Author Topic: High Quality Trenchwar Map  (Read 6585 times)

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Offline Lunerfox

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Re: High Quality Single PLayer Map
« Reply #20 on: August 15, 2006, 11:45:14 am »
Avarax, although your map looks quite nice, it doesn't offer much protection in terms of keeping your bots somewhat challenging. I've done singleplayer maps before (inf_JungleStrike, the first co-op map in existence since 2 summers ago), and have worked on the Timeline Project (More Single Player maps) After that. So I know how to make bots actually have a chance at killing you. From the looks of your map, it looks to me like the player will simply head right though the map with no trouble, barreting everything that moves. If you want, contact me, and I'll give you a few tips regarding this subject. (PM me)
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Offline Eagles_Arrows

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Re: High Quality Single PLayer Map
« Reply #21 on: August 15, 2006, 11:48:22 am »
Be sure to add healing spots just like in Half-Life 2.

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Offline Avarax

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Re: High Quality Single PLayer Map
« Reply #22 on: August 15, 2006, 12:37:17 pm »
Avarax, although your map looks quite nice, it doesn't offer much protection in terms of keeping your bots somewhat challenging. I've done singleplayer maps before (inf_JungleStrike, the first co-op map in existence since 2 summers ago), and have worked on the Timeline Project (More Single Player maps) After that. So I know how to make bots actually have a chance at killing you. From the looks of your map, it looks to me like the player will simply head right though the map with no trouble, barreting everything that moves. If you want, contact me, and I'll give you a few tips regarding this subject. (PM me)

well, i already decided that this will be a trenchwar map :)

i'd have designed it different if it was singleplayer. i guess if i made another attempt on a singleplayer map i'd make a big hotel.
I like to have one Martini
Two at the very most
Three I'm under the table
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Offline Bgretydews

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Re: High Quality Single PLayer Map
« Reply #23 on: August 15, 2006, 01:23:15 pm »
Yay, All that work Won't go to waste :D
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
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Offline Lunerfox

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Re: High Quality Single PLayer Map
« Reply #24 on: August 15, 2006, 02:56:42 pm »
Wheres the Trenches Avarax? :D
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Offline Avarax

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Re: High Quality Single PLayer Map
« Reply #25 on: August 16, 2006, 05:20:32 pm »
-.-

1 is on the newest platform, and the bridges sorta form trenches ;P

Date Posted: August 15, 2006, 04:38:33 PM
sry for double post:

here, i made this bridge for my map, it's free to use (right click -> save as)

« Last Edit: August 16, 2006, 05:23:34 pm by Avarax »
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline crackadillicus

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Re: High Quality Single PLayer Map
« Reply #26 on: August 16, 2006, 07:03:07 pm »
you dissappoint, i wanted to see waht you could do w/a single player map - would be badass
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Offline rainrider

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Re: High Quality Single PLayer Map
« Reply #27 on: August 17, 2006, 09:22:15 am »
Avarax: Soldat has hard map poly count limit (5k).

Offline Avarax

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Re: High Quality Single PLayer Map
« Reply #28 on: August 17, 2006, 10:31:20 am »
i think i can handle that, i am at ~1000 atm
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline O.R.I.O.N.

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Re: High Quality Trenchwar Map
« Reply #29 on: August 18, 2006, 01:12:18 pm »
Quick question, but are you going to add water to this map?  It seems a bit awkward to have all of the land floating in mid-air.  But, besides that, awesome map as usual.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline PapaSurf

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Re: High Quality Trenchwar Map
« Reply #30 on: August 18, 2006, 06:18:20 pm »
That looks awesome.  I think it's your best work so far.  Even better than your CS maps.
Check out my new shamelessly self promoted mod HERE

Offline Avarax

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Re: High Quality Trenchwar Map
« Reply #31 on: August 19, 2006, 06:52:10 am »
Quick question, but are you going to add water to this map? It seems a bit awkward to have all of the land floating in mid-air. But, besides that, awesome map as usual.

nope, and i don't think that it creates a weird feeling, not ingame.
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline O.R.I.O.N.

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Re: High Quality Trenchwar Map
« Reply #32 on: August 19, 2006, 01:54:28 pm »
True.  I guess you woudn't be paying attention to the small details when you're constantly being shot at. XP
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Keron Cyst

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Re: High Quality Trenchwar Map
« Reply #33 on: August 21, 2006, 03:46:47 pm »
TW = no jet fuel? How do you reach the top-left without M79 / grenades, or is that just for aesthetics?

Yeah, unfortunately it's impossible to keep bots from behaving realistically in... well, Realistic Mode :P It's just part of core programming that it seems they have an eye in the back of their heads. I guess I could waypoint it, tho'.

BTW, @ your declaration above... I've never played any map you've made. Ever. ;D (And I'm not saying you suck at mapping, definitely not)

Offline Avarax

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Re: High Quality Trenchwar Map
« Reply #34 on: August 22, 2006, 05:52:51 am »
top left = aesthetics.

but you're wrong, in TW jet is allowed, but only to a max of about 10 jet ticks (imo), otherwise you suffer to much from falling damage.




oh and i guess you have played tropiccave at least once keron cryst ;P

EDIT:
regarding the progress of the map:
33% I'd say, but I'm really slow because i find mapping actually pretty boring :D
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Keron Cyst

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Re: High Quality Trenchwar Map
« Reply #35 on: August 22, 2006, 02:18:09 pm »
It's "Cy_st!" And I'm defended; you never labeled "by Avarax" or anything in there :P

EDIT
Quote from: Avarax
... jet is allowed, but only to a max of about 10 jet ticks (imo), otherwise you suffer to much from falling damage.
Oh, I meant fuel for any substantial height gain.
« Last Edit: August 22, 2006, 04:05:59 pm by Keron Cyst »

Offline Avarax

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Re: High Quality Trenchwar Map
« Reply #36 on: August 22, 2006, 03:25:30 pm »
i did, MM removed it -.-
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline aqua

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Re: High Quality Trenchwar Map
« Reply #37 on: August 23, 2006, 04:53:15 am »
Very nice map, cant wait to play it at Leo's!

Offline TradeMAAK

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Re: High Quality Trenchwar Map
« Reply #38 on: August 23, 2006, 08:48:58 am »
Can't wait to play this on your trench map server.
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Offline Onyx

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Re: High Quality Trenchwar Map
« Reply #39 on: August 23, 2006, 09:37:30 am »
ya  same here