Author Topic: Mich1103's scripting thread  (Read 12066 times)

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Offline Falcon`

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Re: Mich1103's scripting thread
« Reply #120 on: July 27, 2010, 09:22:28 am »
you can move your br variable to constants, and make it
br =  #13+#10;

should work, less confusion
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DarkCrusade

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Re: Mich1103's scripting thread
« Reply #121 on: July 27, 2010, 09:42:21 am »
You don't need to use #13+#10, #13#10 works, too.

Offline mich1103

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Re: Mich1103's scripting thread
« Reply #122 on: July 27, 2010, 09:45:53 am »
I'll do it later ! now i wanna know why the counter always stay to 100

Offline zyxstand

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Re: Mich1103's scripting thread
« Reply #123 on: July 27, 2010, 10:14:29 am »
Hey, I think your indentations are still wrong.  This is what you have:
Code: [Select]
       if (Soldier[i].GodTime > 0) then begin
        Soldier[i].GodTime := Soldier[i].GodTime - 1;
         if (Soldier[i].GodTime = 0) then WriteConsole(i,'You are mortal again..',$CC0000);
          if (Soldier[i].godcooldown > 0) then begin  // cooldown doesn't start until god-mode is over
   Soldier[i].godcooldown := Soldier[i].godcooldown - 1;
    if (Soldier[i].godcooldown = 0) then WriteConsole(i,'God shield is ready to cast !',$CC0000);
           end;
          end;
         end;

Correct indentation (but still wrong code:
Code: [Select]
       if (Soldier[i].GodTime > 0) then begin
         Soldier[i].GodTime := Soldier[i].GodTime - 1;
         if (Soldier[i].GodTime = 0) then WriteConsole(i,'You are mortal again..',$CC0000);
         if (Soldier[i].godcooldown > 0) then begin  // cooldown doesn't start until god-mode is over
           Soldier[i].godcooldown := Soldier[i].godcooldown - 1;
           if (Soldier[i].godcooldown = 0) then WriteConsole(i,'God shield is ready to cast !',$CC0000);
         end;
       end;

The problem is, you need to keep GodTime separate from godcooldown.  This is the correct code:
Code: [Select]
       if (Soldier[i].GodTime > 0) then begin
         Soldier[i].GodTime := Soldier[i].GodTime - 1;
         if (Soldier[i].GodTime = 0) then WriteConsole(i,'You are mortal again..',$CC0000);
       end;
       if (Soldier[i].godcooldown > 0) then begin  // cooldown doesn't start until god-mode is over
         Soldier[i].godcooldown := Soldier[i].godcooldown - 1;
         if (Soldier[i].godcooldown = 0) then WriteConsole(i,'God shield is ready to cast !',$CC0000);
       end;

In your way, it only does the cooldown if the player is also in god-mode (which is wrong).  notice how the END word i put in mark the end of the if-statement code.
Can't think of anything original to put here...

Offline mich1103

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Re: Mich1103's scripting thread
« Reply #124 on: July 27, 2010, 10:32:54 am »
Thanks it work !  ;D
OFF TOPIC(500 post w00t)

Offline zyxstand

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Re: Mich1103's scripting thread
« Reply #125 on: July 27, 2010, 10:44:26 am »
Congrats!
Don't just use the code - try to understand it!
i also like your spongebob quote ;)
Can't think of anything original to put here...

Offline mich1103

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Re: Mich1103's scripting thread
« Reply #126 on: July 27, 2010, 10:55:27 am »
Congrats!
Don't just use the code - try to understand it!
i also like your spongebob quote ;)

its in left 4 dead 2 !
when coach say Did you say chocolate ?

From: July 27, 2010, 11:23:53 am
So did a new zombie named 'KaMiKaZe ZoMbIe' and i add a script to it !
there is the script :
Code: [Select]
function OnPlayerDamage(Victim,Shooter: Byte;Damage: Integer;Weapon: Byte) : integer;
var
X, Y: single;
 begin
  if GetPlayerStat(Victim,'Name') ='KaMiKaZe ZoMbIe'
   then begin
     GetPlayerXY(Victim, X, Y);
      CreateBullet(X, Y - 10, 0, 0,120, 4, Victim);
       CreateBullet(X, Y - 10, 1, 1,120, 4, Victim);
        CreateBullet(X, Y - 10, 2, 2,120, 4, Victim);
         DoDamage(Victim,4000);
        end;
       end; 


When i join the game it spam me up with that |
                                                                  |
                                                                  v
« Last Edit: July 27, 2010, 11:23:53 am by mich1103 »

DarkCrusade

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Re: Mich1103's scripting thread
« Reply #127 on: July 27, 2010, 01:53:05 pm »
Learn to use indentations better. Take this as an example:

Code: (pascal) [Select]
Function OnPlayerDamage(Victim,Shooter:Byte; Damage:Integer; Weapon:Byte):Integer;
var
  X,Y:Single;
begin
  if GetPlayerStat(Victim,'Name') ='KaMiKaZe ZoMbIe' then begin
    GetPlayerXY(Victim, X, Y);
    CreateBullet(X, Y - 10, 0, 0,120, 4, Victim);
    CreateBullet(X, Y - 10, 1, 1,120, 4, Victim);
    CreateBullet(X, Y - 10, 2, 2,120, 4, Victim);
    DoDamage(Victim,4000);
  end;
end; 

2.6.5: Function OnPlayerDamage(Victim,Shooter:Byte; Damage:Integer):Integer;
3.0:   Function OnPlayerDamage(Victim,Shooter:Byte; Damage:Integer; Weapon:Byte):Integer;

You use the wrong server version.

Offline mich1103

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Re: Mich1103's scripting thread
« Reply #128 on: August 06, 2010, 05:18:03 pm »
How can i disable grenade throw for a bot ?

Offline kosik231

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Re: Mich1103's scripting thread
« Reply #129 on: August 06, 2010, 06:47:11 pm »
open bot file and make:
Code: [Select]
Grenade_Frequency=1000that works for me
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Offline mich1103

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Re: Mich1103's scripting thread
« Reply #130 on: August 07, 2010, 09:43:48 am »
It d'ont work for me ...
they throw grenade ...

Offline kosik231

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Re: Mich1103's scripting thread
« Reply #131 on: August 07, 2010, 12:14:35 pm »
change difficulty of bots to "Stupid" if you have other
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Offline mich1103

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Re: Mich1103's scripting thread
« Reply #132 on: August 07, 2010, 12:30:34 pm »
currently the bot difficulty is 50 ... i change it to which number ?

Offline kosik231

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Re: Mich1103's scripting thread
« Reply #133 on: August 07, 2010, 01:17:45 pm »
just go to Options in Soldat and change Difficulty to STUPID (mark first dot)
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Offline mich1103

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Re: Mich1103's scripting thread
« Reply #134 on: August 07, 2010, 07:54:06 pm »
i want to disable grenade throw not ingame for my server !

Offline kosik231

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Re: Mich1103's scripting thread
« Reply #135 on: August 08, 2010, 03:01:45 am »
Code: [Select]
Difficulty=300is that hard to find in Soldat.ini?
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Offline mich1103

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Re: Mich1103's scripting thread
« Reply #136 on: August 09, 2010, 08:48:29 am »
Thanks !  ;D

I got a problem with the nuke skills ...
i want to put that if a player type nuke
money[ID] := money[ID]-60;
xp[ID] := xp[ID]+30;

but if i do this it loop 32 time so its like
-60X32 money ....
+30X32 xp ...

Nuke skills procedure !
Code: [Select]
procedure Nuke(ID: byte);
 begin
   if GetPlayerStat(ID,'Human') = False
    then begin
     if (GetPlayerStat(ID,'Active') = true)
      then begin
       if (GetPlayerStat(ID,'name') = 'ZoMbIe')
        then begin
        DoDamage(ID,4000);
       end;
      end;
     end;
    end;

Code: [Select]
if regExpMatch('^/(nuke)$', Text) then
 begin
  if (soldier[ID].level >= 45) and (soldier[ID].money >= 60) then
   begin
    For i := 1 to 32 do  begin   
     Nuke(i);
      WriteConsole(i, 'NUCLEAR BOMB !', Color);
     end;
     end else begin
     writeconsole(ID, 'You are not lvl 45 + or you dont have enough money.', Color);
    end;
   end;

Offline kosik231

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Re: Mich1103's scripting thread
« Reply #137 on: August 09, 2010, 09:14:04 am »
put
money[ID] := money[ID]-60;
xp[ID] := xp[ID]+30;

before loop, this should work, btw why you use nuke only for zombie? change "name = zombie" to "team = 2" ^^ this should kill all players from bravo team, also change position of getplayerstat(id,'active') with getplayerstat(id,'human'), rememer, first check active, then next "if" questions because that making laggs
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Offline mich1103

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Re: Mich1103's scripting thread
« Reply #138 on: August 09, 2010, 09:20:43 am »
Its only for zombie cause this will hurt boss ...
Come on my server !
i have currentrly 11 skills
soldat://soldat.no-ip.ca:23098

Offline kosik231

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Re: Mich1103's scripting thread
« Reply #139 on: August 09, 2010, 09:51:43 am »
i dont have time to play, im still working hard with my script...
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