Ive been recently working on a cool little project. Constantly evolving art and animations aside, I think you guys will really like where its going XD
In production, all kinds of comments and ideas help out ^^
Armed with an arsenal of weapons, you are free to roam and dispose of the enemy with cunning stealth or blazing fury in this top-down Shooter.
The enemy AI has various states of awareness, and will use vision and sound to locate you. You are equipped with a prototype device giving you special abilities to gain the upper hand.
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http://www.kynetik-art.com/Elastic_page.htmlhttp://kynetik-art.com/b2evolution/blog1.php/2010/09/20/prototype-wip_______________________________________
Enjoy!
UPDATES:15th Oct 2010- Tweaked / HUD graphics altered slightly. Should reduce some lag.
- Added / Alert Meter.
- Added / World Map shadows.
- Added / Psuedo-3D World Depth. You can now move behind and in front the world terrain.
- Tweaked / Flame settings. Should reduce some lag.
- Added / Enemies may also leave behind grenades and medkits.
10th Oct 2010- Added / Brand new HUD.
- Added / Flamethrower can now be used.
- Added / Realistic Fire. Flames react to the world and set it ablaze. Be careful not to get burned! If you catch fire, move quickly to dowse the flames.
- Added / Barrier power. Will reflect attacks at the expense of energy.
- Added / Player can cycle between special powers.
- Fixed / Enemies sense of hearing and vision have improved.
- Fixed / Enemies seek out your location.
- Fixed / A few bugs with items and other random object generation.
- Fixed / Hopefully most of the collision problems ^^
5th Oct 2010- Added / World Map artwork.
- Removed / Preloader and Intro animations.
- Fixed / Various wall collision glitches.
- Fixed / Can spawn enemy from mouse position.
- Fixed / Energy regenerates exponentially.
3rd Oct 2010- Added / Knife can now be used. Use stealth for greater damage.
- Added / Melee can now be used.
2nd Oct 2010- Added / Enemies are live and dangerous.
- Added / Item Boxes. Fallen enemies leave their remaining stock behind.
- Fixed / Some missing sound FX.
21st Sept 2010- Fixed / Player receives velocity and damage from explosions.
- Fixed / Player can die.
- Fixed / Enemy collision with bullets and explosions.
20th Sept 2010- Fixed / Weapons have a suitable firing delay between shots.
- Modified / SMG switched from an AUG-P Steyr to an MP7.
- Modified / Bullet colours
19th Sept 2010- Fixed / Nikita Missile now has Fuel.
- Modified / Hold Shift to Sneak. Running is removed.
17th Sept 2010- Fixed / Leg animation now matches player velocity
- Fixed / Nades now have 'gravity'.
- Added / Nikita missile as Weapon Slot 8 (alternative to RPG)
- Added / Noise Meter displays actions producing varying levels of noise.
- Added / Enemy awareness is relative to nearby sounds.