Author Topic: ctf_endworld respawns fixed  (Read 997 times)

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Offline Valorman

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ctf_endworld respawns fixed
« on: August 14, 2006, 10:10:57 pm »
My first ever map! It's ctf and teamatch, but its really only meant for ctf.
I suck at waypointing so I need someone to waypoint it.
EDIT: fixed respawns!





-:DOWNLOAD:-

http://www.soldatuploads.com/download.php?file=0ba46bd5fb16a41e0ff65b44074b0774
« Last Edit: August 14, 2006, 10:23:36 pm by Valorman »
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Offline Eagles_Arrows

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Re: ctf_endworld
« Reply #1 on: August 14, 2006, 10:14:11 pm »
Too much height difference, it feels more like an inf; it needs more shading and polys; and do I see some unconnected polygons?

And what the hell @ the spawns.  Switch the Red and Yellow spawn around please.

Overall, the map is okay to be your first, but it needs some major improvements.

EDIT: You can use the split function on the larger polys to make things rounder, and add more polys on the bottom so that it doesn't feel blocky.
« Last Edit: August 14, 2006, 10:21:45 pm by Eagles_Arrows »

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Offline The Geologist

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Re: ctf_endworld
« Reply #2 on: August 14, 2006, 10:22:58 pm »
Definately too much contrast in height.  Try using more polygons instead of making a blocky map.  It will help with shading in the end. 

Think of it as your goal to shape the terrain with the polys.  Make up smaller shapes with more polys, and use the larger polys when you know the shading won't come out so blocky. 

Date Posted: August 14, 2006, 11:16:28 PM
Ha..no worries.  It's a simple fix.  Take some time to tinker around with the map a bit while you're at it, and update it with something a bit more well shaded/level for ctf.  Or, just make it an inf map and roll with it.
With all its sham, drudgery, and broken dreams it is
still a beautiful world.  Strive to be happy.

Offline Darth

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Re: ctf_endworld respawns fixed
« Reply #3 on: August 20, 2006, 06:43:49 am »
Yes, the height difference makes the map unfair too (for a ctf). Add some scenery and make the terrein more interesting. Also add some more shading!