Author Topic: 1.5.1 WM v23  (Read 12786 times)

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Offline Veritas

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1.5.1 WM v23
« on: July 17, 2010, 05:19:32 pm »
Since there's no more thread with the latest WM and now people are actually playing it in #sna.gather, #aus.gather and #soldat.gather, Let's Discuss
// Codename: Sogeking v23

// Changes from 1.5 -> 1.5.1
// Deagles      dmg +3, fireinterval -1, moveacc -1
// HK MP5       dmg +1
// Ak           dmg +1, bink +7, moveacc -2
// Steyr        dmg +2, bink +19, moveacc -1
// Spas         fireinterval +1, moveacc -1
// Ruger        fireinterval -1, reload -6
// M79          bink -40, moveacc -3
// Barrett      reload -230, bink -20, startup -8
// Minimi       bink +7, moveacc -1
// Minigun      dmg +1, reload -96, bink +3, moveacc -1, startup -15
// Socom        dmg +2, reload -15, moveacc -1
// Knife        moveacc -1
// Chainsaw     dmg +400, speed -6, fireinterval -1, ammo +105, reload -59, moveacc -1
// LAW          fireinterval -24, reload -120, moveacc -1, startup -3
// Flamer       moveacc -1
// Arrow        moveacc -1
// Flamed arrow moveacc -1
// Punch        moveacc -1
// Grenade      moveacc -1
// Stat. gun    moveacc -1
« Last Edit: August 07, 2010, 12:18:46 pm by Veritas »
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Offline Bait]

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Re: 1.5.1 WM v18
« Reply #1 on: July 17, 2010, 06:15:37 pm »
i dont feel difference on minimi and hk

Offline Veritas

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Re: 1.5.1 WM v18
« Reply #2 on: July 17, 2010, 06:37:46 pm »
My opinions thus far:
I like the removal of bink -- it's enough of a difference to change gameplay, which is helpful in an update that doesn't seem to add anything new there (outside of the new maps, but that's something else entirely)
Spas needs it's fireinterval increased
That's really about it right now, nothing stands out as too good or bad other than the Spas

i dont feel difference on minimi and hk
Probably because HK only got +1 damage. The Minimi does fire noticeably straighter though.
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Offline Bait]

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Re: 1.5.1 WM v18
« Reply #3 on: July 17, 2010, 07:01:28 pm »
is there some thread similar to this but with the previous WM?

Offline Veritas

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Re: 1.5.1 WM v18
« Reply #4 on: July 17, 2010, 08:16:40 pm »
is there some thread similar to this but with the previous WM?
Yeah, but that was a year or go or summat
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Offline -Major-

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Re: 1.5.1 WM v18
« Reply #5 on: July 17, 2010, 09:21:14 pm »
is this the real wm? wasn't it supposed to be binkless(was a retard and couldn't count bink vs selfbink)? well, I like this one on paper, just gotta test it too... I'm not sure.... but wouldn't this DE buff make it extremely OP? do you know if nasoldat and soldat.gather are gonna test it aswell?
« Last Edit: July 17, 2010, 09:28:43 pm by -Major- »

Offline 10th_account

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Re: 1.5.1 WM v18
« Reply #6 on: July 18, 2010, 01:37:18 am »
I should point out that a newer version of the WM is available. It can be found at http://skoskav.org/etc/soldat/wm/151/19/weapons.ini

It is being run on the gather servers hosted on #soldat.mapping and #sna.gather on Quakenet.
« Last Edit: July 18, 2010, 01:39:56 am by 10th_account »

Offline -Major-

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Re: 1.5.1 WM v18
« Reply #7 on: July 18, 2010, 02:16:00 am »
switch the move acc on AK and steyr. possibly remove 5 ammo from AK too and maybe add more reload or make the clip even smaller in steyr / add selfbink to steyr. then the wm is quite fine.
« Last Edit: July 18, 2010, 02:18:24 am by -Major- »

Offline STM1993

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Re: 1.5.1 WM v18
« Reply #8 on: July 18, 2010, 04:23:12 am »
Really sweet is version 19.

Why the decision to switch back to fireinterval 3 for the beta XM214 btw?
« Last Edit: July 18, 2010, 04:29:03 am by STM1993 »

Offline -Major-

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Re: 1.5.1 WM v18
« Reply #9 on: July 18, 2010, 05:28:07 am »
I think the new weapon is AK :/. it looks quite unstoppable...

Offline 10th_account

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Re: 1.5.1 WM v18
« Reply #10 on: July 18, 2010, 05:38:18 am »
Why the decision to switch back to fireinterval 3 for the beta XM214 btw?

With a fireinterval of 4 the minigun can fire continuously for an unnecessarily long time. If it's going to have massive firepower then it shouldn't be able to keep it up for too long.

Offline Illuminatus

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Re: 1.5.1 WM v18
« Reply #11 on: July 18, 2010, 10:44:14 am »
maybe you could evaluate the usage-count of all the weapons. take some popular servers and look which weapons are played least often. then try to make them even the statistic. of course it will be hard for minigun for example but guns like deagles or steyr which are used increasingly rare could need a buff.
(just in-case you have not done that already)
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Offline duz

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Re: 1.5.1 WM v19
« Reply #12 on: July 22, 2010, 07:15:21 am »
Where's the bink and self bink?  >:(
Add more dmg for Minimi now.
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Offline Bait]

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Re: 1.5.1 WM v19
« Reply #13 on: July 22, 2010, 06:23:57 pm »
steyr back to 30 bullets

Offline draco256

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Re: 1.5.1 WM v19
« Reply #14 on: July 22, 2010, 08:15:11 pm »
WOW spas more damage?  the admins use spas and minimi for sure

Offline Wes

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Re: 1.5.1 WM v19
« Reply #15 on: August 04, 2010, 06:31:08 pm »
Spas needed the damage, the only lagging gun now is Ruger and Barrett due to their crappy nature.
AK47 is strong as hell, all autos still too strong, rediculous..

Anyway I like this one better than any other one so far! Trying to balance soldat from only INI changes is tough but this does pretty well :D I'd be happy with this. The problems with soldat weapons and balance in general outside the INI is a whole different prob.

Offline draco256

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Re: 1.5.1 WM v19
« Reply #16 on: August 06, 2010, 11:24:01 pm »
spass needed the damage ???' wow, in maps like nuubia, ash, division, d2, dd2, cobra and all the maps small/medium the spas is overpowered is too strong, if you shoot close of the other 1 shot can kill you if you shot in high you can pff, the shoots are too faster that they dont need aim to kill you in a second

in the last month i see more players with spas (in gather, pub dm, ctf, etc.) than ever, all the players know that, spas is so easy and so powerfull like autos but auto is an error since allways

spas have the advantage of the booster and 8 bullet, if you miss the 8 bullet you have 1 very quickly

the only disadvantage is when you shoot from the ground to the sky, like all the weapons but only this(spas) becomes useless

other thing, spas dont have the problem of the lag

if you compare ruger and spas the only advantage of ruger is the distance if you are good is easy this but if you are new with ruger vs a noob with spas, spas gone win for sure, and ruger have 4 bullet and have the problem of the lagweapon so in some cases you have to hit him 4 TIMES


i try to say spas is overpowered compare with other weapon in a short distance, medium too, and if you now how to move is very strong in long distance

Offline xurich

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Re: 1.5.1 WM v19
« Reply #17 on: August 06, 2010, 11:40:43 pm »
Since you guys seem interested, you can find the latest beta balance here.

Offline draco256

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Re: 1.5.1 WM v19
« Reply #18 on: August 06, 2010, 11:47:19 pm »
is a really nice balance but i still thinking spas is overpowered

i see players with 3 moths in sna.gather with spas and they kills very fast and if i see m4c or other players good with spas idk

i think spas need more fireinterval, emm +5 and that will be very balanced with the power and speed that it have

and yes the minimi still is very strong in attack and defense

is really ugly play soldat and all with minimi and spas, in sctfl all the clans played at the least with 2 minimi and the third mp5 or spas :S

i never seen ruger, desert, ak, in playoff of any tournament
« Last Edit: August 07, 2010, 12:10:50 am by draco256 »

Offline STM1993

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Re: 1.5.1 WM v19
« Reply #19 on: August 07, 2010, 12:51:26 am »
Cool, M79 with no bink and movementacc. I was wondering why that wasn't done earlier.

I'll be expecting there'll be lots of Aug, Minimi and Spas, M79 and possibly Barrett constant, less of the other primaries, at least initially before people start using other guns like DEs.