function TextByPlayer(ID,ItemID:byte; X,Y:Single; Text:String)
ID: PlayerID
ItemID: ID for TextByPlayer
X,Y: Relative coordinates. (0,0) would be exactly on the player
Text: Text to be displayed
basically similar to WorldText and InterfaceText, but the text is displayed relative to a player.
This would be so useful to have in scripting, like tagging a player as "it" for some tag-game.
Also:
DrawByPlayer(ID,ItemID:byte; X,Y:Single; ImageFile:String)
same as text, but draws an image relative to the player.