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Soldat Maps & Mapmaking
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ctf_Wish, advices
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Topic: ctf_Wish, advices (Read 1935 times)
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Biggles
Flagrunner
Posts: 590
Mapping rotating
ctf_Wish, advices
«
on:
July 27, 2010, 03:52:04 pm »
Oh well here's a map im working on, have no idea what ima do next really except the usuall stuff, sceneries etc, need some lighty idea.. dohh
so any advices, tip-off, would be awesome
edit, new version
edit; another version
«
Last Edit: August 02, 2010, 06:40:53 am by Biggles
»
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zakath
Inactive Soldat Developer
Veteran
Posts: 1224
Re: ctf_Wish, advices
«
Reply #1 on:
July 29, 2010, 09:50:04 am »
quite more spacious then I imagined it from looking at the picture, cant say exactly without proper testing but I feel that the middle part is perhaps a bit to open as if you control the middle you basically control all paths.
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#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic
Biggles
Flagrunner
Posts: 590
Mapping rotating
Re: ctf_Wish, advices
«
Reply #2 on:
July 29, 2010, 09:53:35 am »
Thought that too, the map aint bugfixed yet so no use testing it yet, new version coming soon
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Suowarrior
Global Moderator
Veteran
Posts: 1060
There will be time when I create maps again.
Re: ctf_Wish, advices
«
Reply #3 on:
July 29, 2010, 06:52:58 pm »
I'd like see top route being used as attack route but not as escape route. It takes at least defender players to round the polyisland at top of player spawns to force flagger facing enemy defenders, at least I see that stuff non-enjoyable.
To make top route less good for escaping, I'd move flag a bit nearer bottom route.
http://i30.tinypic.com/2nc07yx.png
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Biggles
Flagrunner
Posts: 590
Mapping rotating
Re: ctf_Wish, advices
«
Reply #4 on:
July 30, 2010, 10:48:40 am »
thanks for the advices, a new version will be come soon,
Yeah I know what you mean suow, I had something like that in mind, like the idea.
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Naliz
Soldier
Posts: 110
Re: ctf_Wish, advices
«
Reply #5 on:
July 30, 2010, 01:42:26 pm »
Some high level map talking here, niice
Gj on the map Biggles!
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Biggles
Flagrunner
Posts: 590
Mapping rotating
Re: ctf_Wish, advices
«
Reply #6 on:
July 31, 2010, 06:02:46 am »
Alright here comes another version, it's not quite fully playable yet but alteast it's bugfixed, though I still have problems with the upper route..
I'll soon come with another version, a playable version.
ty naliz
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Biggles
Flagrunner
Posts: 590
Mapping rotating
Re: ctf_Wish, advices
«
Reply #7 on:
August 02, 2010, 06:40:04 am »
Another update comes here, it's fully playable now
Please, tell me if the looks are annoying. And yeah I dont know how the gameplay is yet, I'd like the try it.
From: August 02, 2010, 09:36:17 am
Alright just tried it, and I might gotta switch the spawnpoints, though I feel kind of blind atm, still need advices, I'll probably make it smaller too
«
Last Edit: August 02, 2010, 09:36:17 am by Biggles
»
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Official Soldat Forums
Soldat Maps & Mapmaking
Mapping Ideas / General Discussions
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
ctf_Wish, advices