Poll

What to do with the minigun?

Remove.
Replace.
Keep it.

Author Topic: Remove/Replace the minigun.  (Read 7177 times)

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Offline Norbo

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Remove/Replace the minigun.
« on: July 02, 2010, 07:35:01 am »
Title says it all. We all agree that the minigun is pretty useless at the moment, and nobody uses it for real killing. Its a waste of space IMO, and it should be replaced with a different weapon that will fit in and balance. It probably has been suggested before, but i think Enesce should really look into this. I know this might be a too drastic change, but i think we should try something new in soldat.

Offline [SIRS]Foxconn^^2012

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Re: Remove/Replace the minigun.
« Reply #1 on: July 02, 2010, 08:13:14 am »
KILL THE MINIGUN WITH FIRE!

Offline smiluu

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Re: Remove/Replace the minigun.
« Reply #2 on: July 02, 2010, 08:26:25 am »
Leave the poor gun alone, besides Minigun could actually be quite dominant if it werent for the ping always.

Offline STM1993

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Re: Remove/Replace the minigun.
« Reply #3 on: July 02, 2010, 09:09:38 am »
MM wanted the Minigun in the first place and it's been there for years, and is unlikely to want to remove it, that's one.
Two, Minigun can be a fun weapon to use even if underpowered and plagued by netcode.
Three, not so important, but think of the modding community as well.

Four, what can we replace Minigun with that isn't similar to what we have already? We don't need another auto, we have sufficient unique 1-hitters and semis, and we don't need/want some weird weapons like a cluster gun or another flamethrower. Removal is also unnecessary since servers can always disable the minigun and most players would avoid that weapon anyway.

So just leave it be.
« Last Edit: July 02, 2010, 09:18:59 am by STM1993 »

Offline Centurion

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Re: Remove/Replace the minigun.
« Reply #4 on: July 02, 2010, 09:41:59 am »
Maybe another sniper rifle that has 10 shots in clip. Possibility to zoom and shots doesn't kill with single shot. takes like 2 or 3 shots. but fire interval is low.
« Last Edit: July 02, 2010, 09:49:31 am by Centurion »

Offline -Major-

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Re: Remove/Replace the minigun.
« Reply #5 on: July 02, 2010, 09:42:56 am »
Maybe another sniper rigle that has 10 shots in clip. Possibility to zoom and shots doesn't kill with single shot. takes like 2 or 3 shots. but fire interval is low.
you mean a ruger combined with barrett?

Offline [SIRS]Foxconn^^2012

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Re: Remove/Replace the minigun.
« Reply #6 on: July 02, 2010, 09:46:17 am »
No, he mean M14 EBR

Offline Centurion

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Re: Remove/Replace the minigun.
« Reply #7 on: July 02, 2010, 10:04:42 am »
Maybe another sniper rigle that has 10 shots in clip. Possibility to zoom and shots doesn't kill with single shot. takes like 2 or 3 shots. but fire interval is low.
you mean a ruger combined with barrett?

Pretty much.

Offline STM1993

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Re: Remove/Replace the minigun.
« Reply #8 on: July 02, 2010, 10:24:14 am »
You might as well just use the Ruger as it is. From your description of that sniper rifle, it is like giving the Ruger a scope and an extended magazine and then lowering its fireinterval back to 32, making it a weird clone weapon.

Not to mention how overpowered that looks, along with the fact that the beta testers don't really like guns that are inherently inaccurate.
« Last Edit: July 02, 2010, 10:38:19 am by STM1993 »

Offline scout

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Re: Remove/Replace the minigun.
« Reply #9 on: July 02, 2010, 11:26:28 am »
No, he mean M14 EBR

You play way too much MW2.

On topic- Keep the minigun. Theres no other weapons to replace it- save heavy machineguns and less lethals. Besides, its always nice to have an exotic weapon to mod around when you get really tired of using others.

Offline [SIRS]Foxconn^^2012

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Re: Remove/Replace the minigun.
« Reply #10 on: July 02, 2010, 12:12:03 pm »
You play way too much MW2.

You are a pointless noob. I'd better join the boycott of it than play it.

Offline croat1gamer

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Re: Remove/Replace the minigun.
« Reply #11 on: July 02, 2010, 12:26:31 pm »
Lower its reload time and its a win weapon.
Awesome defense weapon, 2 kills and lots of enemy pushed back per clip.
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Offline scout

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Re: Remove/Replace the minigun.
« Reply #12 on: July 03, 2010, 09:45:39 am »
You play way too much MW2.

You are a pointless noob. I'd better join the boycott of it than play it.

lmfao.

Lower its reload time and its a win weapon.
Awesome defense weapon, 2 kills and lots of enemy pushed back per clip.

Another nice change to the minigun is double the ammo, half the damage.

Offline croat1gamer

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Re: Remove/Replace the minigun.
« Reply #13 on: July 03, 2010, 09:57:14 am »
So we would get from nowhere to nowhere.  :|
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Offline Neosano

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Re: Remove/Replace the minigun.
« Reply #14 on: July 03, 2010, 10:39:29 am »
I like the idea about smth like an auto with a scope... But do not touch the minigun
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Offline tehsnipah

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Re: Remove/Replace the minigun.
« Reply #15 on: July 04, 2010, 08:08:04 pm »
I'm sorry, too damn lazy to read thoroughly to find where "replace" is. What does that one mean?
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Offline L[0ne]R

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Re: Remove/Replace the minigun.
« Reply #16 on: July 04, 2010, 09:02:28 pm »
Pretty much what smiluu and STM1993 said (3rd and 4th post).
Minigun is a nice and fun weapon, it adds a good bit of variety to Soldat arsenal. If it wasn't for the netcode, there would be no reason to even consider replacing/removing it.

What about increasing fireinterval to around 4-5 (for comparison: MP5 has fireinterval of 6)? Shouldnt it reduce lag a bit? Overall it could be made to something like a slightly faster MP5 with much higher bullet speed and more ammo. If MP5 is usable, I don't see why Minigun can't be made usable too.

Also, number of minigun users could be limited to one player per team. I know there are scripts that make it possible, but a built-in feature would be more useful in this case.
« Last Edit: September 19, 2010, 12:49:17 pm by L[0ne]R »


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Offline darDar

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Re: Remove/Replace the minigun.
« Reply #17 on: July 05, 2010, 06:02:02 am »
1. Basicly you re wrong if you say "no one uses this weapon for real killing".
2. Why we should change things which re there for years + they re not annyoing?
3. I think adding / removing new weapons causes only Problems like for excample ( balance problems,...)
4. Changing the whole weapons.ini like it was made in one of new Soldat BETA versions is even worse than adding a new weap. "Dont change a Working Game"
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Offline Shard

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Re: Remove/Replace the minigun.
« Reply #18 on: July 05, 2010, 06:42:09 am »
I like the idea about smth like an auto with a scope... But do not touch the minigun
We already have that, you just cant use the scope on the Steyr.

I like the minigun, its always fun to use, and it if wasn't for the boosting effect, I'd still be thinking of what to do with it in my mod.

Offline Mexer

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Re: Remove/Replace the minigun.
« Reply #19 on: July 05, 2010, 06:40:37 pm »
Sounds stoopid; but remove the minimi and add something like a mine to the secondary weps list ?
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