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Could you explain me how this'd be useful?
I suggest adding speed (easier to tell if he's camping or not).I didn't look at the source, but direction could refer to face direction (left or right) or travel direction (GetPlayerStat of 'velx' and 'vely' if I recall correctly), both being useful information. I suggest editing the description of "Direction" to say which type.
Huuh? Srsly, if you find atleast one person who will use this, I take anything back.
Thanks!
Btw. I never said it's not helpful or such a thing. Btw. this ain't a big innovation I think, is it? And wtf do you want with XSplit? Don't get it..
Hey squiddy instead of direction can you change it to health.
Procedure AppOnIdle(Ticks: Integer); Var S: Byte; TX, TY: Single; Begin For S := 1 To 32 Do if GetPlayerStat(S,'Active') Then Begin TX := GetPlayerStat(Player[S].Target,'X'); TY := GetPlayerStat(Player[S].Target,'Y'); if Not Player[S].AutoDisted Then Begin if Player[S].Disted Then Begin Player[S].Dist := Round(Distance(GetPlayerStat(S,'X'),GetPlayerStat(S,'Y'),TX,TY)); DrawText(S,'~~ '+IDToName(Player[S].Target)+' ~~'+Chr(13)+Chr(10)+'Health: '+IntToStr(GetPlayerStat(Player[S].Target,'Health'))+Chr(13)+Chr(10)+'Status: '+iif(GetPlayerStat(Player[S].Target,'Alive'),'Alive','Dead')+Chr(13)+Chr(10)+'Direction: '+GetPlayerHorizontal(Player[S].Target)+' // '+GetPlayerVertical(Player[S].Target),200,iif(Player[S].Dist >= MaxDist,Color,iif(Player[S].Dist >= MinDist,ErrorColor,$CC0033)),0.08,30,360); end; end else Begin Player[S].Target := GetNearestPlayer(S); Player[S].Dist := Round(Distance(GetPlayerStat(S,'X'),GetPlayerStat(S,'Y'),TX,TY)); DrawText(S,'~~ '+IDToName(Player[S].Target)+' ~~'+Chr(13)+Chr(10)+'Health: '+IntToStr(GetPlayerStat(Player[S].Target,'Health'))+Chr(13)+Chr(10)+'Status: '+iif(GetPlayerStat(Player[S].Target,'Alive'),'Alive','Dead')+Chr(13)+Chr(10)+'Direction: '+GetPlayerHorizontal(Player[S].Target)+' // '+GetPlayerVertical(Player[S].Target),200,iif(Player[S].Dist >= MaxDist,Color,iif(Player[S].Dist >= MinDist,ErrorColor,$CC0033)),0.08,30,360); end; end;end;