Author Topic: INF Shadow  (Read 1724 times)

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Offline zakath

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INF Shadow
« on: June 18, 2010, 06:35:02 am »
Shadow

By Zakath and Kouleman
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Small inf map that after numerous tests seems to be fairly balanced


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This map is hosted by jrgp's Soldat Mapping Showcase
« Last Edit: June 18, 2010, 06:47:52 am by zakath »

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Offline As de Espada

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Re: INF Shadow
« Reply #1 on: June 23, 2010, 09:54:34 am »
nice map.
I think the collider in the left should be more visible (brighter maybe).
The polys sometimes go upward the ropes, and seems like you are stepping in the air. I think the ropes should be a little above the polys.
The vertical ropes that "are" OPC could be fatter, because the bridges are intuitive, but those walls aren't (yes, I see the crisscross you made, but I don't think it's enough)
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Offline VirtualTT

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Re: INF Shadow
« Reply #2 on: June 23, 2010, 10:07:24 am »
The bottom part needs some cover, it's way too open and i even say too flat and empty. Flying islands could have more creative shape, not just potatoes...

Offline zakath

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Re: INF Shadow
« Reply #3 on: June 23, 2010, 10:13:08 am »
The bottom part needs some cover, it's way too open and i even say too flat and empty. Flying islands could have more creative shape, not just potatoes...


lower part is ice a bit like on ctf_Blade thats why its so open.

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Offline As de Espada

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Re: INF Shadow
« Reply #4 on: June 23, 2010, 10:15:44 am »
ahh is the polybug on the top right (when you are finishing sliding) intended?
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Offline VirtualTT

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Re: INF Shadow
« Reply #5 on: June 23, 2010, 10:17:19 am »
lower part is ice
That was hard to guess since it's all dark and grassy... :\

Offline zakath

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Re: INF Shadow
« Reply #6 on: June 23, 2010, 10:20:59 am »
lower part is ice
That was hard to guess since it's all dark and grassy... :\

yeah I know its not that intuitive wanted to create some kind of seaweed kind of look but failed a bit at that.

From: June 23, 2010, 10:23:36 am
ahh is the polybug on the top right (when you are finishing sliding) intended?
cant really find that bug but its not intended.
« Last Edit: June 23, 2010, 10:23:36 am by zakath »

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Offline As de Espada

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Re: INF Shadow
« Reply #7 on: June 23, 2010, 12:17:15 pm »
it was just an impression, now I see there's no polybug. it's the angle of the poly =/
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