0 Members and 2 Guests are viewing this topic.
just wondering, how did you do scoring? external txt file?why 4 seconds? that's a long time. reduce it to 3 imo (that's how it was actually fun)
Swompie, can you PM me the Score-Stuff? I'm very interested on knowing how you managed to do that. I have an idea, but I'm not sure if it would work.I can host it for testing, if you'd like. Just PM me with the Script and I can open the server. I've been travelling for the past three days, so I couldn't finish the Script, but I'm sure you've made a nice work.
i partially take back what i said i didn't understand how getspawnstat worked. So essentially you put a spawnpoint in the map at each corner of the goal to determine its position and size? The only problem then i guess is that the map maker would either have to adhere to that rule, or send you the map and have you edit the spawn points etc. and send him back the compatible map.
Quote from: zyxstand on June 28, 2010, 03:35:23 pmi partially take back what i said i didn't understand how getspawnstat worked. So essentially you put a spawnpoint in the map at each corner of the goal to determine its position and size? The only problem then i guess is that the map maker would either have to adhere to that rule, or send you the map and have you edit the spawn points etc. and send him back the compatible map.Pretty much, all correct. I just gotta make some testing before I can say my Script is working fine. I can't really figure how is possible to score without GetSpawnStat() :O
The only problem then is creating balanced maps...
I just got an idea... since you plan on making different versions of this mod, consider this:A 0-gravity variation of soldiball, where players would move around using weapons with negative recoil (fists can be used for that, so that there are no annoying shooting sounds each time anyone moves). Players could move with higher speed and maps could be made larger. Perhaps several different versions could be made into a single mod, and then switch between each other every few rounds, like on like Bombski's multimode.
i thought of an ingenious idea, but then i realized it's actually kinda stupid:have one goal! whoever throws it gets the point.except then, the entire game would take place there...i also thought of some other, more balanced solutions, except they're more complicated - and no one likes that.so let's just stick to 2-player soldiball!bah screw that. let's get a server out with soldiball!