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writeConsole(ID,You killed a boss ! Your money is now : + inttostr(money[ID])', Color);
shop -> [Error] (102:80): Unknown identifier 'ID'
procedure OnPlayerKill(Killer, Victim: byte;Weapon: string); begin if Killer = Victim then begin writeConsole(Killer, 'you cant kill yourself for money !', Color); if (IdToName(victim) = 'ZoMbIe')then beginmoney[Killer] := money[Killer]+1; writeConsole(Killer,'You killed ZoMbIe ! Your money is now :' + inttostr(money[ID]), Color);end; if (IdToName(victim) = 'CoWbOy ZoMbIe')then beginmoney[Killer] := money[Killer]+10; writeConsole(Killer,'You killed CoWbOy ZoMbIe ! Your money is now :' + inttostr(money[ID]), Color);end; if (IdToName(victim) = 'WTF ZoMbIe')then beginmoney[Killer] := money[Killer]+30; writeConsole(Killer,'You killed WTF ZoMbIe ! Your money is now :' + inttostr(money[ID]), Color);end; if (IdToName(victim) = 'GlAdIaToR ZoMbIe')then beginmoney[Killer] := money[Killer]+15; writeConsole(Killer,'You killed GlAdIaToR ZoMbIe ! Your money is now :' + inttostr(money[ID]), Color);end; if (IdToName(victim) = 'ViRuS ZoMbIe')then beginmoney[Killer] := money[Killer]+25; writeConsole(Killer,'You killed ViRuS ZoMbIe ! Your money is now :' + inttostr(money[ID]), Color);end; if (IdToName(victim) = 'SpArTaAa ZoMbIe')then beginmoney[Killer] := money[Killer]+20; writeConsole(Killer,'You killed SpArTaAa ZoMbIe ! Your money is now :' + inttostr(money[ID]), Color);end; end; end;
procedure OnPlayerKill(Killer, Victim: byte;Weapon: string); begin if Killer = Victim then begin writeConsole(Killer, 'you cant kill yourself for money !', Color); if (IdToName(victim) = 'ZoMbIe')then beginmoney[Killer] := money[Killer]+1; writeConsole(Killer, 'You just got 1$ for killing a ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color);end; if (IdToName(victim) = 'CoWbOy ZoMbIe')then beginmoney[Killer] := money[Killer]+10; writeConsole(Killer, 'You just got 10$ for killing CoWbOy ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color);end; if (IdToName(victim) = 'WTF ZoMbIe')then beginmoney[Killer] := money[Killer]+30; writeConsole(Killer, 'You just got 30$ for killing WTF ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color);end; if (IdToName(victim) = 'GlAdIaToR ZoMbIe')then beginmoney[Killer] := money[Killer]+15; writeConsole(Killer, 'You just got 15$ for killing GlAdIaToR ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color);end; if (IdToName(victim) = 'GlAdIaToR ZoMbIe')then beginmoney[Killer] := money[Killer]+25; writeConsole(Killer, 'You just got 25$ for killing GlAdIaToR ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color);end; if (IdToName(victim) = 'SpArTaAa ZoMbIe')then beginmoney[Killer] := money[Killer]+20; writeConsole(Killer, 'You just got 20$ for killing SpArTaAa ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color);end; end; end;
procedure OnPlayerKill(Killer, Victim: byte;Weapon: string);begin if Killer <> Victim then begin if (IdToName(victim) = 'ZoMbIe') then begin money[Killer] := money[Killer]+1; writeConsole(Killer, 'You just got 1$ for killing a ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color); end; if (IdToName(victim) = 'CoWbOy ZoMbIe') then begin money[Killer] := money[Killer]+10; writeConsole(Killer, 'You just got 10$ for killing CoWbOy ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color); end; if (IdToName(victim) = 'WTF ZoMbIe') then begin money[Killer] := money[Killer]+30; writeConsole(Killer, 'You just got 30$ for killing WTF ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color); end; if (IdToName(victim) = 'GlAdIaToR ZoMbIe') then begin money[Killer] := money[Killer]+15; writeConsole(Killer, 'You just got 15$ for killing GlAdIaToR ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color); end; if (IdToName(victim) = 'GlAdIaToR ZoMbIe') then begin money[Killer] := money[Killer]+25; writeConsole(Killer, 'You just got 25$ for killing GlAdIaToR ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color); end; if (IdToName(victim) = 'SpArTaAa ZoMbIe') then begin money[Killer] := money[Killer]+20; writeConsole(Killer, 'You just got 20$ for killing SpArTaAa ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color); end; end else begin writeConsole(Killer, 'you cant kill yourself for money !', Color); end;end;
Procedure AppOnIdle(Ticks: Integer);beginif TimeLeft = 0 then begin Command('/kick WTF ZoMbIe');Command('/kick ViRuS ZoMbIe');Command('/kick SpArTaAa ZoMbIe');Command('/kick GlAdIaTor ZoMbIe');Command('/kick CoWbOy ZoMbIe');end;end;
procedure OnPlayerKill(Killer, Victim: byte;Weapon: string);begin if Killer <> Victim then begin if (IdToName(victim) = 'ZoMbIe') then begin money[Killer] := money[Killer]+1; writeConsole(Killer, 'You just got 1$ for killing a ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color); end; if (IdToName(victim) = 'CoWbOy ZoMbIe') then begin money[Killer] := money[Killer]+10; writeConsole(Killer, 'You just got 10$ for killing CoWbOy ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color); end; if (IdToName(victim) = 'WTF ZoMbIe') then begin money[Killer] := money[Killer]+30; writeConsole(Killer, 'You just got 30$ for killing WTF ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color); end; if (IdToName(victim) = 'GlAdIaTor ZoMbIe') then begin money[Killer] := money[Killer]+15; writeConsole(Killer, 'You just got 15$ for killing GlAdIaToR ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color); end; if (IdToName(victim) = 'ViRuS ZoMbIe') then begin money[Killer] := money[Killer]+25; writeConsole(Killer, 'You just got 25$ for killing GlAdIaToR ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color); end; if (IdToName(victim) = 'SpArTaAa ZoMbIe') then begin money[Killer] := money[Killer]+20; writeConsole(Killer, 'You just got 20$ for killing SpArTaAa ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color); end; end else begin writeConsole(Killer, 'you cant kill yourself for money !', Color); end;end;
const PlainTextColour=$EE81FAA1;var NewBossName:string; // function description goes hereprocedure SummonRandomBotBoss();begin case Random(1,6) of // note that Random(1, 6) can return 1-5, but not 6! 1: NewBossName:='CoWbOy ZoMbIe'; 2: NewBossName:='GlAdIaTor ZoMbIe'; 3: NewBossName:='SpArTaAa ZoMbIe'; 4: NewBossName:='ViRuS ZoMbIe'; 5: NewBossName:='WTF ZoMbIe'; end; Command('/addbot2 '+NewBossName); WriteConsole(0, NewBossName+' has been summoned! Kill him for reward!', PlainTextColour);end;// function description goes hereprocedure CheckBotBoss(Victim:byte);begin// assume that bot name is the same as bot file name if (IdToName(Victim)=NewBossName) then begin Command('/kick '+NewBossName); WriteConsole(0, NewBossName+' has been defited!', PlainTextColour); end;end;// function description goes hereprocedure InitScript();begin NewBossName:=''; // never forget to initialize all your variables!!!end;// STD event description goes hereprocedure ActivateServer();begin InitScript();end;// STD event description goes hereprocedure OnMapChange(NewMap: String);begin SummonRandomBotBoss();end;// STD event description goes hereprocedure OnPlayerKill(Killer, Victim: byte; Weapon: string);begin CheckBotBoss(Victim);end;
Procedure OnMapChange(NewMap: string);begincommand('/kick boss name');command('/addbot2 new boss');WriteConsole(0, 'new boss spawned to kick your ass, go and defeat him' , RGB(0,255,255));end;
const PlainTextColour=$EE81FAA1;var NewBossName:string; // function description goes hereprocedure SummonRandomBotBoss();begin case Random(1,6) of // note that Random(1, 6) can return 1-5, but not 6! 1: NewBossName:='CoWbOy ZoMbIe'; 2: NewBossName:='GlAdIaTor ZoMbIe'; 3: NewBossName:='SpArTaAa ZoMbIe'; 4: NewBossName:='ViRuS ZoMbIe'; 5: NewBossName:='WTF ZoMbIe'; end; Command('/addbot2 '+NewBossName); WriteConsole(0, NewBossName+' has been summoned! Kill him for reward!', PlainTextColour);end;// function description goes hereprocedure CheckBotBoss(Victim:byte);begin// assume that bot name is the same as bot file name if (IdToName(Victim)=NewBossName) then begin Command('/kick '+NewBossName); WriteConsole(0, NewBossName+' has been defited!', PlainTextColour); end;end;// function description goes hereprocedure InitScript();begin NewBossName:=''; // never forget to initialize all your variables!!!end;// STD event description goes hereprocedure ActivateServer();begin InitScript();end;// STD event description goes hereprocedure OnMapChange(NewMap: String);begin command('/kick CoWbOy ZoMbIe'); command('/kick GlAdIaTor ZoMbIe'); command('/kick SpArTaAa ZoMbIe'); command('/kick ViRuS ZoMbIe'); command('/kick WTF ZoMbIe');SummonRandomBotBoss();end;// STD event description goes hereprocedure OnPlayerKill(Killer, Victim: byte; Weapon: string);begin CheckBotBoss(Victim);end;
constColor = $FF00FF00; //Color to be used.psgpowa = 1;psgtype = 14;psgrang = 666;psgspee = 75;maxpsg = 10;psgammo = 85; //took the liberty to invent it, since it was missing.var pname: string; money: array[1..32] of integer; statcost:integer; giveid:integer; psgcost:integer; give,ammount,player:string; sgx,sgy:array[1..maxpsg] of single; sga,sgo,sgt:array[1..maxpsg] of byte; sgd:array[1..maxpsg] of boolean; invcost,medcost,nadecost,flamecost,vestcost,serkcost,clustcost,powercost,eaglecost: integer; mp5cost,ak47cost,augcost,spascost,rugecost,m79cost,barrcost,minimcost,minigcost, allcost: integer; procedure placesentry(x,y:single;ID,team:byte);var n,f:byte;beginif getplayerstat(ID,'Ground')=true then beginf:=maxpsg;for n:=1 to maxpsg do beginif sgd[n]=true then f:=f-1;end;if f=0 then DrawText(ID,'Maximum of '+inttostr(maxpsg)+' sentry guns on map reached.',250,RGB(0,255,0),0.10,150,400) else beginfor n:=1 to maxpsg do beginif sgd[n]=false then break;end;sgx[n]:=x; sgy[n]:=y; sgo[n]:=ID; sgt[n]:=team; sga[n]:=psgammo; sgd[n]:=true;DrawText(ID,'Sentry gun placed!',250,RGB(0,255,0),0.1,75,350);end;end else DrawText(ID,'You are in mid-air!',250,RGB(0,255,0),0.10,220,400);end; procedure ActivateServer(); begin statcost := 25; psgcost := 30; invcost := 9; medcost := 6; nadecost := 6; flamecost := 12; vestcost := 7; serkcost := 9; clustcost := 8; powercost := 18; eaglecost := 9; mp5cost := 9; ak47cost := 10; augcost := 10; spascost := 10; rugecost := 9; m79cost := 12; barrcost := 14; minimcost := 11; minigcost := 10; allcost := 25; end;procedure OnJoinGame(ID, Team: byte);var asd : string; beginif FileExists('scripts/shop/'+ GetPlayerStat(ID,'name') + '.txt') then begin asd := ReadFile('scripts/shop/'+ GetPlayerStat(ID,'name') + '.txt'); money[ID] := StrToInt(Copy(asd,0,length(asd)-2)); writeConsole(ID, 'Your Money is: $' + inttostr(money[ID]),Color); writeConsole(ID, 'Do /shop to see the shop, do /money to see your money !' + inttostr(money[ID]), Color); end else money[ID] := 0 end; procedure OnPlayerKill(Killer, Victim: byte;Weapon: string);begin if Killer <> Victim then begin if (IdToName(victim) = 'ZoMbIe') then begin money[Killer] := money[Killer]+1; writeConsole(Killer, 'You just got 1$ for killing a ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color); end; if (IdToName(victim) = 'CoWbOy ZoMbIe') then begin money[Killer] := money[Killer]+10; writeConsole(Killer, 'You just got 10$ for killing CoWbOy ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color); end; if (IdToName(victim) = 'WTF ZoMbIe') then begin money[Killer] := money[Killer]+30; writeConsole(Killer, 'You just got 30$ for killing WTF ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color); end; if (IdToName(victim) = 'GlAdIaTor ZoMbIe') then begin money[Killer] := money[Killer]+15; writeConsole(Killer, 'You just got 15$ for killing GlAdIaToR ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color); end; if (IdToName(victim) = 'ViRuS ZoMbIe') then begin money[Killer] := money[Killer]+25; writeConsole(Killer, 'You just got 25$ for killing GlAdIaToR ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color); end; if (IdToName(victim) = 'SpArTaAa ZoMbIe') then begin money[Killer] := money[Killer]+20; writeConsole(Killer, 'You just got 20$ for killing SpArTaAa ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color); end; end else begin writeConsole(Killer, 'you cant kill yourself for money !', Color); end;end;procedure OnFlagScore(ID, TeamFlag: byte); begin money[ID] := money[ID]+10; writeConsole(ID, 'You just got 10$ for scoring ! your money is now :' + inttostr(money[ID]), Color); end;function OnPlayerCommand(ID: Byte; Text: string): boolean; begin give := GetPiece(LowerCase(Text), ' ', 0); ammount := GetPiece(LowerCase(Text), ' ', 1); player := GetPiece(Text, ' ', 2); if give = '/give' then begin if money[ID] > strtoint(ammount) then begin giveid := NameToID(player); if giveid > 0 then begin money[ID] := money[ID] - strtoint(ammount); money[giveid] := money[giveid] + strtoint(ammount); writeconsole(ID, 'You gave $' + ammount + ' to: ' + IDToName(giveid) + ', Your money is now: $' + inttostr(money[ID]) , Color); writeconsole(giveid, 'You recived $' + ammount + ' from: ' + IDToName(ID) + ', Your money is now: $' + inttostr(money[giveid]), Color); end else begin writeconsole(ID, 'That person does not exist.', Color); end; end else begin writeconsole(ID, 'You don''t have enough money', Color); end; end; if regExpMatch('^/(money|moneys)$', Text) then begin writeConsole(ID, 'Your money is: $' + inttostr(money[ID]), Color); end; if regExpMatch('^/(commands|shop|spawn|help)$', Text) then begin writeConsole(ID, '#############SHOP#########################', Color); writeConsole(ID, '#commands: #', Color); writeConsole(ID, '#/stat $25 (spawn a turret) #', Color); writeConsole(ID, '#/psg $30 (Spawn a sentry gun) #', Color); writeConsole(ID, '#/inv $9(Give you the invisibility) #', Color); writeConsole(ID, '#/med $6 (Give you a medic kit) #', Color); writeConsole(ID, '#/nade $6 (Give to you some nade) #', Color); writeConsole(ID, '#/flame $12 (Give you a flamer) #', Color); writeConsole(ID, '#/vest $7 (Give you a Bullet proof) #', Color); writeConsole(ID, '#/serk $9 (Give you the RAGE !!!) #', Color); writeConsole(ID, '#/clust $8 (Give you some cluster) #', Color); writeConsole(ID, '#/power $18 (Spawn all bonus above you) #', Color); writeConsole(ID, '#/eagle $7 (Give you a Desert Eagle) #', Color); writeConsole(ID, '#/mp5 $9 (Give you a Hk mp5) #', Color); writeConsole(ID, '#/ak47 $10 (Give you a Ak 47) #', Color); writeConsole(ID, '#/aug $10 (Give you a Steyr AUG) #', Color); writeConsole(ID, '#/spas $10 (Give you a spas 12) #', Color); writeConsole(ID, '#/ruger $9 (Give you a Ruger) #', Color); writeConsole(ID, '#/m79 $12 (Give you a m79) #', Color); writeConsole(ID, '#/barr $14 (Give you a Barret) #', Color); writeConsole(ID, '#/minim $11 (Give you a FN minimi) #', Color); writeConsole(ID, '#/minig $10 (Give you a Minigun) #', Color); writeConsole(ID, '#/guns 25(Spawn all gun above you) #', Color); writeConsole(ID, '#############END##########################', Color); end;if regExpMatch('^/(stationary|stat|turrent)$', Text) then begin if money[ID] >= statcost then begin money[ID] := money[ID] - statcost; SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,15); writeconsole(ID, 'You bought a Stat Gun for $25, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; result := false;if regExpMatch('^/(psg)$', Text) then begin if money[ID] >= psgcost then begin money[ID] := money[ID] - psgcost; placesentry(getplayerstat(ID,'x'),getplayerstat(ID,'y'),ID,getplayerstat(ID,'team')); writeconsole(ID, 'You bought a Sentry Gun for $30, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end;end; if regExpMatch('^/(desert eagles|eagle|deagles|deserteagles)$', Text) then begin if money[ID] >= eaglecost then begin money[ID] := money[ID] - eaglecost; forceWeapon(ID,1,GetPlayerStat(ID,'Primary'),0); writeconsole(ID, 'You bought deagles for $9, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(hkmp5|mp5|hk)$', Text) then begin if money[ID] >= mp5cost then begin money[ID] := money[ID] - mp5cost; forceWeapon(ID,2,GetPlayerStat(ID,'Primary'),0); writeconsole(ID, 'You bought a HK MP5 for $9, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(ak47)$', Text) then begin if money[ID] >= ak47cost then begin money[ID] := money[ID] - ak47cost; forceWeapon(ID,3,GetPlayerStat(ID,'Primary'),0); writeconsole(ID, 'You bought a AK47 for $10, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(steyr|aug)$', Text) then begin if money[ID] >= augcost then begin money[ID] := money[ID] - augcost; forceWeapon(ID,4,GetPlayerStat(ID,'Primary'),0); writeconsole(ID, 'You bought a Steyr Aug for $10, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(spas 12|spas|spas12)$', Text) then begin if money[ID] >= spascost then begin money[ID] := money[ID] - spascost; forceWeapon(ID,5,GetPlayerStat(ID,'Primary'),0); writeconsole(ID, 'You bought a SPAS12 for $10, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(ruger|ruge|ruger77)$', Text) then begin if money[ID] >= rugecost then begin money[ID] := money[ID] - rugecost; forceWeapon(ID,6,GetPlayerStat(ID,'Primary'),0); writeconsole(ID, 'You bought a Ruger for $9, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(m79)$', Text) then begin if money[ID] >= m79cost then begin money[ID] := money[ID] - m79cost; forceWeapon(ID,7,GetPlayerStat(ID,'Primary'),0); writeconsole(ID, 'You bought a M79 for $12, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(barreta|barr|barrett m82a1|barret|barret m)$', Text) then begin if money[ID] >= barrcost then begin money[ID] := money[ID] - barrcost; forceWeapon(ID,8,GetPlayerStat(ID,'Primary'),0); writeconsole(ID, 'You bought a Barreta for $14, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(fn minimi|minim|fn)$', Text) then begin if money[ID] >= minimcost then begin money[ID] := money[ID] - minimcost; forceWeapon(ID,9,GetPlayerStat(ID,'Primary'),0); writeconsole(ID, 'You bought a FN Minimi for $11, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(minigun|minig)$', Text) then begin if money[ID] >= minigcost then begin money[ID] := money[ID] - minigcost; forceWeapon(ID,10,GetPlayerStat(ID,'Primary'),0); writeconsole(ID, 'You bought a Minigun for $10, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(medic|med|health|med pack)$', Text) then begin if money[ID] >= medcost then begin money[ID] := money[ID] - medcost; SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,16); writeconsole(ID, 'You bought a Medkit for $6, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(grenade|nade)$', Text) then begin if money[ID] >= nadecost then begin money[ID] := money[ID] - nadecost; SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,17); writeconsole(ID, 'You bought some Grenades for $6, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(cluster|clust|clustergrandes|clusternades|clustnades)$', Text) then begin if money[ID] >= clustcost then begin money[ID] := money[ID] - clustcost; SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,22); writeconsole(ID, 'You bought some Cluster Greanades for $8, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(armor|vest|bulletproofvest)$', Text) then begin if money[ID] >= vestcost then begin money[ID] := money[ID] - vestcost; SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,19); writeconsole(ID, 'You bought a Bullet Proof Vest for $7, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(boxes|power|box)$', Text) then begin if money[ID] >= powercost then begin money[ID] := money[ID] - powercost; SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,16); SpawnObject(GetPlayerStat(ID,'x')+30,GetPlayerStat(ID,'y')-20,17); SpawnObject(GetPlayerStat(ID,'x')+40,GetPlayerStat(ID,'y')-20,18); SpawnObject(GetPlayerStat(ID,'x')+50,GetPlayerStat(ID,'y')-20,19); SpawnObject(GetPlayerStat(ID,'x')+60,GetPlayerStat(ID,'y')-20,20); SpawnObject(GetPlayerStat(ID,'x')+70,GetPlayerStat(ID,'y')-20,21); SpawnObject(GetPlayerStat(ID,'x')+80,GetPlayerStat(ID,'y')-20,22); writeconsole(ID, 'You bought all Powerups for $18, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(preditor|inv|invisible)$', Text) then begin if money[ID] >= invcost then begin money[ID] := money[ID] - invcost; SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,20); writeconsole(ID, 'You bought a Preditor Box for $9, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(flame god|flame|flamegodmode|flame god mode)$', Text) then begin if money[ID] >= flamecost then begin money[ID] := money[ID] - flamecost; SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,18); writeconsole(ID, 'You bought a Flame God Box for $12, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(berseker|serk)$', Text) then begin if money[ID] >= serkcost then begin money[ID] := money[ID] - serkcost; SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,21); writeconsole(ID, 'You bought a Berseker Box for $9, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end;if regExpMatch('^/(gunz|guns|weapons|weaps|weps)$', Text) then begin if money[ID] >= allcost then begin money[ID] := money[ID] - allcost; SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,1); SpawnObject(GetPlayerStat(ID,'x')+30,GetPlayerStat(ID,'y')-20,2); SpawnObject(GetPlayerStat(ID,'x')+40,GetPlayerStat(ID,'y')-20,3); SpawnObject(GetPlayerStat(ID,'x')+50,GetPlayerStat(ID,'y')-20,4); SpawnObject(GetPlayerStat(ID,'x')+60,GetPlayerStat(ID,'y')-20,5); SpawnObject(GetPlayerStat(ID,'x')+70,GetPlayerStat(ID,'y')-20,6); SpawnObject(GetPlayerStat(ID,'x')+80,GetPlayerStat(ID,'y')-20,7); SpawnObject(GetPlayerStat(ID,'x')-20,GetPlayerStat(ID,'y')-20,8); SpawnObject(GetPlayerStat(ID,'x')-30,GetPlayerStat(ID,'y')-20,9); SpawnObject(GetPlayerStat(ID,'x')-40,GetPlayerStat(ID,'y')-20,10); SpawnObject(GetPlayerStat(ID,'x')-50,GetPlayerStat(ID,'y')-20,11); SpawnObject(GetPlayerStat(ID,'x')-60,GetPlayerStat(ID,'y')-20,12); SpawnObject(GetPlayerStat(ID,'x')-70,GetPlayerStat(ID,'y')-20,13); SpawnObject(GetPlayerStat(ID,'x')-80,GetPlayerStat(ID,'y')-20,14); writeconsole(ID, 'You bought all Weapon for $25, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end;end;end;procedure OnMapChange(newmap:string);var n:byte;beginfor n:=1 to maxpsg do begin sgd[n]:=false; end;end;procedure OnLeaveGame(ID,team:byte;kicked:boolean);var n:byte;beginfor n:=1 to maxpsg dobegin if sgo[n]=ID then sgd[n]:= false;end;WriteFile('scripts/shop/'+ GetPlayerStat(ID,'name') + '.txt',IntToStr(money[ID])); end;Procedure AllDraw();var i:Byte;begin for i := 1 to 32 do if (GetPlayerStat(i,'Active') = true) AND (GetPlayerStat(i,'Human') = true) then DrawText(i,'Money: $' + inttostr(Money[i]),65,Color,0.08,15,320);end;Procedure AppOnIdle(Ticks: Integer); Var N, K: Byte; X, Y, Dista: Single; Begin For N := 1 To maxpsg Do BeginAllDraw(); if sgd[n] = True Then Begin CreateBullet(sgx[n],sgy[n],0,0,0,5,sgo[n]); For K := 1 To 32 Do Begin GetPlayerXy(K,X,Y); if GetPlayerStat(K,'Team') <> sgt[n] Then if GetPlayerStat(K,'Alive') = True Then if RayCast(sgx[n],sgy[n],x,y,dista,psgrang) = True Then if dista <= psgrang Then Begin x := ((x-sgx[n]) / dista)*psgspee; y := ((y-sgy[n]) / dista)*psgspee; CreateBullet(sgx[n],sgy[n],x,y,psgpowa,psgtype,sgo[n]); sga[n]:=sga[n]-1; if sga[n] = 0 Then Begin sgd[n] := false; Writeconsole(sgo[n],'One of your sentry guns ran out of ammo.',$0000FF00); end;Break; end; end; end; end;end;procedure OnPlayerSpeak(ID:Byte;Text:String);beginif (Text='!money') then begin writeConsole(ID, 'Your money is: $' + inttostr(money[ID]), Color); end;if(Text='!shop') then begin writeConsole(ID, '#############SHOP#########################', Color); writeConsole(ID, '#commands: #', Color); writeConsole(ID, '#/stat $25 (spawn a turret) #', Color); writeConsole(ID, '#/psg $30 (Spawn a sentry gun) #', Color); writeConsole(ID, '#/inv $9(Give you the invisibility) #', Color); writeConsole(ID, '#/med $6 (Give you a medic kit) #', Color); writeConsole(ID, '#/nade $6 (Give to you some nade) #', Color); writeConsole(ID, '#/flame $12 (Give you a flamer) #', Color); writeConsole(ID, '#/vest $7 (Give you a Bullet proof) #', Color); writeConsole(ID, '#/serk $9 (Give you the RAGE !!!) #', Color); writeConsole(ID, '#/clust $8 (Give you some cluster) #', Color); writeConsole(ID, '#/power $18 (Spawn all bonus above you) #', Color); writeConsole(ID, '#/eagle $7 (Give you a Desert Eagle) #', Color); writeConsole(ID, '#/mp5 $9 (Give you a Hk mp5) #', Color); writeConsole(ID, '#/ak47 $10 (Give you a Ak 47) #', Color); writeConsole(ID, '#/aug $10 (Give you a Steyr AUG) #', Color); writeConsole(ID, '#/spas $10 (Give you a spas 12) #', Color); writeConsole(ID, '#/ruger $9 (Give you a Ruger) #', Color); writeConsole(ID, '#/m79 $12 (Give you a m79) #', Color); writeConsole(ID, '#/barr $14 (Give you a Barret) #', Color); writeConsole(ID, '#/minim $11 (Give you a FN minimi) #', Color); writeConsole(ID, '#/minig $10 (Give you a Minigun) #', Color); writeConsole(ID, '#/guns 25(Spawn all gun above you) #', Color); writeConsole(ID, '#############END##########################', Color); end; end;
constColor = $FF00FF00; //Color to be used.PlainTextColour=$EE81FAA1;psgpowa = 1;psgtype = 14;psgrang = 666;psgspee = 75;maxpsg = 10;psgammo = 85; //took the liberty to invent it, since it was missing.var pname: string; money: array[1..32] of integer; statcost:integer; giveid:integer; psgcost:integer; give,ammount,player:string; sgx,sgy:array[1..maxpsg] of single; sga,sgo,sgt:array[1..maxpsg] of byte; sgd:array[1..maxpsg] of boolean; NewBossName:string;invcost,medcost,nadecost,flamecost,vestcost,serkcost,clustcost,powercost,eaglecost: integer; mp5cost,ak47cost,augcost,spascost,rugecost,m79cost,barrcost,minimcost,minigcost, allcost: integer; procedure SummonRandomBotBoss();begin case Random(1,6) of // note that Random(1, 6) can return 1-5, but not 6! 1: NewBossName:='Zombie'; 2: NewBossName:='Zombie'; 3: NewBossName:='Zombie'; 4: NewBossName:='Zombie'; 5: NewBossName:='Zombie'; end; Command('/addbot2 '+NewBossName); WriteConsole(0, NewBossName+' has been summoned! Kill him for reward!', PlainTextColour);end;procedure InitScript();begin NewBossName:=''; // never forget to initialize all your variables!!!end;procedure placesentry(x,y:single;ID,team:byte);var n,f:byte;beginif getplayerstat(ID,'Ground')=true then beginf:=maxpsg;for n:=1 to maxpsg do beginif sgd[n]=true then f:=f-1;end;if f=0 then DrawText(ID,'Maximum of '+inttostr(maxpsg)+' sentry guns on map reached.',250,RGB(0,255,0),0.10,150,400) else beginfor n:=1 to maxpsg do beginif sgd[n]=false then break;end;sgx[n]:=x; sgy[n]:=y; sgo[n]:=ID; sgt[n]:=team; sga[n]:=psgammo; sgd[n]:=true;DrawText(ID,'Sentry gun placed!',250,RGB(0,255,0),0.1,75,350);end;end else DrawText(ID,'You are in mid-air!',250,RGB(0,255,0),0.10,220,400);end; procedure ActivateServer(); begin statcost := 25; psgcost := 30; invcost := 9; medcost := 6; nadecost := 6; flamecost := 12; vestcost := 7; serkcost := 9; clustcost := 8; powercost := 18; eaglecost := 9; mp5cost := 9; ak47cost := 10; augcost := 10; spascost := 10; rugecost := 9; m79cost := 12; barrcost := 14; minimcost := 11; minigcost := 10; allcost := 25; InitScript(); end;procedure OnJoinGame(ID, Team: byte);var asd : string; beginif FileExists('scripts/shop/'+ GetPlayerStat(ID,'name') + '.txt') then begin asd := ReadFile('scripts/shop/'+ GetPlayerStat(ID,'name') + '.txt'); money[ID] := StrToInt(Copy(asd,0,length(asd)-2)); writeConsole(ID, 'Your Money is: $' + inttostr(money[ID]),Color); writeConsole(ID, 'Do /shop to see the shop, do /money to see your money !' + inttostr(money[ID]), Color); end else money[ID] := 0 end; procedure OnPlayerKill(Killer, Victim: byte;Weapon: string);begin if Killer <> Victim then begin if (getplayerstat(victim,'name')='ZoMbIe') then begin money[Killer] := money[Killer]+1; writeConsole(Killer, 'You just got 1$ for killing a ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color);Command('/kick Zombie'); end; if (getplayerstat(victim,'name')='CoWbOy ZoMbIe') then begin money[Killer] := money[Killer]+10; writeConsole(Killer, 'You just got 10$ for killing CoWbOy ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color); end; if (getplayerstat(victim,'name')='WTF ZoMbIe') then begin money[Killer] := money[Killer]+30; writeConsole(Killer, 'You just got 30$ for killing WTF ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color); end; if (getplayerstat(victim,'name')='GlAdIaTor ZoMbIe') then begin money[Killer] := money[Killer]+15; writeConsole(Killer, 'You just got 15$ for killing GlAdIaToR ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color); end; if (getplayerstat(victim,'name')='ViRuS ZoMbIe') then begin money[Killer] := money[Killer]+25; writeConsole(Killer, 'You just got 25$ for killing GlAdIaToR ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color); end; if (getplayerstat(victim,'name')='SpArTaAa ZoMbIe') then begin money[Killer] := money[Killer]+20; writeConsole(Killer, 'You just got 20$ for killing SpArTaAa ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color); end; end else begin writeConsole(Killer, 'you cant kill yourself for money !', Color); end;end;procedure OnFlagScore(ID, TeamFlag: byte); begin money[ID] := money[ID]+10; writeConsole(ID, 'You just got 10$ for scoring ! your money is now :' + inttostr(money[ID]), Color); end;function OnPlayerCommand(ID: Byte; Text: string): boolean; begin give := GetPiece(LowerCase(Text), ' ', 0); ammount := GetPiece(LowerCase(Text), ' ', 1); player := GetPiece(Text, ' ', 2); if give = '/give' then begin if money[ID] > strtoint(ammount) then begin giveid := NameToID(player); if giveid > 0 then begin money[ID] := money[ID] - strtoint(ammount); money[giveid] := money[giveid] + strtoint(ammount); writeconsole(ID, 'You gave $' + ammount + ' to: ' + IDToName(giveid) + ', Your money is now: $' + inttostr(money[ID]) , Color); writeconsole(giveid, 'You recived $' + ammount + ' from: ' + IDToName(ID) + ', Your money is now: $' + inttostr(money[giveid]), Color); end else begin writeconsole(ID, 'That person does not exist.', Color); end; end else begin writeconsole(ID, 'You don''t have enough money', Color); end; end; if regExpMatch('^/(money|moneys)$', Text) then begin writeConsole(ID, 'Your money is: $' + inttostr(money[ID]), Color); end; if regExpMatch('^/(commands|shop|spawn|help)$', Text) then begin writeConsole(ID, '#############SHOP#########################', Color); writeConsole(ID, '#commands: #', Color); writeConsole(ID, '#/stat $25 (spawn a turret) #', Color); writeConsole(ID, '#/psg $30 (Spawn a sentry gun) #', Color); writeConsole(ID, '#/inv $9(Give you the invisibility) #', Color); writeConsole(ID, '#/med $6 (Give you a medic kit) #', Color); writeConsole(ID, '#/nade $6 (Give to you some nade) #', Color); writeConsole(ID, '#/flame $12 (Give you a flamer) #', Color); writeConsole(ID, '#/vest $7 (Give you a Bullet proof) #', Color); writeConsole(ID, '#/serk $9 (Give you the RAGE !!!) #', Color); writeConsole(ID, '#/clust $8 (Give you some cluster) #', Color); writeConsole(ID, '#/power $18 (Spawn all bonus above you) #', Color); writeConsole(ID, '#/eagle $7 (Give you a Desert Eagle) #', Color); writeConsole(ID, '#/mp5 $9 (Give you a Hk mp5) #', Color); writeConsole(ID, '#/ak47 $10 (Give you a Ak 47) #', Color); writeConsole(ID, '#/aug $10 (Give you a Steyr AUG) #', Color); writeConsole(ID, '#/spas $10 (Give you a spas 12) #', Color); writeConsole(ID, '#/ruger $9 (Give you a Ruger) #', Color); writeConsole(ID, '#/m79 $12 (Give you a m79) #', Color); writeConsole(ID, '#/barr $14 (Give you a Barret) #', Color); writeConsole(ID, '#/minim $11 (Give you a FN minimi) #', Color); writeConsole(ID, '#/minig $10 (Give you a Minigun) #', Color); writeConsole(ID, '#/guns 25(Spawn all gun above you) #', Color); writeConsole(ID, '#############END##########################', Color); end;if regExpMatch('^/(stationary|stat|turrent)$', Text) then begin if money[ID] >= statcost then begin money[ID] := money[ID] - statcost; SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,15); writeconsole(ID, 'You bought a Stat Gun for $25, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; result := false;if regExpMatch('^/(psg)$', Text) then begin if money[ID] >= psgcost then begin money[ID] := money[ID] - psgcost; placesentry(getplayerstat(ID,'x'),getplayerstat(ID,'y'),ID,getplayerstat(ID,'team')); writeconsole(ID, 'You bought a Sentry Gun for $30, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end;end; if regExpMatch('^/(desert eagles|eagle|deagles|deserteagles)$', Text) then begin if money[ID] >= eaglecost then begin money[ID] := money[ID] - eaglecost; forceWeapon(ID,1,GetPlayerStat(ID,'Primary'),0); writeconsole(ID, 'You bought deagles for $9, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(hkmp5|mp5|hk)$', Text) then begin if money[ID] >= mp5cost then begin money[ID] := money[ID] - mp5cost; forceWeapon(ID,2,GetPlayerStat(ID,'Primary'),0); writeconsole(ID, 'You bought a HK MP5 for $9, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(ak47)$', Text) then begin if money[ID] >= ak47cost then begin money[ID] := money[ID] - ak47cost; forceWeapon(ID,3,GetPlayerStat(ID,'Primary'),0); writeconsole(ID, 'You bought a AK47 for $10, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(steyr|aug)$', Text) then begin if money[ID] >= augcost then begin money[ID] := money[ID] - augcost; forceWeapon(ID,4,GetPlayerStat(ID,'Primary'),0); writeconsole(ID, 'You bought a Steyr Aug for $10, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(spas 12|spas|spas12)$', Text) then begin if money[ID] >= spascost then begin money[ID] := money[ID] - spascost; forceWeapon(ID,5,GetPlayerStat(ID,'Primary'),0); writeconsole(ID, 'You bought a SPAS12 for $10, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(ruger|ruge|ruger77)$', Text) then begin if money[ID] >= rugecost then begin money[ID] := money[ID] - rugecost; forceWeapon(ID,6,GetPlayerStat(ID,'Primary'),0); writeconsole(ID, 'You bought a Ruger for $9, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(m79)$', Text) then begin if money[ID] >= m79cost then begin money[ID] := money[ID] - m79cost; forceWeapon(ID,7,GetPlayerStat(ID,'Primary'),0); writeconsole(ID, 'You bought a M79 for $12, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(barreta|barr|barrett m82a1|barret|barret m)$', Text) then begin if money[ID] >= barrcost then begin money[ID] := money[ID] - barrcost; forceWeapon(ID,8,GetPlayerStat(ID,'Primary'),0); writeconsole(ID, 'You bought a Barreta for $14, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(fn minimi|minim|fn)$', Text) then begin if money[ID] >= minimcost then begin money[ID] := money[ID] - minimcost; forceWeapon(ID,9,GetPlayerStat(ID,'Primary'),0); writeconsole(ID, 'You bought a FN Minimi for $11, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(minigun|minig)$', Text) then begin if money[ID] >= minigcost then begin money[ID] := money[ID] - minigcost; forceWeapon(ID,10,GetPlayerStat(ID,'Primary'),0); writeconsole(ID, 'You bought a Minigun for $10, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(medic|med|health|med pack)$', Text) then begin if money[ID] >= medcost then begin money[ID] := money[ID] - medcost; SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,16); writeconsole(ID, 'You bought a Medkit for $6, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(grenade|nade)$', Text) then begin if money[ID] >= nadecost then begin money[ID] := money[ID] - nadecost; SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,17); writeconsole(ID, 'You bought some Grenades for $6, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(cluster|clust|clustergrandes|clusternades|clustnades)$', Text) then begin if money[ID] >= clustcost then begin money[ID] := money[ID] - clustcost; SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,22); writeconsole(ID, 'You bought some Cluster Greanades for $8, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(armor|vest|bulletproofvest)$', Text) then begin if money[ID] >= vestcost then begin money[ID] := money[ID] - vestcost; SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,19); writeconsole(ID, 'You bought a Bullet Proof Vest for $7, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(boxes|power|box)$', Text) then begin if money[ID] >= powercost then begin money[ID] := money[ID] - powercost; SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,16); SpawnObject(GetPlayerStat(ID,'x')+30,GetPlayerStat(ID,'y')-20,17); SpawnObject(GetPlayerStat(ID,'x')+40,GetPlayerStat(ID,'y')-20,18); SpawnObject(GetPlayerStat(ID,'x')+50,GetPlayerStat(ID,'y')-20,19); SpawnObject(GetPlayerStat(ID,'x')+60,GetPlayerStat(ID,'y')-20,20); SpawnObject(GetPlayerStat(ID,'x')+70,GetPlayerStat(ID,'y')-20,21); SpawnObject(GetPlayerStat(ID,'x')+80,GetPlayerStat(ID,'y')-20,22); writeconsole(ID, 'You bought all Powerups for $18, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(preditor|inv|invisible)$', Text) then begin if money[ID] >= invcost then begin money[ID] := money[ID] - invcost; SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,20); writeconsole(ID, 'You bought a Preditor Box for $9, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(flame god|flame|flamegodmode|flame god mode)$', Text) then begin if money[ID] >= flamecost then begin money[ID] := money[ID] - flamecost; SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,18); writeconsole(ID, 'You bought a Flame God Box for $12, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end; if regExpMatch('^/(berseker|serk)$', Text) then begin if money[ID] >= serkcost then begin money[ID] := money[ID] - serkcost; SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,21); writeconsole(ID, 'You bought a Berseker Box for $9, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end; end;if regExpMatch('^/(gunz|guns|weapons|weaps|weps)$', Text) then begin if money[ID] >= allcost then begin money[ID] := money[ID] - allcost; SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,1); SpawnObject(GetPlayerStat(ID,'x')+30,GetPlayerStat(ID,'y')-20,2); SpawnObject(GetPlayerStat(ID,'x')+40,GetPlayerStat(ID,'y')-20,3); SpawnObject(GetPlayerStat(ID,'x')+50,GetPlayerStat(ID,'y')-20,4); SpawnObject(GetPlayerStat(ID,'x')+60,GetPlayerStat(ID,'y')-20,5); SpawnObject(GetPlayerStat(ID,'x')+70,GetPlayerStat(ID,'y')-20,6); SpawnObject(GetPlayerStat(ID,'x')+80,GetPlayerStat(ID,'y')-20,7); SpawnObject(GetPlayerStat(ID,'x')-20,GetPlayerStat(ID,'y')-20,8); SpawnObject(GetPlayerStat(ID,'x')-30,GetPlayerStat(ID,'y')-20,9); SpawnObject(GetPlayerStat(ID,'x')-40,GetPlayerStat(ID,'y')-20,10); SpawnObject(GetPlayerStat(ID,'x')-50,GetPlayerStat(ID,'y')-20,11); SpawnObject(GetPlayerStat(ID,'x')-60,GetPlayerStat(ID,'y')-20,12); SpawnObject(GetPlayerStat(ID,'x')-70,GetPlayerStat(ID,'y')-20,13); SpawnObject(GetPlayerStat(ID,'x')-80,GetPlayerStat(ID,'y')-20,14); writeconsole(ID, 'You bought all Weapon for $25, you have $' + inttostr(money[ID]), Color); end else begin writeconsole(ID, 'You do not have enough money', Color); end;end;end;procedure OnMapChange(newmap:string);var n:byte;beginfor n:=1 to maxpsg do begin sgd[n]:=false; end;command('/kick Zombie'); command('/kick Zombie'); command('/kick Zombie'); command('/kick Zombie'); command('/kick Zombie');SummonRandomBotBoss();end;procedure OnLeaveGame(ID,team:byte;kicked:boolean);var n:byte;beginfor n:=1 to maxpsg dobegin if sgo[n]=ID then sgd[n]:= false;end;WriteFile('scripts/shop/'+ GetPlayerStat(ID,'name') + '.txt',IntToStr(money[ID])); end;Procedure AllDraw();var i:Byte;begin for i := 1 to 32 do if (GetPlayerStat(i,'Active') = true) AND (GetPlayerStat(i,'Human') = true) then DrawText(i,'Money: $' + inttostr(Money[i]),65,Color,0.08,15,320);end;Procedure AppOnIdle(Ticks: Integer); Var N, K: Byte; X, Y, Dista: Single; Begin For N := 1 To maxpsg Do BeginAllDraw(); if sgd[n] = True Then Begin CreateBullet(sgx[n],sgy[n],0,0,0,5,sgo[n]); For K := 1 To 32 Do Begin GetPlayerXy(K,X,Y); if GetPlayerStat(K,'Team') <> sgt[n] Then if GetPlayerStat(K,'Alive') = True Then if RayCast(sgx[n],sgy[n],x,y,dista,psgrang) = True Then if dista <= psgrang Then Begin x := ((x-sgx[n]) / dista)*psgspee; y := ((y-sgy[n]) / dista)*psgspee; CreateBullet(sgx[n],sgy[n],x,y,psgpowa,psgtype,sgo[n]); sga[n]:=sga[n]-1; if sga[n] = 0 Then Begin sgd[n] := false; Writeconsole(sgo[n],'One of your sentry guns ran out of ammo.',$0000FF00); end;Break; end; end; end; end;end;procedure OnPlayerSpeak(ID:Byte;Text:String);beginif (Text='!money') then begin writeConsole(ID, 'Your money is: $' + inttostr(money[ID]), Color); end;if(Text='!shop') then begin writeConsole(ID, '#############SHOP#########################', Color); writeConsole(ID, '#commands: #', Color); writeConsole(ID, '#/stat $25 (spawn a turret) #', Color); writeConsole(ID, '#/psg $30 (Spawn a sentry gun) #', Color); writeConsole(ID, '#/inv $9(Give you the invisibility) #', Color); writeConsole(ID, '#/med $6 (Give you a medic kit) #', Color); writeConsole(ID, '#/nade $6 (Give to you some nade) #', Color); writeConsole(ID, '#/flame $12 (Give you a flamer) #', Color); writeConsole(ID, '#/vest $7 (Give you a Bullet proof) #', Color); writeConsole(ID, '#/serk $9 (Give you the RAGE !!!) #', Color); writeConsole(ID, '#/clust $8 (Give you some cluster) #', Color); writeConsole(ID, '#/power $18 (Spawn all bonus above you) #', Color); writeConsole(ID, '#/eagle $7 (Give you a Desert Eagle) #', Color); writeConsole(ID, '#/mp5 $9 (Give you a Hk mp5) #', Color); writeConsole(ID, '#/ak47 $10 (Give you a Ak 47) #', Color); writeConsole(ID, '#/aug $10 (Give you a Steyr AUG) #', Color); writeConsole(ID, '#/spas $10 (Give you a spas 12) #', Color); writeConsole(ID, '#/ruger $9 (Give you a Ruger) #', Color); writeConsole(ID, '#/m79 $12 (Give you a m79) #', Color); writeConsole(ID, '#/barr $14 (Give you a Barret) #', Color); writeConsole(ID, '#/minim $11 (Give you a FN minimi) #', Color); writeConsole(ID, '#/minig $10 (Give you a Minigun) #', Color); writeConsole(ID, '#/guns 25(Spawn all gun above you) #', Color); writeConsole(ID, '#############END##########################', Color); end; end;
CheckBotBoss(Victim);
procedure OnPlayerKill(Killer, Victim: byte;Weapon: string);beginif Killer <> Victim then begin if (IdToName(victim) = 'ZoMbIe') then begin money[Killer] := money[Killer]+1; writeConsole(Killer, 'You just got 1$ for killing a ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color); end; if (IdToName(victim) = 'CoWbOy ZoMbIe') then begin money[Killer] := money[Killer]+10; writeConsole(Killer, 'You just got 10$ for killing CoWbOy ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color); end; if (IdToName(victim) = 'WTF ZoMbIe') then begin money[Killer] := money[Killer]+30; writeConsole(Killer, 'You just got 30$ for killing WTF ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color); end; if (IdToName(victim) = 'GlAdIaTor ZoMbIe') then begin money[Killer] := money[Killer]+15; writeConsole(Killer, 'You just got 15$ for killing GlAdIaToR ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color); end; if (IdToName(victim) = 'ViRuS ZoMbIe') then begin money[Killer] := money[Killer]+25; writeConsole(Killer, 'You just got 25$ for killing GlAdIaToR ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color); end; if (IdToName(victim) = 'SpArTaAa ZoMbIe') then begin money[Killer] := money[Killer]+20; writeConsole(Killer, 'You just got 20$ for killing SpArTaAa ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color); end;