Author Topic: Another apocalyptic map under work  (Read 2177 times)

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Offline smiluu

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Another apocalyptic map under work
« on: August 07, 2010, 02:11:27 pm »
Here's a little layout I've been designing for quite a while, it's been in trash bin couple times
and then it has found it's way out after few improvements and other s**ts which im too busy to write
as I'm eating this half melted popsickle simultaneously. I'll be working on the actual map and
like last time, it will take some time.


Red - Deadly
Yellow - Only Player Collide
Yellow & Red borders -  OPC and supposed to be too narrow for flags to pass-by.

- EDIT #01: Oh, and with "Foreseen "thing"" I mean something quite obvious.
- EDIT #02: Suowarrior's idea; I'll give it a try.

So yeah, give me a great portion of your advice and some constructive charity.
Here's a little preview of visuals (alpha flag area):


Here's the texture incase your like; WHAT TE f**k!?
« Last Edit: August 09, 2010, 01:56:16 pm by smiluu »

Offline Centurion

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Re: Another apocalyptic map under work
« Reply #1 on: August 07, 2010, 02:34:49 pm »
Looks fucking awesome.

Offline Suowarrior

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Re: Another apocalyptic map under work
« Reply #2 on: August 08, 2010, 07:30:07 am »
Partly layout looks great.
+ Flag place & Player spawns combo
+ OPCs, especially the center one.
- Routes are easily defended by autos and awkwardly slow movements make it even worse. Could top route be anymore slower?

I'd make new abyss to connect top and bottom route, not that Im mega fan of connecting everything, but in this case it's needed, makes map a lot smoother, less awkward. The reason behind adding new polyisland into base area is to steal a bit of area from bottom defender, so that he can't jet up endlessly with keeping the range and higher area to bottom attacker.
« Last Edit: August 08, 2010, 07:31:39 am by Suowarrior »

Offline Snake

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Re: Another apocalyptic map under work
« Reply #3 on: August 08, 2010, 10:50:16 am »
Yeah thats an awesome map dude, and also like the pass through under the "nades", and the texture looks great

Offline smiluu

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Re: Another apocalyptic map under work
« Reply #4 on: August 08, 2010, 12:58:04 pm »
Upper route is slow so it can make up with the advantages EFCs has. Besides, going up and down with jet isn't actually that slow.
That abyss isn't a bad idea, but it would in the end make the movement in the up route even slower.

Additional poly island indeed covers attackers nicely, but it will be on the way of EFCs that aim for low route.
Chasers/defenders will be blocked by that brick too.

Offline MattH

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Re: Another apocalyptic map under work
« Reply #5 on: August 08, 2010, 09:01:36 pm »
Always love your textures, they are by far the best I've ever seen on soldat maps  :D

Offline Blacksheepboy

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Re: Another apocalyptic map under work
« Reply #6 on: August 09, 2010, 12:51:48 am »
Always love your textures, they are by far the best I've ever seen on soldat maps  :D

pretty much agreed.

Offline Suowarrior

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Re: Another apocalyptic map under work
« Reply #7 on: August 09, 2010, 09:18:04 am »
The idea behind abyss was to give another chance when you attack top/bottom, if you see top is entirely blocked by defenders you can switch route to bottom. So yes going top-top isn't any faster with abyss (as top must be slow so that routes are somewhat balanced), but going top-bottom/bottom-top is fast and I think that doesn't ruin the map idea that is there. Atm, without abyss, it's gonna be much more slowpaced/simplier, which isn't always a bad thing but still...

That new polyisland was propably bad idea.
« Last Edit: August 09, 2010, 09:39:43 am by Suowarrior »

Offline smiluu

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Re: Another apocalyptic map under work
« Reply #8 on: August 09, 2010, 05:47:32 pm »
I'll try your idea then, some colliders in the mouth of abyss would give another escape tactic - making it faster etc..
That'll make it less slowpaced while having both ideas on.

Offline darDar

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Re: Another apocalyptic map under work
« Reply #9 on: August 10, 2010, 10:15:33 am »
thats CTF ;)
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