Author Topic: inf_L4D Apartments (Gallant)  (Read 1348 times)

0 Members and 4 Guests are viewing this topic.

Offline Blacksheepboy

  • Veteran
  • *****
  • Posts: 1817
inf_L4D Apartments (Gallant)
« on: September 25, 2010, 12:27:08 pm »


version Gallant



"If your work speaks for itself, don't interrupt." ~Henry J. Kaiser
"It ain't braggin' if you can do the thing." ~some astronaut

 




Videos:
Middle floors; with l4d mod

Tested with:
Left 4 Dead Weapons Modification
Download Mod
Topic Thread
« Last Edit: September 28, 2010, 04:27:35 pm by Blacksheepboy »

Offline Monsteri

  • Artist
  • Flagrunner
  • ******
  • Posts: 769
  • Strange thing
Re: inf_L4D Apartments (Gallant)
« Reply #1 on: September 27, 2010, 10:04:08 am »
It looks nice.You should add a little bit more scenery to biggest house, and change blue flags place a little bit deeper. For that you propadly need to remove some  spwans from sewer. (It can be a way too hard to capture a flag, if everywhere around you are spawning enemies.) But this is my critique, map and thechoise is yours.  :)
Sorry if I'm insolent.

Offline Blacksheepboy

  • Veteran
  • *****
  • Posts: 1817
Re: inf_L4D Apartments (Gallant)
« Reply #2 on: September 28, 2010, 03:52:05 pm »
It looks nice.You should add a little bit more scenery to biggest house

Thanks, but no thanks. I am more than content with the graphics in this map. I think out of all the mappers, only VTT and Horve do a 100% scenery job on almost all of their maps.

I thank you for your reply. Really. I've considered making the sewers deeper, or moving the blue and white flag setup, but as it stands, I think it is difficult enough to cap as it is (but NOT too difficult; this is not an awesome-hard Arbiter map). The capper deserves some slack and a little ease for a second cap.



Uploading videos of gameplay. Check em out yo - in top post.