Posts: 1554
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.1
« Reply #93 on: May 24, 2010, 07:11:03 am »
Mod is very leet looking.
Daddy likes.
b&

Offline MattH

  • Flagrunner
  • ****
  • Posts: 960
  • It's a real burn, being right so often.
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.1
« Reply #94 on: May 24, 2010, 07:53:04 pm »
New option added: you can now use Black and white interface Gfx (more old school) you simply take the folder titled "B&W guns" and rename it to "guns" (be sure not to replace the original guns folder).

From: May 26, 2010, 11:46:20 am
For those who might look :

From: May 26, 2010, 06:46:17 pm
SpawnSpark
« Last Edit: May 26, 2010, 06:46:17 pm by MattH »

Offline Henito Kisou

  • Flagrunner
  • ****
  • Posts: 867
  • Cursed Mind
    • Me on deviantART
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.1
« Reply #95 on: May 29, 2010, 11:44:34 am »
So, tell me when this coming out. I hope it will be more polished and rounded than main mod, as WWI could be.

Offline MattH

  • Flagrunner
  • ****
  • Posts: 960
  • It's a real burn, being right so often.
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.1
« Reply #96 on: May 30, 2010, 08:51:37 am »
So, tell me when this coming out. I hope it will be more polished and rounded than main mod, as WWI could be.
I hope to be finished before the end of the week.

I was hoping, to have a map on the release date, but so far it doesn't look like that's going to happen.

Offline Monsteri

  • Artist
  • Flagrunner
  • ******
  • Posts: 769
  • Strange thing
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.1
« Reply #97 on: February 17, 2011, 01:10:33 pm »
Sorry for necropost, but I wanna this mod I want it. Black, were it finished or not, please upload it here..?
Sorry if I'm insolent.

Offline MattH

  • Flagrunner
  • ****
  • Posts: 960
  • It's a real burn, being right so often.

Offline Monsteri

  • Artist
  • Flagrunner
  • ******
  • Posts: 769
  • Strange thing
Re: ~:|To End all Wars|:~ {Undead company} ver. 0.1
« Reply #99 on: February 17, 2011, 01:28:22 pm »
Oh Yeah Yeah Yeah, thank you  :-*
Sorry if I'm insolent.