Author Topic: DM HTF Religi - Polyworks lighting test.  (Read 2796 times)

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Offline Mistercharles

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DM HTF Religi - Polyworks lighting test.
« on: August 14, 2006, 11:08:19 am »

Virtually no scenery, just polygons, whoop dee doo. I made the map so I could test the autoshader.

The map is very small, the corridors are about 4 soldatens high, good for realistic.

NOTE: Actual map doesn't have a glowing cross, and various pieces of scenery are under the polygons, to prevent errors. I hope 5 different sceneries, and a total of 22 are enough for it to work online.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline PANZERCATWAGON

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Re: DM HTF Religi - Polyworks lighting test.
« Reply #1 on: August 14, 2006, 11:11:15 am »
Is it waypointed?

Offline SadistAtHeart

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Re: DM HTF Religi - Polyworks lighting test.
« Reply #2 on: August 14, 2006, 11:15:52 am »
weapons.ini

Oh wait.

Macromedia Fire- Wait. Wait.

I can't think of any critisim. The autoshader is fun to play with, isn't it?

Offline Mistercharles

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Re: DM HTF Religi - Polyworks lighting test.
« Reply #3 on: August 14, 2006, 11:19:42 am »
No one wants to waypoint a duel-style map, panzer. Besides, stick in 5 bots or so, and they'll fight each other on their own because they're so close.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline PANZERCATWAGON

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Re: DM HTF Religi - Polyworks lighting test.
« Reply #4 on: August 14, 2006, 11:23:16 am »
Yeah, but is it waypointed? ;)

I can't tell how big the map is ok? :P

Offline t0bsen

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Re: DM HTF Religi - Polyworks lighting test.
« Reply #5 on: August 14, 2006, 01:33:04 pm »
I like the map. :)
Do I have to download the newest PW version to do the automated lightning thing?


Why is there a swastika on your avatar panzercatwagon?

Offline PANZERCATWAGON

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Re: DM HTF Religi - Polyworks lighting test.
« Reply #6 on: August 14, 2006, 01:33:50 pm »
Why is there a swastika on your avatar panzercatwagon?

For good luck.

[On-topic] I really like the map now, for gameplay 'tis fun, although I still don't like bland maps :(.

Offline Iq Unlimited

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Re: DM HTF Religi - Polyworks lighting test.
« Reply #7 on: August 14, 2006, 02:46:18 pm »
I jsut figgured out how to work the lighting tool in 1.4 ^.^

I like the map, and the auto-texture tool is so fun now :)


Iq Unlimited (waypoint it tho, or get sum1 else to)

Offline TrmD

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Re: DM HTF Religi - Polyworks lighting test.
« Reply #8 on: August 16, 2006, 02:43:51 pm »
Meh, this is more of a show/concept map, doesn't need waypoints...

It's already amazing, as it is.

Great work.
Sit with the guru

Offline Bgretydews

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Re: DM HTF Religi - Polyworks lighting test.
« Reply #9 on: August 17, 2006, 03:22:49 am »
Looks very cool :D
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.