Poll

SWF Version 1.1 feed back poll!

Five Stars! - Works perfectly, little to no changes needed; few to no bugs.
Four Stars! - Works well, a few changes needed; few bugs.
Three Stars - Works O.K., defanatly needs work
Two Stars - Lots of changes and bug fixes needed.
One Star - Is anywhere from a pice of S***, does not work at all or is pointless or usless.
I prefer Beta v.0.5.2 over v.1.1

Author Topic: Soldat Weapon Factory 1.1  (Read 20820 times)

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Offline vehicledestroyer

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Re: Soldat Weapon Factory (Beta)
« Reply #40 on: October 31, 2010, 08:04:33 pm »
Soldat Weapon Factory Beta version 0.5.1 is still open!

Due to overwhelming success of the 0.5.1 beta you no longer need to request a download! You can download the beta on the first page, my original post of this thread.

-Soldat Weapon Factory Team-
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Offline machina

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Re: Soldat Weapon Factory (Beta)
« Reply #41 on: November 04, 2010, 05:06:44 pm »
Interface looks great, i'm gonna see more...  ;D

Offline vehicledestroyer

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Soldat Weapon Factory Update!
« Reply #42 on: November 26, 2010, 12:38:29 am »


We've updated our Beta! If you have not tried Soldat Weapon Factory try it now. And for those of you who used the 0.5.1 Beta you'll love the improvements we've made. For the full change log see the first post of this tread.

Download SWF Beta version 0.5.1!

Download SWF Beta version 0.5.2 fix!

Enjoy!
-Vehicle Destroyer-

P.S.

Thanks to all that tried the 0.5.1 Beta, and for voting. The poll has been rest; ready for Beta 2 feed back. Be sure to come back after you've tried Beta 2. Here are the results for the quick feed back poll (old poll for beta v. 0.5.1):

Question: Quick Beta feed back.
Four Stars! - Works well, a few changes needed; few bugs.    6 (60%)
One Star - Is anywhere from a pice of S***, does not work at all or is pointless or usless.    2 (20%)
Five Stars! - Works perfectly, little to no changes needed; few to no bugs.    1 (10%)
Two Stars - Lots of changes and bug fixes needed.    1 (10%)
Three Stars - Works O.K. for a beta, defanatly needs work    0 (0%)


Update 17/12/10
Seems like we had a text placement error in the 0.5.2 beta. The fix has replaced the old download and is available now.
« Last Edit: December 17, 2010, 03:45:41 pm by vehicledestroyer »
I am a Soldat freelancer. I'm looking for projects and I have some of my own. I'm ready when you are...
My Projects:
Soldat weapon Factory 1.1
A community appeal
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Offline Monsteri

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Re: [Beta 2!] Soldat Weapon Factory
« Reply #43 on: January 11, 2011, 02:12:17 am »
There should be default hurtings somewhere. And this idea requires skills, but there could be a ''test'' what opens a little soldat screen, where example boogie man stands and you can try that weapon to him.
Sorry if I'm insolent.

Offline vehicledestroyer

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Re: Soldat Weapon Factory 1.1
« Reply #44 on: January 27, 2011, 05:43:46 am »
We're finally done! Yes, version 1.1 is here. While this is our last update we are releasing the SC very soon. This update adds the bullet trajectory simulator! It's an amazing tool that lets you not only SEE the path of a bullet but KNOW the damage it will deal and any distance along the way.

Here is speed at 100:


That's not far enough so here it is after some testing, 189:


I dragged the Bullet position in arc bar over to the middle to see how the gun with damage players and mid-long rang. Notice the change:


TEST IT OUT YOURSELF!

Download SWF version 1.1.


Download Soldat Weapon Factory 1.1 Source Code!
« Last Edit: January 28, 2011, 06:17:29 am by vehicledestroyer »
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Offline Illuminatus

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Re: Soldat Weapon Factory 1.1
« Reply #45 on: January 27, 2011, 02:59:09 pm »
Nice! It would be cool if you could add some screenshot of a Soldatmap to the simulator. In the background. To understand the proportion better. Maybe even allow us to choose our own screenshot.
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Offline Monsteri

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Re: Soldat Weapon Factory 1.1
« Reply #46 on: January 27, 2011, 03:40:35 pm »
What Illuminatus said. And add also a gostek for that weapon, for now it was uber hard to guess, how long actually bullet travels before hitting ground. But good job, I can see that you have fixed few problems too. Now add a poll for this 1.1 .

But say: Who ``we´´?
« Last Edit: January 27, 2011, 03:42:30 pm by Monsteri »
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Offline vehicledestroyer

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Re: Soldat Weapon Factory 1.1
« Reply #47 on: January 27, 2011, 08:45:09 pm »
What Illuminatus said. And add also a gostek for that weapon, for now it was uber hard to guess, how long actually bullet travels before hitting ground. But good job, I can see that you have fixed few problems too. Now add a poll for this 1.1 .

But say: Who ``we´´?

Glad to hear you like it. 'We' are myself and Teolant. I came up with everything and Teolant programed everything. We are not making new updates any more but Teolant is currently heavily commenting the source code. You can add anything you want when the source code is uploaded.

P.S. poll reset.
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Soldat weapon Factory 1.1
A community appeal
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Offline duz

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Re: Soldat Weapon Factory 1.1
« Reply #48 on: January 27, 2011, 09:26:48 pm »
Nice job man!
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Offline Monsteri

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Re: Soldat Weapon Factory 1.1
« Reply #49 on: January 28, 2011, 01:13:45 am »
Please, before you stop, make this thing!
Quote
Nice! It would be cool if you could add some screenshot of a Soldatmap to the simulator. In the background. To understand the proportion better. Maybe even allow us to choose our own screenshot.
And also, that you don't need to modify all of the weapons. For an example: Person wants to modify just desert eagle. So, but if he isn't clever enough and doesn't load default weapons.ini, he has to modify all of the weapons. Those what were not modified, has to stay as they are in default weapons.ini.

But great job you both.
Sorry if I'm insolent.

Offline Teolant

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Re: Soldat Weapon Factory 1.1
« Reply #50 on: January 28, 2011, 01:48:40 am »
Quote
Nice! It would be cool if you could add some screenshot of a Soldatmap to the simulator. In the background. To understand the proportion better. Maybe even allow us to choose our own screenshot.
Well, I've given the source code to Vehicledestroyer, it's officially his now. When he releases it (and I have no reason to expect that he wouldn't), then you can add that in yourself.

Quote
And add also a gostek for that weapon
There's a reason I opted just to draw the weapon in the Simulator and not the whole Gostek. Well two.

1) It's not entirely necessary. If you know where the weapon is, and what angle it's on, then you've got all the information you *need* from the Simulator. The gostek then becomes more of an extra thing if someone else wants to add it.

2) It won't be easy.

3) I lied, there are three reasons. Thirdly, Vehicledestroyer, Garciat and I have been working on this for God knows how long. We're kind of done with it, to be frank.

Quote
how long actually bullet travels before hitting ground
How do you determine where the ground is?
You can't assume it's always the player is standing, because every Soldat map has a dip, or a drop, or something like that. I also don't think that's really a pressing concern to begin with, but that's just my opinion.

Quote
And also, that you don't need to modify all of the weapons. For an example: Person wants to modify just desert eagle. So, but if he isn't clever enough and doesn't load default weapons.ini, he has to modify all of the weapons. Those what were not modified, has to stay as they are in default weapons.ini.
Unmodified weapon values remain the exact same as they were when you open file; this already happens.

Offline Monsteri

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Re: Soldat Weapon Factory 1.1
« Reply #51 on: January 28, 2011, 05:23:43 am »
Quote
I lied
LIER
Sorry if I'm insolent.

Offline vehicledestroyer

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Re: Soldat Weapon Factory 1.1
« Reply #52 on: January 28, 2011, 06:17:50 am »
Quote
I lied
LIER

Yeah, shame on you!

I would add this if I knew how... I could look into it but my PC that had MS VB is no longer in existence. I'll have to download it again and spend some time going though code I've only seen twice. Like Teolant said, this has been a long project and now we're done. But I'm really glad you like SWF so much, maybe you can add this or someone else will when the SC is posted....

With out feather delay!!! The Soldat Weapon Factory 1.1 source code!

Download Soldat Weapon Factory 1.1 Source Code!
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Soldat weapon Factory 1.1
A community appeal
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Offline Mighty

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Re: Soldat Weapon Factory 1.1
« Reply #53 on: March 07, 2011, 09:39:42 am »
I'd love to see gravity changing support in the simulator. Possible that you would add it or not really?

From: March 07, 2011, 03:55:20 pm
Anyway, looks like there's a bug:

When the "Version" textbox is not an integer (I mean, it's 1.1 for example), i can save the file, but can't open it later. That's why I can't even open default weapons.ini.

Quote
Conversion from string "1.5" to type 'Integer' is not valid.

« Last Edit: March 07, 2011, 03:55:20 pm by Mighty »
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Offline M[a]nny

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Re: Soldat Weapon Factory 1.1
« Reply #54 on: March 09, 2011, 04:15:55 am »
That bug is because of loading File version as integer. And because "1.5.1" isn't valid integer, you get an error. Solution: change "Version=1.5.1" to "Version=1.51" or wait until somebody fix it.

Offline machina

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Re: Soldat Weapon Factory 1.1
« Reply #55 on: October 14, 2011, 06:03:34 am »
It have to be recoded cause it doesn't work with 1.6.1...

Picture attached... Here are details of bug:
Code: [Select]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.InvalidCastException: Conversion from string "1.6.1" to type 'Integer' is not valid. ---> System.FormatException: Input string was not in a correct format.
   at Microsoft.VisualBasic.CompilerServices.Conversions.ParseDouble(String Value, NumberFormatInfo NumberFormat)
   at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
   --- End of inner exception stack trace ---
   at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
   at Soldat_WeaponFactory.frmSWF.mnutolOpen_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Soldat Weapon Factory
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/Damian%20Paweł%20Narcissus/Soldat%20Balance%20Mod%20Report%20by%20machina/SWF/Soldat%20Weapon%20Factory.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Offline vehicledestroyer

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Re: Soldat Weapon Factory 1.1
« Reply #56 on: October 14, 2011, 03:09:39 pm »
It have to be recoded cause it doesn't work with 1.6.1...

Picture attached... Here are details of bug:
Code: [Select]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.InvalidCastException: Conversion from string "1.6.1" to type 'Integer' is not valid. ---> System.FormatException: Input string was not in a correct format.
   at Microsoft.VisualBasic.CompilerServices.Conversions.ParseDouble(String Value, NumberFormatInfo NumberFormat)
   at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
   --- End of inner exception stack trace ---
   at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
   at Soldat_WeaponFactory.frmSWF.mnutolOpen_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Soldat Weapon Factory
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/Damian%20Paweł%20Narcissus/Soldat%20Balance%20Mod%20Report%20by%20machina/SWF/Soldat%20Weapon%20Factory.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Quote
That bug is because of loading File version as integer. And because "1.5.1" isn't valid integer, you get an error. Solution: change "Version=1.5.1" to "Version=1.51" or wait until somebody fix it.

I've looked into fixing it but I have no clue how. Version text does not think 1.5.1 or 1.6.1 is a real number because.. it's not. Version text is declared to be a integer; a number. I cant declared to be a Char(acter)  or string because it's sorted in an array. I don't understand arrays at all.

So the fix for now is to, open the weapon.ini in notepad and change Version=1.5.1 or Version=1.6.1 to Version=1.51 or Version=1.61 then save. Swf will work fine then.

I'd love to re-re start SWF development. But I don't feel many people downloaded or even use SFW. I'm just too unmotivated, even though this project still interests me. But, I do have an updated ver. of SWF that I never released.. If someone downloads the source code and can and help let me know. If I can get this bug fix into a new ver. I'll update it. But for now this is something I can't even start to figure out.
« Last Edit: October 14, 2011, 03:16:43 pm by vehicledestroyer »
I am a Soldat freelancer. I'm looking for projects and I have some of my own. I'm ready when you are...
My Projects:
Soldat weapon Factory 1.1
A community appeal
GTA II Mod

Offline machina

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Re: Soldat Weapon Factory 1.1
« Reply #57 on: October 15, 2011, 05:09:56 am »
So the fix for now is to, open the weapon.ini in notepad and change Version=1.5.1 or Version=1.6.1 to Version=1.51 or Version=1.61 then save. Swf will work fine then.

I'd love to re-re start SWF development. But I don't feel many people downloaded or even use SFW. I'm just too unmotivated, even though this project still interests me. But, I do have an updated ver. of SWF that I never released.. If someone downloads the source code and can and help let me know. If I can get this bug fix into a new ver. I'll update it. But for now this is something I can't even start to figure out.
Can't SWF copy weapon.ini to it's own folder... Then it would change all text into string... Then it would find a dot in "Version=1.6.2 and SWF would delete it... Then SWF would save that file and run... Isn't it possible?

Offline vehicledestroyer

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Re: Soldat Weapon Factory 1.1
« Reply #58 on: October 15, 2011, 11:39:44 pm »
So the fix for now is to, open the weapon.ini in notepad and change Version=1.5.1 or Version=1.6.1 to Version=1.51 or Version=1.61 then save. Swf will work fine then.

I'd love to re-re start SWF development. But I don't feel many people downloaded or even use SFW. I'm just too unmotivated, even though this project still interests me. But, I do have an updated ver. of SWF that I never released.. If someone downloads the source code and can and help let me know. If I can get this bug fix into a new ver. I'll update it. But for now this is something I can't even start to figure out.
Can't SWF copy weapon.ini to it's own folder... Then it would change all text into string... Then it would find a dot in "Version=1.6.2 and SWF would delete it... Then SWF would save that file and run... Isn't it possible?

....  .... OK I'll try this really soon.
I am a Soldat freelancer. I'm looking for projects and I have some of my own. I'm ready when you are...
My Projects:
Soldat weapon Factory 1.1
A community appeal
GTA II Mod

Offline machina

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  • The world isn't nice. Why should I be...?
Re: Soldat Weapon Factory 1.1
« Reply #59 on: October 16, 2011, 04:56:57 am »
Good luck with it :P